Forums / Games / Halo: The Master Chief Collection (Xbox)

[Locked] Temporarily Banned from Matchmaking?

OP SavvyHobgoblin

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LethalQ wrote:
HelioMaxx wrote:
First time being banned twice in one day....
I think the time frame is really harsh, especially since we pay $50/yr for a membership.
You're not paying $50 play Halo. Nor are you paying $50 to have everything handed to you like you're the only one that matters. You're paying $50 to join a community with rules and guidelines. If you don't follow those rules and guidelines, then you will be punished.

While I do think this system is a little too strict, as funny as I also find it. But don't think you're entitled to do whatever you want just because you're paying money for a service.
Excatly you sure you pay for the game and Xbox live but that means you agree to their terms of service so that means abide by their rules....
Where in the heck does it say that if you accidentally kill a friendly that your account will be banned??!!??!

You're acting like I'm modding...this is insane. Are you listening to yourself? I don't even play ranked games...that's why they call it "social"

Why doesn't 343 just let both teams win at the end of every match? Or better yet, just make it impossible to kill a friendly? They did it in Griffball....
I would also like to call out that Custom Games should still be available for most people who have been banned. Being banned from matchmaking does not prevent you from playing with other like minded individuals, in Custom Games you can invite people who want to play on the map you want to, and the game that you want to.

Additionally, most standard bans peak at a 24 hour ban, after which a player can return to matchmaking.
I would also like to call out that Custom Games should still be available for most people who have been banned. Being banned from matchmaking does not prevent you from playing with other like minded individuals, in Custom Games you can invite people who want to play on the map you want to, and the game that you want to.

Additionally, most standard bans peak at a 24 hour ban, after which a player can return to matchmaking.
Yeah maybe the sensitivity of the banhammer shoild
be adjusted..... 2 or 3 quits for ban to kick in. 2 for warning to pop up......(would be more fair and a lag out would not punish you)
Customs are fun sometimes....... I generally don’t do customs
HelioMaxx wrote:
LethalQ wrote:
HelioMaxx wrote:
Nalatroz wrote:
HelioMaxx wrote:
Nalatroz wrote:
HelioMaxx wrote:
First time being banned twice in one day....
I think the time frame is really harsh, especially since we pay $50/yr for a membership.

In the past this issue has been resolved by lowering your level/rank. Ultimately, I think this will piss enough people off and end up reducing the total number of players. At least reward someone who toughs it out 1 vs. 4. Heck, let those games count as redemption for quitting or accidental betrayals.

After all, I need to figure out which online subscription to cut by next year.... At this point, I'm thinking it's going to be XBOX live. Good job.

Oh and I just waiting 25 minutes to play as I'm typing this... Tried to join a game at 5:20 am and matching failed... I'm booted AGAIN for 24 hrs this time? WTF 343? You just waited 25 minutes and 24 hrs of my time? This is completely unacceptable. I'm just trying to grind for multiplayer achievements but I guess I'll give up and spend my money elsewhere...
Good bye, don't let the door hit you on the way out.
Banning someone is pointless without knowing what you can be banned for is my point.
Quitting Games is what causes it or lagging out, if the salt is to be believed
I guess that's part of my problem. Why should I (or anyone else) have to google why I/they are banned without a clear understanding/explanation. With how few times I have backed out of a game, I have a very hard time believing that it is only triggered by quitting and lagging out. But what do I or realistically anyone else really know? 343 is the one who came up with the ban-hammer algorithm. Annnnnd they didn't care/think it was important enough to share....which is BS for loyal halo fans
If you are a loyal fan you should know the rules for multiplayer. Also they are not hard to find. If you read through this post especially the 343 responses they are pretty clear about the banhammer. Don't want to be banned don't quit games and don't betray your teammates. Not that hard to do IMO. Also every claims the "I only quit once" or "only a couple games" but their records always show otherwise.
Whats my record? I would love to find out and beg to differ. I went back and checked, I had 5 total. The first 3 were somehow the first 3 games I played or at least tried to play. Tell me, if you're looking forward to playing a game for the first time...do you just quit the first 3 games you enter matchmaking (in a row) for the heck of it? I sure as hell don't have and wouldn't have a reason to start a matchmaking game and then just quit. That said, its still a total of 5 games. Compare that to the 100 or 200 games reveled on this thread of people who have quit.

