FYI on tier 80 in the season rewards it shows the eva helmet variant instead of the third pilot one
[Locked] MCC Multiplayer Feedback (Xbox)
Giving Players that loose or got annoyed from certain people would destroy the player population even more than it already is.Aquatic Sparrow wrote:MCC: Xbox
Issue: Can you please do something about the following
I'm already 2 games in. BTB for 1, 2c (classic), 3 and my word, this nonsense is through the roof.
Match starts on Workplace Bravo. Teammate kills 5 at once bringing their and our score to -5, gets booted. After that another teammate betrays 5, before getting booted.
Next match on Zanizbar causes 3 teammates to quit out, one to play (then commit suicide) and another who just AFK's there helping them win 100 to 38 (with me and someone else having 10+ kills).
I know 343, you get sick of seeing the same thing on repeat. But it bothers us players who are playing and actually want to have a good match. Here are some suggestions
- Bring back the halo 3 punishment system. If you quit out, you would have to wait a certain amount of time and repeating within a certain timeframe would increase the wait.
- Allow us to rep/review players at the end of the match. This rep would be shown near their gamertag. The rep could be out of 5 points with the following criteria:
Sure, players could lie or not even answer. But if you give an xp bouns of say (10 per player), it might give an incentive to do that. Which opens up another possibility, matching with similar rep players. That way, those who have negative numbers could be paired together and do that nonsense to each other while we positive's play good matches.
- 1 point: Did the player actively contribute to the match [playing, getting weapons, going after objectives; if present]
- 1 point: Did the player AFK for half or the entire match?
- 1 point: Did the player betray teammates on puropse?
- 1 point: Did the player quit before the match finished?
- 1 point: Would you recommend this player as someone you would play with?
Right. Play four games of Tempest in a row and tell me to be grateful that the voting system is gone. Yes, you can customize your matchmaking to determine the type of match and which Halo you want to play, but what if you're wanting to play regular swat but not Swatnums? It's technically swat.GeoCrockpot57 wrote:
I believe SWAT used to be a ranked Playlist. I think the problem atm is the ranked Playlists currently have little variety. I posted this earlier as an idea for how ranked could go long term. Its frustrating to work towards a rank and then see the Playlist vanish so I see this as more a long term legacy approach...BROMETHEUS 777 wrote:SOMEBODY PLEASE MAKE TEAM SWAT PART OF THE RANKED PLAYLISTLS IN HMCC. IT'S MY FAVORITE.
Yeah, I don't think you can "script" a multiplayer but I understand what you're saying. Guess I'm not the only one who gets suspicious about the enemy team's godlike skills.Arciere solingo wrote:There's a thing I can't understand yet. I always play alone in team slayer or big team and I win some games in a row. But there are DAYS in which I lose many, many games and obviously my skill and playstyle don't change. In these cases I noticed that enemies ALWAYS respawn behind me or by my side and they obviously kill me, and then I continue to respawn between them and their fire and I continue to die. In these last days I'm always losing in this unacceptable way, because I never respawn behind an enemy and they never respawn between fire of my team. But me and my team yes! I think there is something wrong. Maybe is there a script that "decides" when u have to lose? Also, I'm always getting bad teammates in these days, while the other squad is full of monsters even if they aren't a team. I think this unbalanced multiplayer have to be fixed, cause it's really bad and incredible