Spamming with bloom adds RNG which allows lower skill players to get lucky and outgun someone with better aim as well as allowing higher skill players to get unlucky and miss shots that would have hit with no or reduced bloom. When you add RNG the game becomes less competitive.SentinelSevadus wrote:Again how does spamming shots make you good if you have Superior aim then you should win right? Spamming shots doesn't make you win battles in OG reach you had to pace your shots otherwise you're not going to hit your target. In original reach you had to pace your shots to shoot people right? The only time people would spam there shots is if somebody is really close to them but at that range the Magnum or the AR would beat it out because of range. In TU settings you spam your shots not in OG, OG you had to pace shots. If you truly are better then pacing your shots wouldn't be a problem and if you're good you have teammates that are good then you know how to work together so it's usually good to be two on one. I have a friend who is not very good at reach and he doesn't like the TU settings, and he was the guy that would spam shots and he would always miss. The fact is that people don't like the DMR being the best weapon out there, there's no damage drop off, it has incredible range can cross map people, it can out beat sniper in some cases the AR and Magnum is useless against it. Please don't call out people it is against the forum rules, next time just be nice to people please, were here to express are opinion just like you. :)Purged wrote:Congrats, you're good at the two least competitive Halos on the market. Bloom rewards bad players who spam shots.SentinelSevadus wrote:I hear people saying that bloom makes it to where people with bad aim can be better but people who have good aim can't shoot better than people who have bad aim? Explain how people with good aim are at a disadvantage if you have Superior aim who cares if someone has a longer time to "aim on you". I am good at Halo 5 and Halo Reach. One has Bloom one has none.Jim Jam 94 wrote:Your post makes no sense and it’s clear your opinion is ill formed, the fact that living dead is your most played playlist suggests this.I Steal Toilets wrote:FACT: TU was only implemented because there were so many numptys who would just mash that trigger as fast as they could when they saw their target and would get mad when they got out dmrd by someone who fired less shots, cuz they actually paced them and didn’t spam like an idiot.
“OmG dMr iS sO bAd ReMoVe BlOoM nOw!!” I remember back in the day Bungie refused to cater to the cry babies who whined and cried about this because they didn’t want to adapt to the game and exercise better self control on their trigger pulls, then 343 took over and gave in to the cry babies. I’m not gonna argue with anyone about this as it’s very clearly evident most of you couldn’t handle Reach pre-2011TU, and by definition, needed to git gud, and still do.
Lets say hypothetically that bloom actually works the way it should. Here is what it still does - It limits players who are good enough to fire at the max RoF and still land every shot - a lot of you consider this spamming, when in actuality it's nothing more than good aim without bloom. At the same time that it forces good players to slow down, it also allows poor players more time to line up their shot so that they don't have to be fast and accurate, but rather just accurate. That's the reason you see so many players complain about bloom while seeing so many still defend it. Why should a good player be forced to let a lesser player have more time to adjust just because they’re good. Shouldn't a deciding factor in the difference of skill between two players be both speed and accuracy?
Bloom allows poor players to play better than they should while it holds back players who don't need to slow down to still remain deadly accurate.
Put a bad player in MLG V7 and they’ll get wrecked.
"TU" Slayer is Awful