As far as betrayals go? Its easier to kill friendlies sometimes than those dirty blues. All kidding aside we've all accidentally killed friendlies. We already pay for it via respawn timer. Are we suppose to pay for all of the friendlies we accidentally kill via grenade throws and botched warthog pickups that come in a little too hot?

First we hear that you only get banned from quitting...
Then we hear that you can get banned from lagging out...
And now you can get banned from betrayals...
What else can you get banned for?

343 needed to give us a heads up to know how strict and severe the punishment is. I was banned for 25 minutes, after the 25 minutes was up, I tried to play a match and was banned for 25 hours. I didn't even get to play a match after the ban was lifted.

Can anyone explain that?
Just read the ban thread. There are probably other places as well. The information is out there. The very first post has the info.
HelioMaxx wrote:
First time being banned twice in one day....
I think the time frame is really harsh, especially since we pay $50/yr for a membership.
You're not paying $50 play Halo. Nor are you paying $50 to have everything handed to you like you're the only one that matters. You're paying $50 to join a community with rules and guidelines. If you don't follow those rules and guidelines, then you will be punished.

While I do think this system is a little too strict, as funny as I also find it. But don't think you're entitled to do whatever you want just because you're paying money for a service.
I never said or acted like I was entitled. It just doesn't make any sense to ban people for unspoken reasons. This isn't a secret achievement to figure out...

I never had any of these issues achievement hunting on co-op. We all know that there are certain achievements that require you to take out some marines in the campaign so they don't interfere with the achievement. And then look at that, you're rewarded for your success.

What about all the die hard fans who have posted you tube videos or videos to twitch accounts? Are all of those loyal Halo Legacy fans entitles too? Microsoft has given a statement telling everyone to stop streaming and posting videos. Those who do not will face legal action. Look it up bud. Starting to sound like a bigger picture?

Its scary the type of control that an automated ban-hammer has. Manual bans are awesome for idiots who blatantly ruin the game by killing everyone on their team or quit half way through a match once they realize they are loosing like a poor sport.

I did intentionally quit when I had to play Sandbox roughly 10 times in a row. Other games use a voting system to elect what you would prefer to play. So, after I quit I removed Halo 3 from my matchmaking selection and attempted to play another game. Sometimes enough is enough, I am not, you are not and most of us are not playing Pro.

My problem is that the system is, as you put it, " A LITTLE TOO STRICT". But I sure as hell didn't pay to get kicked without a clear and defined reason. When you find the fine print from 343 I'd love to read it.

Thanks
skewer647 wrote:
I would also like to call out that Custom Games should still be available for most people who have been banned. Being banned from matchmaking does not prevent you from playing with other like minded individuals, in Custom Games you can invite people who want to play on the map you want to, and the game that you want to.

Additionally, most standard bans peak at a 24 hour ban, after which a player can return to matchmaking.
Yeah maybe the sensitivity of the banhammer shoild
be adjusted..... 2 or 3 quits for ban to kick in. 2 for warning to pop up......(would be more fair and a lag out would not punish you)
Customs are fun sometimes....... I generally don’t do customs
Thanks for the info MoreInfoNeeded. That's good to hear if it's true. And skewer647, I think that speaks to more reason than what I have seen from 343.

What does everyone do at the end of a game in matchmaking? ...they find the closest person to them (no matter the color armor) and grenade/shoot/beat them down...

I think we can agree or at least agree that we have seen that occur the majority of the time. I just dont understand why one would have to turn to forums to learn why they were banned...

Say the cops pick you up and throw you in jail for a day, then release you, never tell you what the arrested you for but then tell you not to do it again....you'd be pretty confused wouldn't you?
HelioMaxx wrote:
skewer647 wrote:
I would also like to call out that Custom Games should still be available for most people who have been banned. Being banned from matchmaking does not prevent you from playing with other like minded individuals, in Custom Games you can invite people who want to play on the map you want to, and the game that you want to.

Additionally, most standard bans peak at a 24 hour ban, after which a player can return to matchmaking.
Yeah maybe the sensitivity of the banhammer shoild
be adjusted..... 2 or 3 quits for ban to kick in. 2 for warning to pop up......(would be more fair and a lag out would not punish you)
Customs are fun sometimes....... I generally don’t do customs
Thanks for the info MoreInfoNeeded. That's good to hear if it's true. And skewer647, I think that speaks to more reason than what I have seen from 343.

