Take off the banning system, who ever quits is gonna quit. Is this your way of getting people to play this full games? I dont remember bungie being this desperate in the past. So 433 or 444 whatever you new development go as. Do something about it instead of letting us switch to another game because of the banning system. Lastly, we all put our money and putting our time in this, why cant you guys understand our frustration? Please take off the penalty system.
I know I might run the risk of making a controversial statement but nearly all of my German friends I join up with to rock the MCC on a daily basis—the last remaining two to three dozen old hands from Germany still active to this day since HCE—are of the opinion that it’s been less exhausting and frustrating to play pre-MCCI, simply because there have been less sweaty players around in Social Slayer (to be honest, emotionally, there have been nearly none a year ago; on the contrary, every match used to be quite unhurried and relaxed). Also, we didn’t care all too much about quitting and betraying, too, at least when it came to unranked matches.
Today, a couple of friends of mine and I received short bans because we kept getting booted for whatever reason; and no, none of us (ever really) faced any sort of network connection issues, since any other game just works fine.
All of us play, of course, wired, i.e. via a fiber connection at 150–400 mbps on average, provided by a static IPv4, an MTU of 480, an open NAT, sans packet loss nor weird status code nor anything else unusual going on, and we’re still troubled by many issues regarding exclusively the MCC, such as getting kicked out of matches, encountering freezes during the same turning oneself unable to enter any command, getting kicked out of one’s lobby which then disbands, and many more.
Plus, the host issue still is very annoying to every single one of us, notably me today. In HCE for instance, I know basically no fair duels. And no, I’m not that bad, yet I practically always lose even when I manage to aim better than my opponent which I often do. On some rare occacions, I need 7-8 shots to even trade, it’s pathetic.
An online buddy and I therefore just tested the connection a couple of hours ago within the scope of a custom game on Beaver Creek. In our about 30 encounters, my friend managed to trade multiple times when he should have just died after I three-shotted him successfully. I watched him die, because I managed to kill him faster than he managed to kill me; however, subsequent to his death, his shot still registered at my body and killed me with him. To cut a long story short, his time frame of approx. 0,5 sec enabled him to trade. And that happens in MP, as well, to me and basically anybody from my country I play with reducing our motivation to even turn on the MCC a lot, unfortunately.
So, in a nutshell, connection-wise, none of us German Halo fans of yore I could name would be able to spot a big difference compared to the MCC of the pre-MCCI era. Yeah, we have the match composer now but that’s pretty much the only big improvement we actively profit from.
The population is x-times more toxic and sweaty. Moreover, it is super annoying to always read the very same error message of seemingly idling players when one’s searching for games with a fully lobby. It’s an obsolete feature, because we can watch out for ourselves, such is the overly severe punishment for one single left game. I get betrayed and teabagged all the time nonetheless. It’s okay. That’s Halo. I don’t cry.
Let us just play we used to do. And rather tackle the plethora of bugs and general issues that prevail thitherto in our beloved MCC.
Please, 343i, no more blood shots in the future, no more unregistered melees, no more dying behind obstacles, no more eight-shotting an opponent in HCE and still getting owned within the blink of an eye, especially in case one’s Internet connection per se is impeccable, because all these circumstances severely ruin Halo in MP for all of us.