I'd like them, but I don't think we need them, and I they aren't included I won't really care
Forums / Community / Poll Discussions
Should Spartan abilities stay for halo 6?
OP homerduff15
Totally agree, Spartan charge is trash...i can live with the rest.RUL MonkeyxMoo wrote:Remove Spartan Charge keep the rest.
The Thing is how to balance it, sure it feels badass but i felt an AVP2010-treatment for melee in a future game could eliminate issues concerning the lethality of spartan charge. If Halo happened to shed new abilities like they did with Dual-wielding but i hope clamber and groundpound can stay TBH.DarkMile3 wrote:I don't mind too much, Spartan charge should go though
Yeah, if dual-wielding (even with the Flagnum still present) happened to be reintroduced then it still has to be worked around the new spartan abilities (and/or new sets of hypothetical gameplay abilities), it's really tough knowing what to do about it, though.Spectre Unkown wrote:Keep them.
I'm with this sprint ideaBudderBot9000 wrote:I say remove Spartan Charge, Ground Pound, and limit Sprint (Halo 4 Sprint but, with a meter so we know when it will run out).