What does everyone do at the end of a game in matchmaking? ...they find the closest person to them (no matter the color armor) and grenade/shoot/beat them down...

I think we can agree or at least agree that we have seen that occur the majority of the time. I just dont understand why one would have to turn to forums to learn why they were banned...

Say the cops pick you up and throw you in jail for a day, then release you, never tell you what the arrested you for but then tell you not to do it again....you'd be pretty confused wouldn't you?
It’s almost as if 343 operates the ban on first strike you are out mentality. Which is really unreasonable and the non answer “there’s always customs”. I’m not against a ban system. I’m for a fair one

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skewer647 wrote:
I would also like to call out that Custom Games should still be available for most people who have been banned. Being banned from matchmaking does not prevent you from playing with other like minded individuals, in Custom Games you can invite people who want to play on the map you want to, and the game that you want to.

Additionally, most standard bans peak at a 24 hour ban, after which a player can return to matchmaking.
Yeah maybe the sensitivity of the banhammer shoild
be adjusted..... 2 or 3 quits for ban to kick in. 2 for warning to pop up......(would be more fair and a lag out would not punish you)
Customs are fun sometimes....... I generally don’t do customs
Perhaps it is too sensitive. Lets chat about it, why do you feel that quitting once and getting a 10 minute ban is too harsh?

If you are the first person to exit, you have just impacted several others because of your decision. If they stay in, then the team with more people have to work harder to find adversaries to score (unless its an game that isn't won via kills), and the team with less players will have less combined firepower. If you quit with 5 minutes remaining, most probably you have impacted 7 other people, which would equate to 35 minutes of time playing the game not in the way it was designed to be played. You are only punished 10 minutes with the ban. One might say that all the other people are not a single person, and its just 5 minutes. That's prioritizing your time over others, which is easy to do, but Im not going to get all philosophical on that topic. I mean, how many of us drive with others on the road, some parallels to that could be seen here, except not everyone is driving a 2 ton death machine.... then again... maybe they are.
skewer647 wrote:
HelioMaxx wrote:
skewer647 wrote:
I would also like to call out that Custom Games should still be available for most people who have been banned. Being banned from matchmaking does not prevent you from playing with other like minded individuals, in Custom Games you can invite people who want to play on the map you want to, and the game that you want to.

Additionally, most standard bans peak at a 24 hour ban, after which a player can return to matchmaking.
Yeah maybe the sensitivity of the banhammer shoild
be adjusted..... 2 or 3 quits for ban to kick in. 2 for warning to pop up......(would be more fair and a lag out would not punish you)
Customs are fun sometimes....... I generally don’t do customs
Thanks for the info MoreInfoNeeded. That's good to hear if it's true. And skewer647, I think that speaks to more reason than what I have seen from 343.

What does everyone do at the end of a game in matchmaking? ...they find the closest person to them (no matter the color armor) and grenade/shoot/beat them down...

I think we can agree or at least agree that we have seen that occur the majority of the time. I just dont understand why one would have to turn to forums to learn why they were banned...

Say the cops pick you up and throw you in jail for a day, then release you, never tell you what the arrested you for but then tell you not to do it again....you'd be pretty confused wouldn't you?
It’s almost as if 343 operates the ban on first strike you are out mentality. Which is really unreasonable and the non answer “there’s always customs”. I’m not against a ban system. I’m for a fair one
How is Customs a non answer? Please expand on this.
skewer647 wrote:
I would also like to call out that Custom Games should still be available for most people who have been banned. Being banned from matchmaking does not prevent you from playing with other like minded individuals, in Custom Games you can invite people who want to play on the map you want to, and the game that you want to.

Additionally, most standard bans peak at a 24 hour ban, after which a player can return to matchmaking.
Yeah maybe the sensitivity of the banhammer shoild
be adjusted..... 2 or 3 quits for ban to kick in. 2 for warning to pop up......(would be more fair and a lag out would not punish you)
Customs are fun sometimes....... I generally don’t do customs
Perhaps it is too sensitive. Lets chat about it, why do you feel that quitting once and getting a 10 minute ban is too harsh?

