Feedback:
- Show gametype in loading screen
- framerate gets unplayable in h2a and h4 if on normal xbone although h4 is a 360 game
- bring more h2a maps how can you call that a rework.. Forcefully only playing slayer on two maps over and over again.. (Frustration leads to next point:)
- Why would you delete map vote/veto system, if too hard then at least do not rotate the same two to three maps over and over again
- Separate playlists in the different halo games more and the first separation should be extra for different combinations of games
- Medals in all games feel unrewarding since no XP progression nor recommendations, in end game screen you should see the original ones based on game played, also best of the game medals should be represented at the end of game for all in a proper end game screen. Like add the spartan next to the Name so we See who who Was like in reach for example. Halo 2 medals are not shown ingame.
- Make medals in h2a bigger
- Maps in playlists randomly cut out, for example halo 3. Compare it
- >>redesign your UI
- not existing xp system should also be a reward for players, be creative, make it attractive like other games do i.e. like recommendations in reach, battlefield with promotion animations but for example after the game and a following glowing rank for promotion/demotion or rank up like in tekken/reach, daily and weekly tasks
- punish leavers ie with XP blocks
- (Spawns in h1 are Messe up, spawning next to eachother everytime :D)
- Ugly profiles and rank visuals,delete the colored circles around the ranks if you can't even copy solid looking ranks from other halos
- name plates are completely lacking something, they look so generic and are not seen at all in matchmaking experimente. Make them worth showing too with challenges unlocking them
- spawns especially in H3, even naded made fun of that on heretic and compared Original and MCC on stream Spawns in General on slayer which is 95% of mm are just random.. Run some newer spawn systems on that
- customization should be way more enhanced/rounded up,ie Amory and profile pics and stuff should be rewarded by reaching XP amounts or challenges like get an extermination medal in a ranked online match
- All gametypes like juggernaut if not said/ relate to how other games do it, in reach you can monitor how well a playlist is received by the player count which should be also implemented in mcc!!!! It also is the Main cause for people only "liking" some playlists because we feel like nobody plays that mess and if we wont find exotic playlists/same goes for ranked i feel like
- infection should also be more balanced like the h2a one which reminds me of the reach one
- a playlist with best community types like duck hunt, wharthog derby, castle wars with swords n plasmas, that stuff (should rotate heavily or else looks pretty dead)
These are the biggest ones that hurt the most I think. All of these are filled with my love and directly connected to my heart Don't play with it ... 343 ..
You are too close :(
(sorry if i act toxic, but those quotes made by the dev Team like "halo is in the best spot since forever"(which were literally written by your Media Managers) followed with epic music in the background right after you had your drama with horrible h5 hunt the truth aka Master chief Marketing. It simply hit hard releasing a not finished MCC with terrible descission making in game design aspects and that drama in the background with all those halo hating people working on halo just to have an xbox exclusive, important people leaving in anger with 343.. Sorry if people who love the game are upset here, but you have to love that hate by players here. They even log in here to alarm you guys which Shows the Do care about blind devs killing their favorite game Serie. Just search a bit for "MCC Hit registration" on your own on the internet.. they dont tell you but they know how close this game could be a great game..this is ofc all criticism, there is also good stuff like h2a br feeling so dont be upset guys)
Please let me hear from your, since i invest alot of thinking into halos game Design