No, I don't, as I said before, other playlists with TU settings like BTB did just fine. The only difference was the arbitrary split in the Slayer playlist and again, that is down to the fact that most people are not going to look twice at "Super Slayer" while TS exists, regardless of settings. Turns out if you don't arbitrary split the playlists between two versions with a nonsense name, people seemed to accept the TU settings without fuss.
85% bloom changed exactly 3 weapons and the only weapon to have any change worth talking about is the Needle Rifle still effectively being zero-bloom even at 85%. Even that change wasn't all that radical given the Bloom on the NR was never that significant in the first place and was really only a factor when you held down the trigger. Hardly "every weapon will perform significantly differently between campaign and multiplayer."
I can tell you that, unequivocally, if 343 Industries had made Team Slayer TU-only, I would have stopped playing Reach then and there. That's how strongly I feel about it being bad design. What you explain here gets to the heart of the reason--they buffed weapons that were already top of the metagame.
I agree OP. And population number did show a clear preference.I feel like the only reason the TU playlists were always less populated was because of it not being the first option on the menu screen.
I say, put bloom back to 100%, but keep the armor lock and invis nerf.
removing sword block is cool.
I love the TU settings. The less bloom, the Armor Lock nerf, and rebalancing of some weapons felt so much better.
If it was at the top of the list, it probably would be more popular, but that just says that there really wasn't a clearly executed test to see what players preferred, and I'm not sure they had the resources to execute such a test in the first place.
What I really don't understand about the anti TU crowd is why is it such a big deal to have only 80% bloom? No one seems to care about the other changes and most seem to like them. But everyone is acting like 80% bloom just kills the game somehow and here I am excited about it.
It's 85%, and it does have a significant effect on the game, which is why some like it. It increases time-to-kill at distance and that has a profound impact on the entire game. This is not a game with high base mobility. The weapons are designed to kill more slowly so people can successfully navigate around the map, flank, close distance, etc.