Quote:The aforementioned bugs plus a handful of others ended up being downstream problems from some systemic changes, which with some new fixes in place no longer exist or are not exercised. While we’re not claiming Halo 1’s multiplayer is all of a sudden going to feel golden-everything-is-fixed-pack-it-up-we-can-go-home, we feel pretty confident (based on lab and in-the-wild testing) that the overall experience will feel better and more consistent.
Super stoked that Halo CE is receiving multiplayer updates. What year is it again?? Anyway.Have we talked about what was actually changed? I had a 16-player Halo CE LAN on the 22nd, a few days after the September update went live. We played Halo CE mostly, and it was mostly awesome. But the LAN connection didn't feel exactly perfect. There were plenty of times that running close to an enemy with the shotgun and pulling the trigger would result in a complete miss, which I can only think would be network related. Is anyone tracking / discussing Halo CE's network after the September update?
Here's my formal "bug submission"
MCC HALO GAME:
Halo CEISSUE / FEEDBACK:
Just did a 16-player Halo MCC LAN event last weekend. SO AWESOME. But we noticed that the Halo CE LAN experience didn't feel quite right... There were plenty of close-up shotgun encountered that just didn't work. You put the gun right on the enemy and pull the trigger and get nothing. My expectation for LAN is that it feels as perfect as offline split screen. But this one didn't. It didn't ruin the day or anything, but I wanted to document it in this thread because I know 343i just did some tinkering with Halo CE's network code in the latest update.STEPS TO REPRODUCE:
Start a Halo MCC Halo CE LAN game. Do shotguns on Derelict. Feel ripped off when you swear you shoot that guy over and over at close range.