If you are the first person to exit, you have just impacted several others because of your decision. If they stay in, then the team with more people have to work harder to find adversaries to score (unless its an game that isn't won via kills), and the team with less players will have less combined firepower. If you quit with 5 minutes remaining, most probably you have impacted 7 other people, which would equate to 35 minutes of time playing the game not in the way it was designed to be played. You are only punished 10 minutes with the ban. One might say that all the other people are not a single person, and its just 5 minutes. That's prioritizing your time over others, which is easy to do, but Im not going to get all philosophical on that topic. I mean, how many of us drive with others on the road, some parallels to that could be seen here, except not everyone is driving a 2 ton death machine.... then again... maybe they are.
H5 is strict but doesn’t ban you over one quit its more like 2 or 3. And h5 also has a system to punish the first quitter more than the other guys on the team which got screwed by the first guy. The other guys won’t get a penalty. Penalise the first guy but don’t force the others to deal with a spawn trap and they will get a ban if they want to get a ban if they want out of that spawn trap. The first guy should get a warning after one quit. Than get hit at the 2nd. Would that be reasonable? If the system was refined so if you have a lag out you wouldn’t be screwed that would be nice not everyone has a steller connection. A instant 10 min for 1 quit is like blanketing everyone under the umbrella that everyone is a massive whiter. Not everyone quits most of a quarter of their games. Some do the scumbags but don’t treat everyone like inebriate of them. Take care of them in a different manor.
skewer647 wrote:
HelioMaxx wrote:
skewer647 wrote:
I would also like to call out that Custom Games should still be available for most people who have been banned. Being banned from matchmaking does not prevent you from playing with other like minded individuals, in Custom Games you can invite people who want to play on the map you want to, and the game that you want to.

Additionally, most standard bans peak at a 24 hour ban, after which a player can return to matchmaking.
Yeah maybe the sensitivity of the banhammer shoild
be adjusted..... 2 or 3 quits for ban to kick in. 2 for warning to pop up......(would be more fair and a lag out would not punish you)
Customs are fun sometimes....... I generally don’t do customs
Thanks for the info MoreInfoNeeded. That's good to hear if it's true. And skewer647, I think that speaks to more reason than what I have seen from 343.

What does everyone do at the end of a game in matchmaking? ...they find the closest person to them (no matter the color armor) and grenade/shoot/beat them down...

I think we can agree or at least agree that we have seen that occur the majority of the time. I just dont understand why one would have to turn to forums to learn why they were banned...

Say the cops pick you up and throw you in jail for a day, then release you, never tell you what the arrested you for but then tell you not to do it again....you'd be pretty confused wouldn't you?
It’s almost as if 343 operates the ban on first strike you are out mentality. Which is really unreasonable and the non answer “there’s always customs”. I’m not against a ban system. I’m for a fair one
How is Customs a non answer? Please expand on this.
Friends have tried a lfg post and gotten little hits. Finding people for customs is not always reliable. And there isn’t even a browser in mcc yet to even view what customs are up. A key feature is missing for customs to be a answer the custom browser from h5. That would help mcc out a ton
Hi there Savvy, looking at the backend you have triggered the shadow ban service a large amount of times. You quit 24 times of the 43 games you played on Oct 14th alone.

In aggregate, you must have come up with as a top offender and it was applied. Looking at the back history this behavior is seen several times. To avoid future bans, I would suggest you try to quit less.
Lol this is gold right here, OP hasn’t responded back, I wonder why.
skewer647 wrote:
skewer647 wrote:
HelioMaxx wrote:
skewer647 wrote:
I would also like to call out that Custom Games should still be available for most people who have been banned. Being banned from matchmaking does not prevent you from playing with other like minded individuals, in Custom Games you can invite people who want to play on the map you want to, and the game that you want to.

Additionally, most standard bans peak at a 24 hour ban, after which a player can return to matchmaking.
Yeah maybe the sensitivity of the banhammer shoild
be adjusted..... 2 or 3 quits for ban to kick in. 2 for warning to pop up......(would be more fair and a lag out would not punish you)
Customs are fun sometimes....... I generally don’t do customs
Thanks for the info MoreInfoNeeded. That's good to hear if it's true. And skewer647, I think that speaks to more reason than what I have seen from 343.

What does everyone do at the end of a game in matchmaking? ...they find the closest person to them (no matter the color armor) and grenade/shoot/beat them down...

I think we can agree or at least agree that we have seen that occur the majority of the time. I just dont understand why one would have to turn to forums to learn why they were banned...

