But it's okay for people to consistently drop -10, -15, or worse, every game?It's not a crime to be a bad or new player. And being a bad/new player should not mean you don't get to play, or should be restricted somehow. Of course, I'm referring to players legitimately trying and playing as intended; I'm not referring to griefers who purposefully play bad.
If you're a noob or a bad player trying earnestly to play the game, that's fine. You aren't intentionally worsening the experience for your team; you're trying your best and that's all anyone can ask for. Not everyone is expected to have a K/D > 1.00. But a quitter, on the otherhand, is making the conscious decision to leave their team disadvantaged. The difference between being a bad player and being a quitter is intent. As individual gamers, our greatest concern is our own experience and how much fun we're having at the moment. But for 343, the greatest concern is the experience of the player base as a whole.
Here's the difference between a bad/new player and a veteran player (not pro level, but decent and played the originals).
A bad/new player shouldn't and probably won't worry much about multiple one-sided games. I don't think that the most of those people complain on these forums anyways.
A veteran player however knows how the matchmaking should work. Sure you can't win them all and occasionally you will find those crazy no-life wannabes who absolutely decimates your team. A perfect scenario would be if your win percentage floats around the 50% (ofcourse this scene is heavily simplified, I could go on forever about balanced teams and steady kd's). If this was the case, then this thread wouldn't be 29 pages long.
It should be obvious that this scenario is not happening in reality. In my case I have posted my games and views on their progression a few pages back, but to summerize:
'The social matchmaking is not balanced enough for new and skilled players alike'
Simply implying an insanely strict banning system or even adding an method to ban afk player isn't going to fix the problem. This point of view that 'all players in general need to be satisfied' won't last if most players play solo. And if you play solo in MCC, there is a high chance that you end up against a team of 3 to 4 strong and all highly skilled. And to make it even worse: your other solo teammates are not that skilled by a long shot. And if solo players start to quit or afk simultaneously as an effect of
unbalanced matching, then their view of 'all players satisfaction' is already shattered. Ever heard of the snowball effect? If this happens to all the players then there is no one left. So yeah every individual matters and not the mass alone. Their experience and mine as well is already ruined before finishing the match (so please spare me the argument that quitting makes everything worse, and by quitting I can spare myself the misery and humiliation of playing a bad game). I know I can do better and want to prove that every match after that, but I just don't get the honest chance to do that. This is what ultimately drives me away from Halo online.
These are some solutions I think could work:
- just add a xp-rank system parameter like reach or Halo 3 in social. Make it so that players between a certain rank (0 to 20, 20-50 and so on) can only match their respective ranks. The MMR system needs to be the second parameter in social. This could easily erase the fact that no-lifers match against fresh noobs. Which is not fun for both.
- Add an expand/focus playersearch feature like H5. Let people choose if they want speed over balance in searching players.
- Add 1 to 3 freebies. This idea has passed so many times already. Just do it.
I applaud every form of interaction with the community by 343 and all the new features they are still adding and with Reach coming to MCC, I couldn't be happier with the available content now and in the near future. But really they should stop making excuses or absolute countermeasures for their unbalanced system.
By the way: this problem isn't static, it's dynamic. The player base will change from time to time and using only a strict banning system won't help both 343 and the players when the PC release is coming out. So much new factors and individuals..... this could be the best or the worst thing for Xbox MCC players.