They would still serve their bans along with being put into a pool where players are more likely to quit. That way maybe some quitters will realize that it's better for all to at least finish the game rather than quit out just because they didn't get the map they wanted or the game isn't going their way. I will probably stick more to the FFA where quitters at least make the game better since FFA plays way better with like six or seven anyways.Chimera30 wrote:I don't see this being more effective than quit bans. Currently, quit bans remove the quitters from matchmaking for a temporary amount of time. If there was a "quitters only" pool of matchmaking, they'd still have to quit once to be put into that pool, and then it would likely be another temporary amount of time. The only thing this would change is that quitters would be allowed to play during their punishment period (just only with other quitters). This wouldn't stop first-time quitters or new accounts from quitting any more than quit bans do. Even if you upped the amount of time a quitter spends in that banishment pool, I doubt the serial quitters would stay there; they'd just use the same methods to get around that quitters playlist that they use to get around quit bans. Overall, this idea sounds no more effective at curtailing quitting than quit bans, and just sounds like a less harsh punishment.LethalQ wrote:Also what I would love to see is quitters go into a special match making pool of other players who have high quit rates. That way those of us who have the fortitude to finish games aren't always playing with quitters.
If quit rates have gone up since they lessened the quit ban timers, then I'm sure they'll be returning the temp ban times back to what they were before the Reach update soon.
The Official Halo MCC "Why was I banned?" thread