MULTIPLAYER ISSUE FOR REACH COSMETICS:
Akis, Mariner, and Exo are being affected by the legacy toggle, however the sets are Legacy sets developed under Bungie/343 supervision in 2011 when they were slated for a 2012 release putting them well within the games original development lifecycle. they should not be included as 343 "New" content when they are in fact restored "Legacy" content.
Proof Sourced from Defiant Map Pack Promotional Material in 2011
part of the reason this is important, is with regards to the possibility of adding unused conceptual designs or armor pieces in the future that were themselves designed during the games original legacy lifecycle, such as the ARK ODST chest and shoulders that go with Halo 3's Legacy ODST helmet (Itself a slightly modified version of the same chest and shoulders), the Hornet Pilot Helmet, or any of the many concept art pieces from across the titles.
Halo 3 ODST Firefight:
since this is not yet out, I did wanna expand on some of the ideas I had for waves/squads and restored enemies (such as Stealth Elites, Brute Trackers, and Spec Ops Grunts) that could be added before the Firefight update is ready to go
Season 8 Armor:
- Stealth Elites: Squads consisting of Stealth Elite Majors and Stealth Elite Minors equipped with the standard Elite weapons, including swords
- Elite Spec Ops: squads utilizing Spec Ops Grunts lead by Spec Ops Elites
- Brute Killsquad: squads utilizing Spec Ops Grunts lead by Brute Trackers equipped with Beam Rifles
I've been transparent in my dislike for these sets (probably irksome to many too I'd imagine) since I don't feel like they fit Halo, even though I do agree they are of a High Quality. in my personal opinion, I think there should be a fractures toggle dedicated to the Season 8 armors, as well as for any future non-canon cosmetics that are similar moving forward.
some of us legacy folks liked the Halo: Online content for both it's ability to tie the post-war era of Halo 3 to the beginning of Halo 4, as well as it's preservation of content that would have otherwise become lost media. Even if it always seems like there's universal disdain from players (since most of that is directed towards season 6's neon nightmare sets, as well as about 2 or 3 sets from Season 5), it sucks that we're forced to have to use non-Halo content if we still want to use the new canon sets.
All that said, the removal of the tearful bishop helmet, while sets that were more disliked among the community such as the skulls or carved faces, or sets that were more contentious due to real world events such as carrion crow remain, was nothing short of tone deaf.
Granularity Options for Halo 4 and Reach:
I'm not a fan since it's retroactively adding a non-feature to an old game that serves to only be intrusive and make the menu's more obtuse, on top of that it's not really adding true representation when you account for just how gendered the original body types were,
especially those in 4.
alterations to this feature are something that should only have been considered and applied for games moving forward, since in that context they can either build the models to work within the standards needed to apply real
representation, or remove the feature entirely and return to the less objectifying Halo 3 (classic lore) design, where body types are irrelevant, and the armor is just an asexual design for any human. (most of this already being done in Infinite)