Say the cops pick you up and throw you in jail for a day, then release you, never tell you what the arrested you for but then tell you not to do it again....you'd be pretty confused wouldn't you?
It’s almost as if 343 operates the ban on first strike you are out mentality. Which is really unreasonable and the non answer “there’s always customs”. I’m not against a ban system. I’m for a fair one
How is Customs a non answer? Please expand on this.
Friends have tried a lfg post and gotten little hits. Finding people for customs is not always reliable. And there isn’t even a browser in mcc yet to even view what customs are up. A key feature is missing for customs to be a answer the custom browser from h5. That would help mcc out a ton
Hopefully we can flush out these reasons for Customs not to be a viable, thank you for your input.
My first time here and I just wanted to say....i find it both halrious and sad that 343 would rather create this system for banning players than to just do it like call of duty does. Which is to make it so if people do end up quitting then they are immediately replaced by another player and the loss Stat won't count while if you win it counts as a win. How hard is that to pull off my g? You could of made this a non issue by now. I definitely quit games after the majority of both my team or the other team is gone already. Why would I stay in a stagnant match? I saw I was banned for the first time a couple of days ago and happily turned off my Xbox and moved on to another game.
skewer647 wrote:
skewer647 wrote:
I would also like to call out that Custom Games should still be available for most people who have been banned. Being banned from matchmaking does not prevent you from playing with other like minded individuals, in Custom Games you can invite people who want to play on the map you want to, and the game that you want to.

Additionally, most standard bans peak at a 24 hour ban, after which a player can return to matchmaking.
Yeah maybe the sensitivity of the banhammer shoild
be adjusted..... 2 or 3 quits for ban to kick in. 2 for warning to pop up......(would be more fair and a lag out would not punish you)
Customs are fun sometimes....... I generally don’t do customs
Perhaps it is too sensitive. Lets chat about it, why do you feel that quitting once and getting a 10 minute ban is too harsh?

If you are the first person to exit, you have just impacted several others because of your decision. If they stay in, then the team with more people have to work harder to find adversaries to score (unless its an game that isn't won via kills), and the team with less players will have less combined firepower. If you quit with 5 minutes remaining, most probably you have impacted 7 other people, which would equate to 35 minutes of time playing the game not in the way it was designed to be played. You are only punished 10 minutes with the ban. One might say that all the other people are not a single person, and its just 5 minutes. That's prioritizing your time over others, which is easy to do, but Im not going to get all philosophical on that topic. I mean, how many of us drive with others on the road, some parallels to that could be seen here, except not everyone is driving a 2 ton death machine.... then again... maybe they are.
H5 is strict but doesn’t ban you over one quit its more like 2 or 3. And h5 also has a system to punish the first quitter more than the other guys on the team which got screwed by the first guy. The other guys won’t get a penalty. Penalise the first guy but don’t force the others to deal with a spawn trap and they will get a ban if they want to get a ban if they want out of that spawn trap. The first guy should get a warning after one quit. Than get hit at the 2nd. Would that be reasonable? If the system was refined so if you have a lag out you wouldn’t be screwed that would be nice not everyone has a steller connection. A instant 10 min for 1 quit is like blanketing everyone under the umbrella that everyone is a massive whiter. Not everyone quits most of a quarter of their games. Some do the scumbags but don’t treat everyone like inebriate of them. Take care of them in a different manor.
I understand the case of someone's internet giving out, and feeling robbed of one of their daily low time out bans. However, we couldn't do it based on people's network bandwidth, as people could pretty easily fake that. The extent that people go to try to cheat is truly amazing. In the case of the 'loss of internet', then if it happens again, I can't fault the ban system for taking them out. Yes, this is out of their hands, but they are impacting a bunch of other people.

The Halo 5 system, when I play, I still have quitters and in my opinion it is less than ideal. They also have Join in Progress for matches that were made through matchmaking. This isn't something that MCC has built into its matchmaking. As a player, I have always hated joining a game that someone else left, as someone else started to dig a hole and I end up trying to climb out of it.

