Discovered that Reach MP isn’t tracking for the “Catch This” achievement (500 grenade kills).
Managed to get quite a few and my tracker hasn’t moved up.
Managed to get quite a few and my tracker hasn’t moved up.
OP Postums
Half the Halo games never tracked for that. It's rather annoying.TheDonCJG wrote:Discovered that Reach MP isn’t tracking for the “Catch This” achievement (500 grenade kills).
Managed to get quite a few and my tracker hasn’t moved up.
Really? Never even realised.ToxicDGenerate wrote:Half the Halo games never tracked for that. It's rather annoying.TheDonCJG wrote:Discovered that Reach MP isn’t tracking for the “Catch This” achievement (500 grenade kills).
Managed to get quite a few and my tracker hasn’t moved up.
Been having the same issue on Invasion. Every few matches I'll get 0 xp or the normal amount. Very frustratingTotherBIock wrote:I just played two rounds of firefight but instead of double xp I got no xp at all... is this a double xp weekend or a no xp weekend?
same for my whole squad.
edit: seems like multiplayer XP works (Halo CE and Reach). Only firefight does not give any xp at all atm...
edit 2: halo 2 multiplayer also does not give XP!
edit 3: firefight does give XP again, but no double XP, only normal.
XP cap? LMAO. Once again, same failure as the credit system in Reach. XP should only be awarded for medals and not need to be capped to slow boosters. When the cap on 360 was 60k, I used to hit it by lunch time playing firefight; #1 on the scoreboard every match. People used to spam FRGs at me and rage quit cause I took all the kills. Got to the point the people playing were just as annoying as the AFKers.MonoSi5106 wrote:Remove the xp cap, add xp to campaign, remove aim assist as well as crossplay, fix the progression system to be less grindy, and add forge. Bam, game fixed.
They should have damage stats then they wouldn't be boosting xpToxicDGenerate wrote:XP cap? LMAO. Once again, same failure as the credit system in Reach. XP should only be awarded for medals and not need to be capped to slow boosters. When the cap on 360 was 60k, I used to hit it by lunch time playing firefight; #1 on the scoreboard every match. People used to spam FRGs at me and rage quit cause I took all the kills. Got to the point the people playing were just as annoying as the AFKers.MonoSi5106 wrote:Remove the xp cap, add xp to campaign, remove aim assist as well as crossplay, fix the progression system to be less grindy, and add forge. Bam, game fixed.
Yeah don’t even get me started on betraying, turning friendly fire off solves the problem right there. Halo 3s biggest problem is the betraying.ToxicDGenerate wrote:OR we could just turn off friendly fire like other games, especially for BTB. No more troll/betrayal issues. I've seen enough of clowns jumping on the tank trying to die cause you got it first, betraying for the sniper, etc.Against Will wrote:From my experience, they need to remove the 3 betrayal rule for booting. There are master level trolls
out there who travel in squads that know and understand it. I say we allow a boot option after the first betrayal. If it’s truly an accident (hopefully) the one has the option will recognize it and not boot their teammate.
This will lessen the trolling and definitely lower the betraying for weapons. There are countless times where the same squad works together to acquire as many power weapons from teammates as they can knowing full-well the they only have 2 betrayals each.
Also please bring back the severe penalties for quitting early and betraying. I feel that when players know they’ll be instantly banned (I want to increase it to 15 min), they’ll be more hesitant about doing so in the future. The idling system works well but I also feel like the time interval needs to be shortened(probably to 30 sec or a minute). You should always be active while searching for a game.