im guessing you completely ignored the whole microsoft thingNNMS MXMS wrote:It had as much effect on me as pointing me to a video about how hard it is to make cars when my Envoy breaks down for the 7th time. Explaining how hard it is to make good movies does not change my opinion of Waterworld, nor my dissatisfaction with having actually paid theater admission to watch it.
All that matters is:
1. What the devs promised the consumers; and,
2. What the devs delivered to consumers
It's the dev's responsibility to make sure the promises are commensurate with the difficulty of making the product. The read is interesting to an extent, but almost superficially true. Almost everything looks easy until you actually do it.
I could blow most people's minds with how complex and difficult making certain steel components are, but the complexity of the development and production does not change the expectations of our customers that the products we deliver will function as we promised in terms of returns, scrap, and fines. If they do not, we take the financial penalty for failing to deliver on our promises. Why should the video game industry be any different?
Read This if you're frustrated with MCC