In regards to Halo: Reach on the MCC, I have my share of critiques and issues. While I have these issues, I want it to be known that I'm still eternal thankful for Reach to be added to Halo: the Master Chief Collection, (or as I like to call it, "Halo: the Bungie Collection plus Halo 4"), and have been playing the game religiously since it's release. I have played my fair share of game modes and I've noticed this as a continuous problem in the Reach part of multiplayer for the following game modes with their problems:
These are the issues that I run into quite often on here and it has become a daily occurrence more and more.
- Same maps over and over - SWAT - Reach has 17 maps that are perfect for 4v4 team slayer battles with SWAT falling into this category. These 15 do not include Boneyard, Spire, Breakpoint, Tempest, Highlands, Ridgeline, Paradiso, Hemmorage and Breakneck seeing as how they are BTB maps and are best suited for a minimum game of 6v6. However, the maps that are mostly found are Zealot, Penance and Solitary with an occasional other map to break up the monotony. The maps I basically never see in the rotation even though they are technically in the rotation are any of the 3 Forge World maps, (Asylum, Pinnacle, and the Cage). I never see these three and the others I said I see too much need to be balanced more I feel in terms of map rotation.
- Same maps over and over - Invasion - The map selection here is a bit more balanced though I feel that's due to the minimal number of maps available. Though I still feel Breakpoint is the map that is chosen a LOT more frequently than most. I like the map just not over and over again.
- Leaving Teammates - This is by far probably my biggest problem with this. I have lost countless games at this point due to people not playing, (but staying just active enough to stay in the game to get the experience at the end of the match). People are leaving game after game either due to having to leave for a real reason or just because they're losing. It's becoming a bigger problem and I personally cannot stand it. Being on the end who's teammates leave is frustrating to say the least causing game losses repeatedly. The only solace is that I end up doing all the work for the team and I walk away with experience to make up for that. Bans should be implemented in social games mode, (if it is then I'm unaware since I only leave matches when absolutely necessary which is still a rarity.)
As of right now, those are my only concerns with the MCC multiplayer for Reach. Should any others come up, I'll be sure to post them here. Thank you all for making this a fun space to play my favorite game series ever and have a happy holiday everyone!