As for a warning, there is a warning before you choose to exit the game in the first place. I am not certain a warning for every first offense of the day is the right action, as its not really serving as a warning. I don't know that many MP games that allow a mulligan, where your action has an impact on other players. The first ban needs to have a penalty, otherwise people will just use it as a 'freebie' which isn't really solving the problem that many... many people have complained about. It needs to be a decision that the player makes. Essentially asking themselves "Is this match so not worth playing that I want to sit out rather than play it?". Them answering this question with a "Yes" means the other 7 people should be punished because of 1 players action. If they continue not wanting to play, removing them from a system that allows them to impact mass amounts of other people who do want to play seems like the right action, as they do not value other people's time.
HelioMaxx wrote:
skewer647 wrote:
I would also like to call out that Custom Games should still be available for most people who have been banned. Being banned from matchmaking does not prevent you from playing with other like minded individuals, in Custom Games you can invite people who want to play on the map you want to, and the game that you want to.

Additionally, most standard bans peak at a 24 hour ban, after which a player can return to matchmaking.
Yeah maybe the sensitivity of the banhammer shoild
be adjusted..... 2 or 3 quits for ban to kick in. 2 for warning to pop up......(would be more fair and a lag out would not punish you)
Customs are fun sometimes....... I generally don’t do customs
Thanks for the info MoreInfoNeeded. That's good to hear if it's true. And skewer647, I think that speaks to more reason than what I have seen from 343.

What does everyone do at the end of a game in matchmaking? ...they find the closest person to them (no matter the color armor) and grenade/shoot/beat them down...

I think we can agree or at least agree that we have seen that occur the majority of the time. I just dont understand why one would have to turn to forums to learn why they were banned...

Say the cops pick you up and throw you in jail for a day, then release you, never tell you what the arrested you for but then tell you not to do it again....you'd be pretty confused wouldn't you?
There is messaging on leaving a game that you may be temporarily banned. I will talk to some people and try to get better messaging around the quitting bans that are going on though.
skewer647 wrote:
skewer647 wrote:
I would also like to call out that Custom Games should still be available for most people who have been banned. Being banned from matchmaking does not prevent you from playing with other like minded individuals, in Custom Games you can invite people who want to play on the map you want to, and the game that you want to.

Additionally, most standard bans peak at a 24 hour ban, after which a player can return to matchmaking.
Yeah maybe the sensitivity of the banhammer shoild
be adjusted..... 2 or 3 quits for ban to kick in. 2 for warning to pop up......(would be more fair and a lag out would not punish you)
Customs are fun sometimes....... I generally don’t do customs
Perhaps it is too sensitive. Lets chat about it, why do you feel that quitting once and getting a 10 minute ban is too harsh?

If you are the first person to exit, you have just impacted several others because of your decision. If they stay in, then the team with more people have to work harder to find adversaries to score (unless its an game that isn't won via kills), and the team with less players will have less combined firepower. If you quit with 5 minutes remaining, most probably you have impacted 7 other people, which would equate to 35 minutes of time playing the game not in the way it was designed to be played. You are only punished 10 minutes with the ban. One might say that all the other people are not a single person, and its just 5 minutes. That's prioritizing your time over others, which is easy to do, but Im not going to get all philosophical on that topic. I mean, how many of us drive with others on the road, some parallels to that could be seen here, except not everyone is driving a 2 ton death machine.... then again... maybe they are.
H5 is strict but doesn’t ban you over one quit its more like 2 or 3. And h5 also has a system to punish the first quitter more than the other guys on the team which got screwed by the first guy. The other guys won’t get a penalty. Penalise the first guy but don’t force the others to deal with a spawn trap and they will get a ban if they want to get a ban if they want out of that spawn trap. The first guy should get a warning after one quit. Than get hit at the 2nd. Would that be reasonable? If the system was refined so if you have a lag out you wouldn’t be screwed that would be nice not everyone has a steller connection. A instant 10 min for 1 quit is like blanketing everyone under the umbrella that everyone is a massive whiter. Not everyone quits most of a quarter of their games. Some do the scumbags but don’t treat everyone like inebriate of them. Take care of them in a different manor.
I understand the case of someone's internet giving out, and feeling robbed of one of their daily low time out bans. However, we couldn't do it based on people's network bandwidth, as people could pretty easily fake that. The extent that people go to try to cheat is truly amazing. In the case of the 'loss of internet', then if it happens again, I can't fault the ban system for taking them out. Yes, this is out of their hands, but they are impacting a bunch of other people.

