I am pretty upset right now but I am going to try my best to cordially point out a major flaw in the current ban system because I genuinely hope that this terrible ban system isn't implemented in Halo Infinite.
I was streaming Halo MCC when a lobby crashed because the host quit. To be clear, the issue definitely wasn't on my end. When I am live my download speed is 339.4 mbps and my upload speed is 23.7 mbps on an ethernet connection. That is more than enough for a stable connection to matchmaking servers. Which means the disconnect happened because the server failed to resolve the host quitting and ended the lobby.
I was disappointed that I would have to wait for another lobby to load, when I was suddenly kicked back to the multiplayer menu with a message. "Someone in your party has been banned from matchmaking." This was confusing since I was the only one in my party and I hadn't done anything wrong. I clicked play and was greeted with a message that let me know that I was indeed banned and when the ban would lift. It took me a couple of seconds to realize that the host quitting caused the lobby to kick me and the other players, which had counted as a user disconnect and that I had been one of the first to be disconnected. Thus, the ban for "quitting".
Quote:I didn't do anything wrong, and you can't prove it.
Funny thing is I can prove I didn't do anything wrong. I have the entire incident recorded, on account of having streamed it live. I quit playing Halo for the night because if it happened once it can happen again and 15 minutes is a lot worse than 5. As a streamer 5 minutes of no-game is a no-go, let alone 15. I simply don't understand how there isn't a margin of error when your servers obviously have errors. My suggestion is to get rid of the first offense ban and leave the rest as it is. A five minute ban isn't going to discourage a sweater, it's only going to negatively impact the experience of all your other users.