I've gone through reading the past 10 pages of existing comments and I want to express some feedback to 343 Industries on here. I, like many of you on here, have been a supporter of Halo since it's first conception and have owned all the titles across multiple platforms. This new ban system is absolutely 100% flawed and is killing what little online population is still out there playing the Halo Masterchief Collection. I will now proceed to list the following problems I feel exist with this new system.
1. Social Games exist for a reason. In the most recent update I believe, one positive change was introduced which created Playlists including: Social Games, Competitive Games, Custom Games, Spartan Ops, Forge & Theater. Boom, perfect. Very helpful, easy to use, solves one problem of getting random maps, game types, titles, etc. Social Games are meant to be played for fun, to relieve stress, and are not meant to be taken seriously. Competitive Games on the other hand are designed for those players who wish to play the game seriously, competitively (to win), utilize teamwork, etc. Two very different players are found in these playlists. Easy Solution: Don't implement a ban for players found in the Social Games Playlist. They are there to have a good time, not a long time, to have fun, and play the game without consequence of a loss, quit or upset match.
2. It's safe to say nobody enjoys getting absolutely destroyed in a match. Countless times have I found myself in a match where it is very clear the opposing team should be playing in the "Competitive Games" Playlist rather than the "Social Games Playlist" or that my team shouldn't even own a copy of the game. Matches where the opposing team is using strategies to win including: callouts, Camo & Overshield possession, constant Power Weapon possession, spawn killing, etc. At no point is anyone enjoying being on a losing team when the enemy team is using these strategies. If a team is inherently dominant over another, to a point where the opposing team is being spawn killed, time after time, losing by 20, but the game continues for another 8 minutes, it creates a poor, unfair experience for the losing team. It isn't even a fair fight at that point. Let alone when now people rather be AFK for the rest of the match than continuously spawn killed or triple teamed by the enemy team. You've prioritized AFK players over those who prefer to quit to get into another game. I'd much rather be down a teammate completely, than have an AFK one get killed 23 times and lose the game for me. Easy Solution 1: Replace AFK players with new players if the AFK player doesn't move within first 1-2 min of a game. Easy Solution 2: Offer a "Surrender" feature the way Rainbow Six Siege offers where if a team is losing substantially, they can veto to surrender and everyone can get into a new game.
3. You are killing an already deteriorating online population in the Halo Masterchief Collection. I can tell you confidently I would rather turn my xbox off entirely rather than spend more time playing this game after getting banned for any amount of time. If you are going to force me and thousands of other players to wait between games because you've incorporated such an idiotic, flawed system that targets players who leave games for any number of reasons such as those expressed in the past 9 pages on this post, I promise you that you are going to single handedly kill the online population of this game. Also, keep in mind Halo 3 for instance is 11 years old and you should be thanking the community for still supporting your company at all and still paying for this great game. Easy Solution: Stop implementing pointless changes and attempting to fix what isn't broken. I can only imagine people managed to complain and whine enough about the few instances when their teammates quit and you felt this was the right approach to take. Boo who, people quit and it's just apart of the game.
In conclusion, although I appreciate you listening to your community and implementing changes, this was an abysmal one to take action on. Stop punishing people for quitting unfairly balanced matches, matches with AFK players, or matches where there's simply no point in staying. I along with many others have quit matches for multiple reasons and whether it be a coincidence my power goes out, the game disconnects me, or I simply hate the map, the ban is unwarranted. I have presented some very easy solutions for you to consider and I strongly recommend you do. I appreciate the new system that bans you after being booted more than once, but this is absurd.
Side note: Please don't make the new Halo trash.