And it's one of the many trends Halo Reach started that were taken beyond that later on. Though im not sure why it was decided that repeating plasma weaponry should go towards the direction it was taken instead of trying to take a step back and rethink the direction.
Definitely plasma rifle, it simply seemed to be more alien type weaponry in a way that it had unusual design while functioning rather a lot like assault rifle.While I agree, I actually think the plasma rifle design itself started to look a little too much like the AR (not just the Repeater or Storm Rifle). This is easiest to see if you play Halo CEA in classic mode and then switch to Anniversary mode. You should see exactly what I mean. The Reach plasma rifle is no longer the vibrant blue it used to be. Instead, it's darker and duller in colour, making it closer to the greys of the UNSC. The hieroglyphic gauge on the side of the plasma rifle has been shrunk and is now obsolete due to the triangular display that now sits on the top. The grey area has been flattened and sharpened to appear more like the back half of an AR. It's really the Reach plasma rifle that started this trend that the Storm Rifle followed of looking more like a UNSC AR.
Dont really know why it was changed to something like storm rifle or plasma repeater for it was yet another design resembling assault rifle (the actual weapon category, not the Halo weapon), only it was plasma counterpart of that.
From many covenant designs (not everything but in larger numbers) Halo Reach really was the first one I really disliked artstyle wise.
And I did mention the plasma repeater which was the first assault rifle (weapon class, not the singular weapon) type repeating plasma weapon by overall shape & design. While storm rifle brought that design closer to Halo AR from the first person view.
So the starting point was definitely Halo Reach but what matters more is that what will happen with the design in Infinite.
Yeah. Agreed. Neither the Storm Rifle nor Plasma Repeater really feel like plasma weapons, and in regards to the Reach's art style, they really didn't need to add all those extra pieces and details. For example, why does the Plasma Pistol now have a sight on top? The Grunts, Jackals and Elites clearly aren't using the sight. Did they just put it on there to help the humans out? I like many elements of Reach's art design, but I think Bungie got a little too excited about the extra polygons they could make. Just because you can add more pieces to a weapon or unit doesn't mean you should.
I imagine Infinite will continue some of the negative trends Reach started, but at the same time, they're clearly starting to tone things down a bit from the direction they ended up in with Halo 5. For now, I'm going to take that as a win.