Specific reward or random reward?
Make Your Selection:
Currently, the MCC has a 'battle pass' type system. Where you unlock specific rewards at specific intervals of experience earned. You want a certain piece of armor? Play x amount of time and gain the experience to get it. You earn it through your specific time, and everyone knows exactly what you did to get it.
Would you rather a system that gives you a random reward each time you level up? Overall, you'll end up getting all the same equipment, but there's no telling when you might get certain items. There's also no way to know if someone wearing a haunted helmet got it in their first box, or 100th box. Some people will get higher tier rewards sooner than others, and everyone has a chance to get them earlier than the current system. This might be a benefit, as you could earn some more rare items sooner by chance, lessening the burden if you're trying to get that haunted helmet sooner.
What's better - earn what you want, or be randomly given it? What gives you more satisfaction? Which system would you rather in MCC?
Do you want that haunted helmet so bad that you would rather have it just show up randomly - or would you rather earn it through a specific amount of xp earned?
There are obviously better systems possible, but I just wanna know your thoughts about this hypothetical choice.
If you voted, feel free to leave a comment - would be great to have an idea of how many people actually shared their choice.
Don't even have to say how you voted - but you can if you like!
Would you rather a system that gives you a random reward each time you level up? Overall, you'll end up getting all the same equipment, but there's no telling when you might get certain items. There's also no way to know if someone wearing a haunted helmet got it in their first box, or 100th box. Some people will get higher tier rewards sooner than others, and everyone has a chance to get them earlier than the current system. This might be a benefit, as you could earn some more rare items sooner by chance, lessening the burden if you're trying to get that haunted helmet sooner.
What's better - earn what you want, or be randomly given it? What gives you more satisfaction? Which system would you rather in MCC?
Do you want that haunted helmet so bad that you would rather have it just show up randomly - or would you rather earn it through a specific amount of xp earned?
There are obviously better systems possible, but I just wanna know your thoughts about this hypothetical choice.
If you voted, feel free to leave a comment - would be great to have an idea of how many people actually shared their choice.
Don't even have to say how you voted - but you can if you like!