No, she didn't explain it, all she said that flag and bomb mechanics were changed from it's original counterpart. Just telling me to go look in the community updates without any evidence, or any idea of what I'm looking for, doesn't move your argument anywhere.Jacoby04 wrote:She literally explained it more than once in the comment you quoted, you can read about the changes in community updates, and that's not what this thread is about.iiBloxorz wrote:Can you elaborate on what mechanics were "changed?" If its things like return time/touch return or planting time, those are as simple as changing an option in the game file. You can do that in Custom Games.Feminine Vixen wrote:This is not true. Although the OP is talking about the “new content” they’ll be adding and not directly addressing the changes made to the games, 343 is in fact making changes to the game, which I address in my original comment on the post—here’s a recap:BigWinkyy69 wrote:They are not changing anything about the game. They are adding a fun progression system to allow more players fresh content. No one is altering a game.Feminine Vixen wrote:Ok so this just isn’t true (the first part). While many gaming communities DO thrive on progression systems, I can tell you that the MCC community is looking for this in MCC; nor do I think that, by adding this to MCC, new players will suddenly want to spend 60 bucks on an “old” game. The MCC community is on MCC to continue playing the classic halo games, and to play them as they were made 15 years ago. If they wanted something new, they would be playing Destiny, or Anthem, or Fortnite. There are PLENTY of new games that offer the progression system as they are discussing implementing it in MCC.FixedFrameNate wrote:The problem is the community as a whole demands a progression system in this day and age... I agree that progression systems are dumb overall, and don’t fit Halo...
1) If 343 is looking to support this community and keep it alive, they should stop making gameplay-altering changes to 15 year old games.
2) If 343 is looking to grow the Halo community, they should release a new Halo game (and before some idiot comments here, yes I know they are working on it, I would love for them to stop touching MCC in the meantime).
3) If 343 is looking to jump on the progression system/season bandwagon in order to make more money or to appease “modern gamers” then, again, this needs to happen in a new game not a 15 year old game.
“A while ago, my friends and I noticed the 343 changed the flag return mechanics in H1. H1 has been around for eighteen years, and now 343 has decided that it can be “improved”. Last time I played H2 with my crew, we found out that 343 has changed the bomb planting mechanic. 343 has also changed sudden death. They have changed the way H2 plays FIFTEEN YEARS after its birth. 343 has decided that, after fifteen years, its just not working.”
Now because 343 has made these changes, I have lost faith in them to maintain the integrity of the classic Halos; so although the changes they’re suggesting in regard to seasonal content and progression may only affect cosmetics, I assume changes to the gameplay are not at all off the table.
Season unlocks are 343 taking liberties with unlocks in Halo, just like they've taken liberties with gameplay changes, when people want classic experiences and the full suite of what was previously possible to achieve. This needs to stop on both fronts.
As far as progression goes, I don't like the idea as much as the next guy, and I think the unlocks need to be far less structured, but saying they are taking liberties in unlocks and gameplay is going a little far. They aren't locking things behind a paywall, or even discontinuing out of season items. They're only making it a linear unlock system that's a little more restricted than the Reach counterpart.
As far as gameplay goes, I still don't know what I'm responding in context of, but I'm 99% sure that any of the updates made recently (as described by Feminine Vixen) did NOT directly influence how the flag and bomb mechanics behaved. Feel free to correct me with a source, but the flag and bomb still both behave the same in game as they did before, and things such as damage modifiers, planting time, reset time, sudden death, and so forth, can all be edited in the game file, which does NOT have any effect on the game mechanically.