Do REQs turn Halo 5 into a pay to win game?
No. The contents of REQ packs are mainly cosmetic, and the weapons and vehicles gained from them only affect Warzone, so that's half the game left unaffected (2/3rds if you count custom games.) Even then, last time I checked 343 set up Warzone's matchmaking to pair people with similar REQs. Assuming that their system is working as intended, a team of new players won't get paired against a team that can spawn legendary and mythic weapons willy-nilly. And honestly, even if the system isn't perfect no REQ can best the inherently dominant strategy of team-shooting (save for The Answer with a bit of luck.)Quote:Do REQs turn Halo 5 into a pay-to-win game?
Possibly, but not sure. As gamers, we've always had a clear stance against microtransactions no matter what game it is; we don't want corporations to milk our wallets as much as possible, especially after paying full price for the game and DLC. This is where Halo 5 strays somewhat from what most microtransaction games do. 343 used the revenue to fund their efforts in creating new content for Halo 5, added regularly and free of charge for everyone. They also used the revenue to fill up prize pools for Halo tournaments. I can't say I care much about competitive Halo, but it does help raise awareness of the franchise and potentially draw more people into it, so that's good in my book. But at the same time, having RNG dictate everything I get in REQ packs isn't fun. I'm sure that most people here remember how back in Halo 5's early days the REQ system was super-stingy about giving anyone a DMR, and how even now some REQs are incredibly hard to get even if you've unlocked everything.Quote:Are Halo 5 REQ packs bad?
I especially agree on the last part. All your points were valid in fact. However I would also get rid of burnable items. The fact that certain items are extremelly rare and locked behind a gamble system is bad enough, but than you got it and might use it only once if ever? That is beyond stupid imho!Rhydon65 wrote:...So while the money generated by REQs is put to good use, the RNG behind it all is not fun. So I think for Halo 6 we could still use it, but have it applied in a different way. Instead of unlocking things at random, we could have a REQ store where we could buy the things we want individually. For example, if you wanted to buy the Mark V helmet or stock up on 5 sniper rifles, you could buy them directly with REQ points instead of grinding and waiting in uncertainty. 343 could still earn money with this system by selling packs of REQ points, rather than packs of REQ cards. We could also have a system in place where certain weapons and armor aren't available for purchase until the player reaches a certain rank, just like Halo Reach.Quote:Are Halo 5 REQ packs bad?