The Halo 5 system, when I play, I still have quitters and in my opinion it is less than ideal. They also have Join in Progress for matches that were made through matchmaking. This isn't something that MCC has built into its matchmaking. As a player, I have always hated joining a game that someone else left, as someone else started to dig a hole and I end up trying to climb out of it.

As for a warning, there is a warning before you choose to exit the game in the first place. I am not certain a warning for every first offense of the day is the right action, as its not really serving as a warning. I don't know that many MP games that allow a mulligan, where your action has an impact on other players. The first ban needs to have a penalty, otherwise people will just use it as a 'freebie' which isn't really solving the problem that many... many people have complained about. It needs to be a decision that the player makes. Essentially asking themselves "Is this match so not worth playing that I want to sit out rather than play it?". Them answering this question with a "Yes" means the other 7 people should be punished because of 1 players action. If they continue not wanting to play, removing them from a system that allows them to impact mass amounts of other people who do want to play seems like the right action, as they do not value other people's time.
Just because some try to cheat it. Not everyone’s goal is to cheat the system. Also why punish the rest of the team into eating the lopsided match? Treating everyone like they are the worst scum of the scum isn’t the answer
skewer647 wrote:
skewer647 wrote:
skewer647 wrote:
I would also like to call out that Custom Games should still be available for most people who have been banned. Being banned from matchmaking does not prevent you from playing with other like minded individuals, in Custom Games you can invite people who want to play on the map you want to, and the game that you want to.

Additionally, most standard bans peak at a 24 hour ban, after which a player can return to matchmaking.
Yeah maybe the sensitivity of the banhammer shoild
be adjusted..... 2 or 3 quits for ban to kick in. 2 for warning to pop up......(would be more fair and a lag out would not punish you)
Customs are fun sometimes....... I generally don’t do customs
Perhaps it is too sensitive. Lets chat about it, why do you feel that quitting once and getting a 10 minute ban is too harsh?

If you are the first person to exit, you have just impacted several others because of your decision. If they stay in, then the team with more people have to work harder to find adversaries to score (unless its an game that isn't won via kills), and the team with less players will have less combined firepower. If you quit with 5 minutes remaining, most probably you have impacted 7 other people, which would equate to 35 minutes of time playing the game not in the way it was designed to be played. You are only punished 10 minutes with the ban. One might say that all the other people are not a single person, and its just 5 minutes. That's prioritizing your time over others, which is easy to do, but Im not going to get all philosophical on that topic. I mean, how many of us drive with others on the road, some parallels to that could be seen here, except not everyone is driving a 2 ton death machine.... then again... maybe they are.
H5 is strict but doesn’t ban you over one quit its more like 2 or 3. And h5 also has a system to punish the first quitter more than the other guys on the team which got screwed by the first guy. The other guys won’t get a penalty. Penalise the first guy but don’t force the others to deal with a spawn trap and they will get a ban if they want to get a ban if they want out of that spawn trap. The first guy should get a warning after one quit. Than get hit at the 2nd. Would that be reasonable? If the system was refined so if you have a lag out you wouldn’t be screwed that would be nice not everyone has a steller connection. A instant 10 min for 1 quit is like blanketing everyone under the umbrella that everyone is a massive whiter. Not everyone quits most of a quarter of their games. Some do the scumbags but don’t treat everyone like inebriate of them. Take care of them in a different manor.
I understand the case of someone's internet giving out, and feeling robbed of one of their daily low time out bans. However, we couldn't do it based on people's network bandwidth, as people could pretty easily fake that. The extent that people go to try to cheat is truly amazing. In the case of the 'loss of internet', then if it happens again, I can't fault the ban system for taking them out. Yes, this is out of their hands, but they are impacting a bunch of other people.

The Halo 5 system, when I play, I still have quitters and in my opinion it is less than ideal. They also have Join in Progress for matches that were made through matchmaking. This isn't something that MCC has built into its matchmaking. As a player, I have always hated joining a game that someone else left, as someone else started to dig a hole and I end up trying to climb out of it.

