Couple things, firstly, the main point was that the most competitive version of a particular competitive activity is rarely identical to the version practiced by the most people, second, the MLB doesn't own the concept of baseball, it just sets rules for the most competitive instance of the particular sport. The professional versions of sports are just the most popular because surprise, it is more interesting game to watch when players/teams are testing their skills against each other without any handicaps.Geth Pathfinder wrote:Comparing Halo to baseball isn’t the same. In baseball, professional level is the real version and little league, tee-ball, etc is the more causal version for kids. Halo was built a certain way and for some reason competitive players can’t handle real Halo and need special changes. I’m getting tired of the emphasis on competitive Halo. Just look at what happened to Halo 5.WerepyreND wrote:"Being part of Halo's gameplay since CE" doesn't actually say anything about what it does for gameplay. The reason they are surprised it is still going on is simply because competitive players have been removing MT from competitive gametypes as long as Halo has existed. It generally doesn't get brought up, because the issue was settled almost 2 decades ago.Geth Pathfinder wrote:“What does that do for gameplay aspect? Absolutely nothing.” Except the MT has been part of Halo’s gameplay since CE.The CursedLemon wrote:"It'd be more difficult if..."QuadDAUMINATOR wrote:You’re literally proving my point for me——it’s a more difficult game when you have both communication and teamwork AND the radar, AND it’s more difficult to be stealthy.
It'd be more difficult if you had to pump the left and right shoulder buttons to simulate your Spartan's feet as they run.
What does that do for the gameplay aspect? Absolutely nothing.
Same thing with radar.
As a side note, the fact that this discussion is still occurring in 2019 makes me cry-laugh.
You’re surprised this discussion is still going? This is my first time bringing it up or even seeing the topic in thirteen years of playing Halo, three years of playing online, and two and a half years of being on Halowaypoint. I felt the same as you when I saw the length of “The Sprint Discussion Thread”
I don’t feel that strongly about this. Hardcore mode can go ahead and remove the MT, automatics, and abilities. It’s just like how Swat removed shields among other things. It’s not going to change my mind that Hardcore mode doesn’t represent Halo.
"Hardcore" settings are not supposed to representative of Halo at large, it is just supposed to be Halo at its most competitive. There are far more kids playing Tee-ball than there are professional baseball players, but no one is going to really start to care about how good you are until you lose the Tee(Motion tracker, among other things)...
What you were essentially saying is that "well everyone starts out with Tee-ball why is the tee removed from the hardcore version?" Because its a tee, it reduces the skill required to hit the ball, likewise MT reduces the skill required to determine if an enemy is likely going to be in a particular place.
Also, Halo 5 is not what you would get if you were to put the emphasis on competitive Halo. Not anywhere close.