I don’t see this new version as worse than the original. You couldn’t really buy anything you wanted because everything was locked behind ridiculously long ranks AND required credits to buy. This new version looks good to me. We have motivation to keep playing but the grind doesn’t look as bad. It’s more straightforward too. It was frustrating in the OG Reach how you had to rank up just to see armor, then unlock, and then save up credits. I would have been disappointed if everyone got all the armor without any work.JB Linken wrote:I don’t mind having to unlock stuff again, but I am disappointed each player has to unlock the same items in the same order.
Unlike the original Halo: Reach, where you could save up and buy an expensive item first. That said, I believe 343i has addressed this.
I wonder if this system was chosen as it’s more “Battle Pass”-like; and therefore more than likely better for player retention than being able to buy what you want right away, and then potentially quit playing.
Why Do I have to unlock the Reach armour again?