As for a warning, there is a warning before you choose to exit the game in the first place. I am not certain a warning for every first offense of the day is the right action, as its not really serving as a warning. I don't know that many MP games that allow a mulligan, where your action has an impact on other players. The first ban needs to have a penalty, otherwise people will just use it as a 'freebie' which isn't really solving the problem that many... many people have complained about. It needs to be a decision that the player makes. Essentially asking themselves "Is this match so not worth playing that I want to sit out rather than play it?". Them answering this question with a "Yes" means the other 7 people should be punished because of 1 players action. If they continue not wanting to play, removing them from a system that allows them to impact mass amounts of other people who do want to play seems like the right action, as they do not value other people's time.
Just because some try to cheat it. Not everyone’s goal is to cheat the system. Also why punish the rest of the team into eating the lopsided match?
So why quit at all? Why punish the rest of the team into eating the lopsided match?
skewer647 wrote:
skewer647 wrote:
skewer647 wrote:
I would also like to call out that Custom Games should still be available for most people who have been banned. Being banned from matchmaking does not prevent you from playing with other like minded individuals, in Custom Games you can invite people who want to play on the map you want to, and the game that you want to.

Additionally, most standard bans peak at a 24 hour ban, after which a player can return to matchmaking.
Yeah maybe the sensitivity of the banhammer shoild
be adjusted..... 2 or 3 quits for ban to kick in. 2 for warning to pop up......(would be more fair and a lag out would not punish you)
Customs are fun sometimes....... I generally don’t do customs
Perhaps it is too sensitive. Lets chat about it, why do you feel that quitting once and getting a 10 minute ban is too harsh?

If you are the first person to exit, you have just impacted several others because of your decision. If they stay in, then the team with more people have to work harder to find adversaries to score (unless its an game that isn't won via kills), and the team with less players will have less combined firepower. If you quit with 5 minutes remaining, most probably you have impacted 7 other people, which would equate to 35 minutes of time playing the game not in the way it was designed to be played. You are only punished 10 minutes with the ban. One might say that all the other people are not a single person, and its just 5 minutes. That's prioritizing your time over others, which is easy to do, but Im not going to get all philosophical on that topic. I mean, how many of us drive with others on the road, some parallels to that could be seen here, except not everyone is driving a 2 ton death machine.... then again... maybe they are.
H5 is strict but doesn’t ban you over one quit its more like 2 or 3. And h5 also has a system to punish the first quitter more than the other guys on the team which got screwed by the first guy. The other guys won’t get a penalty. Penalise the first guy but don’t force the others to deal with a spawn trap and they will get a ban if they want to get a ban if they want out of that spawn trap. The first guy should get a warning after one quit. Than get hit at the 2nd. Would that be reasonable? If the system was refined so if you have a lag out you wouldn’t be screwed that would be nice not everyone has a steller connection. A instant 10 min for 1 quit is like blanketing everyone under the umbrella that everyone is a massive whiter. Not everyone quits most of a quarter of their games. Some do the scumbags but don’t treat everyone like inebriate of them. Take care of them in a different manor.
I understand the case of someone's internet giving out, and feeling robbed of one of their daily low time out bans. However, we couldn't do it based on people's network bandwidth, as people could pretty easily fake that. The extent that people go to try to cheat is truly amazing. In the case of the 'loss of internet', then if it happens again, I can't fault the ban system for taking them out. Yes, this is out of their hands, but they are impacting a bunch of other people.

The Halo 5 system, when I play, I still have quitters and in my opinion it is less than ideal. They also have Join in Progress for matches that were made through matchmaking. This isn't something that MCC has built into its matchmaking. As a player, I have always hated joining a game that someone else left, as someone else started to dig a hole and I end up trying to climb out of it.

As for a warning, there is a warning before you choose to exit the game in the first place. I am not certain a warning for every first offense of the day is the right action, as its not really serving as a warning. I don't know that many MP games that allow a mulligan, where your action has an impact on other players. The first ban needs to have a penalty, otherwise people will just use it as a 'freebie' which isn't really solving the problem that many... many people have complained about. It needs to be a decision that the player makes. Essentially asking themselves "Is this match so not worth playing that I want to sit out rather than play it?". Them answering this question with a "Yes" means the other 7 people should be punished because of 1 players action. If they continue not wanting to play, removing them from a system that allows them to impact mass amounts of other people who do want to play seems like the right action, as they do not value other people's time.
Just because some try to cheat it. Not everyone’s goal is to cheat the system. Also why punish the rest of the team into eating the lopsided match?
So why quit at all? Why punish the rest of the team into eating the lopsided match?
Sorry, I couldn't help myself. The number of people disconnecting is far less than the people choosing to quit to cause the same situation that you are commenting on.
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