While I'm thankfull for the addition of the community BTB maps, there are still many changes I'd like to see made to the Playlist itself.
1- Bing back the voting sistem (With the current matchmaking search options, in which you can choose what games and modes you'd like to play, the old problems that caused it to be removed are no longer in effect)
2- Make team specific spawns for Slayer in the following DLC maps:
It's pointless to keep control of a base if the enemy team is going to Spawn right behind you, regardless of you having 6 out of 8 players on that side of the map.
3- Remove High Noon Slayer from BTB's rotation (The map is way too open and poorly balanced, in a way that blue team always has the advantage in Slayer matches, given that they spawn 80% of the time on high ground, and when they don't get a top spawn there is 100% covered ramp that leads them back to the top, making it too easy for them to team shoot and keep map control). The KotH variant of the map, although not perfect, still manages to balance it out, with blue team being forced to leave the high ground to score points.
4- If the voting system isn't brought back, at least drastically lower the probability of getting DLC maps in BTB. Since the update I've only played one of the community maps that were added. I've been getting the same rotations all the time, some examples:
Not once have I played Wayont, Utopie, Renegade, Trident, Abridged or Mt Lam Lam and I only get to play non-DLC maps once every 5-7 games.
For the same reason I don't have an opinion on the "Brick" map, simply because I couldn't play it given the amount of DLC maps I get.
5- Bleedthrough in social as a whole needs to be removed, TU settings NEVER had them in the first place. The only people that I saw, in 2010, that wanted bleedthrough to be implemented were competitive players. Eventually, when BTB.net was started the bleedthrough mechanic was added (Only in custom games) to 8v8s as well , but only because they were competitive matches, where the only ability was Sprint and all the other abilities would be map pick-ups, similarly to the MLG settings, but with Sprint and TU Bloom.
One instance where bleedthrough breaks the game is, when hit by 6 AR shots, a single melee kills you, making it an insanely fast ttk.
6- When viewing the maps in the playlist (while waiting for a match to be found) I'd like to see what Forge World Maps can be played, not a generalized Forge World map preview that doesn't let me know which variants of the map I'll play, same goes for other maps that have different variants of them (Boneyard, Graveyard and Scrapyard fo example).
7- Why ranked Invasion? Honestly, it is the most casual game mode I've played on Reach. Sure, some people are going to keep you at spawn, but that'll happen in every game mode if you end up matching good players. Making it ranked as a way to keep that from happening doesn't work, it still happens a lot and it won't stop happening.
That's all I've seen that needs changing, surely more things will arise as I keep playing the game, and I'll definitely make another post when the next changes are made