I never said that bloom wasn't there for that reason, I was questioning why that is the worst thing ever. It is not game breaking, that is for sure. I also said that less bloom could be implemented in some cases, but across the board seems like a bit much and not how the game was intended to play.Jonny45k7236 wrote:Funny how fast you pulled that defense. As if saying that they are "these people" disqualifies his points. Fact of the matter is bloom was there to help less skilled players and it does so too much by bringing down people who can aim.that one rat wrote:Karim wrote:Halo Reach Vanilla settings are seriously flawed and they make the game too much noob friendly and unfair for decent/good players.SamTheWeebo wrote:Halo Reach was designed from the ground up with the bloom mechanic. Reducing or removing it completely changes the game. I know this was originally done to satisfy the "competitive" crowd, But that's totally not needed here. The "Competitive" crowd has halo ce, halo 2, halo 2 anni, halo 3 and heck even halo 4 that they can play without the bloom mechanic. The TU just disjoints how halo reach feels. You learn the game mechanics in the campaign only to find that the mp with the tu is a completely different game. It sucks. I've been against the TU from the time it was first introduced. Please keep it out of the MCC. It is completely unneeded and just makes things confusing for new players and really makes the MP side of reach feel bad.
I understand why you want the game to be easy considering your <1 K/D ratio on Reach, but I don't want to loose a fight just because you are really good at spamming armor lock.
Please remove the TU settings for Reach