Definitely no to "loot boxes" those are hella lame. This system isn't that great either but it's not as bad as loot boxes. They should have at least let us get which ever item we wanted with our points versus only being able to use them on one item at a time, the points are really pointless as they are now. But it doesn't take that long to unlock everything.Big T Mac10 wrote:Well then they know how I feel about the trash system the game has now.AshamanND wrote:I dunno, neverrmind.Big T Mac10 wrote:If there's 100 things in a given pass and the thing I had previously grinded out is at level 96-100, as would be typical, why would I be better suited with a strict battlepass with each unlock being fixed as opposed to a loot box with a random item and a chance of the higher tiered item I had previously being rewarded earlier knowing that loot boxes and the strict rewards are unlocked at the same interval?AshamanND wrote:Paid loot boxes are the worst yes.Big T Mac10 wrote:lol I have nothing to lose by them adding loot boxes. That's my point. This system might as well be loot boxes to me and honestly I haven't heard why it would be a worse system than the one we have now. If the unlocks are all the exact same and all my character's gear are late pass unlocks then why wouldn't I want a gamble that I unlock them or some of them, earlier than the current system?AshamanND wrote:Tracks is like missions in Halo. They don't count. Honestly.Big T Mac10 wrote:OMG.AshamanND wrote:Big T Mac10,
[edit]I'm not sure if Mario kart is the best comparison - what exactly were the things that were unlocked? Modes, tracks etc? Pretty sure Reach in MCC lets you play any level you want right from the start, without having to beat a level first.
[/edit]Look, we're both fans of Halo, and we've both played a lot of the games. I'm glad we both love the series.
I appreciate your perspective on some of the things you mention - we're not gonna see eye to eye on the unlock system and I'm ok with that.
But seriously. You actually want MCC Loot boxes.
I don't even know what else to say.
You: "No one can refute my claim."
Me: Easily refutes claim
You: "That doesn't count!"
No, it counts. Everything was locked in Mario Kart 8. Tracks, characters and parts. Deluxe unlocks the vast majority of it by default. It is literally the exact thing you insinuated has never happened in a remaster.
And why shouldn't I want loot boxes? If I'm going to get screwed by grinding out armor parts I don't want, why not increase my chance of getting the pieces I want earlier?
Parts (from my understanding) were still locked in Deluxe. Doesn't count.
Characters - OK, one part of this game had unlocks that were given. But not everything was unlocked, and that's my point.
I actually agree with you about getting armor parts I don't want too - the linear unlock system is dumb. The points should allow freedom of what to unlock. But having to unlock them, in my mind, isn't the issue (just the order).
If you want to die on the loot box hill, be my guest. People might have spent money on them in many games, but by and large the overall gaming community does not like them. Especially when randomized. Most people prefer playing and earning an unlock instead of paying for it. You're on the internet, you must know this, right?
EDIT: You're conflating loot boxes with paid only loot boxes.
But even random 'free' loot boxes are entirely less satisfying than actually earning something through gameplay.
Loot boxes in any form are inferior.
The linear unlock system is definitely bad. Allowing for some type of choice in the spending of the Season Point would be much better.
Now, I will compromise on this loot box thing for one possibility.
If they gave us the choice of say 10 different things to unlock with our Season point within a certain tier, that would be good.
But also give us the choice to use that Season Point for a 'loot box' random opportunity to get something from a higher tier. But there would need to be an element of risk, perhaps there is also a chance that Season point spent on a loot box would yield nothing. At least there is a risk/reward involved now - but still giving us a guaranteed option to spend it on a known item. This system would require the ability to earn Season Points beyond tier 100, to account for people that gambled away their points.
But to switch to a pure loot box system - no, that's not going to happen.
I don't think I articulated my idea properly, and right now I don't have the time to try to re-word it.
We're not gonna see eye to eye on this, but know that the Halo community would be WAY more upset with some type of loot box system.
Forums / Games / Halo: The Master Chief Collection (Xbox)
[Locked] Why Do I have to unlock the Reach armour again?
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