Firefight, hands down! Reach and ODST did it best for years.Your temptation and willingness is a personal issue and as long as it does not directly affect your ability to play the game, it is not a problem. Microtransactions are what often fund events, post launch support, and future games not just in Halo but many other titles, obviously outside of the revenue from the games themselves.
Warzone had potential but the fatal problem: Microtransactions...
Quote:"Earth provides enough to satisfy every man's needs, but not every man's greed." ~ Mahatma Gandhi
If you’re tempted to purchase anything in-game with real money, that is 100% your fault.
True. If you decide to buy DLC like an expansion pass or Toy-To-Life additional things like Amiibo's, it IS your choice
, but even then they don't go away completely after one use that forces you to buy them again at the very least, you can STILL redownload and use them. Imagine if Zelda Breath of the Wild's Expansion pass just went away completely after you wanted to restart the game from the start and you had to buy and download the expansion pass again? I would be ticked off to sue Nintendo for that!
But even then, the way micro-transactions are used these days sometimes are STILL trademark controversy/backlash triggers of video games when some people suffer peer pressure more than others (especially younger players). The problem is made worse when some companies use microtransactions as the ONLY way to proceed and succeed. LootBoxes are the iconic cheap-shots out their right now, just ask EA about how they love "surprise mechanics" or better yet; research Star Wars Battlefront 2's LootBox controversy and how it triggered congressional outrage in Europe (which also got the attention of US senators). But I've also heard that Activision was granted a patent that would ultimately encourage micro-transactions via use of young gamer inferiority complexes, basically a special system that if someone has spent their money, they will always have the advantage in multiplayer unless the others who refuse to payout will be provoked to file bankruptcy for a special in-game trinket to win, which is barbarically despicable and savage.
Quote:"In a just world; DLC, micro-transactions, and other extra perks would be seen just that, bonus perks, not essentials that make you feel like you can't have fun without them." ~ Joshua Burner - The Fiery Joker / joshscorcher (Top Ten Activision Fails)
Micro-transactions work best when they are just simply bonus perks that are indefinite mainly in single-player games like Zelda among others, while multiplayer can use it simply as a one-time-only fixed/desired cosmetic unlocks like armor from Halo. The point; Micro-transactions should never
have to be reused on the same exact thing multiple times on the same game/product (such as Gold REQ packs for example of you only wanted a specific armor unlock, but keep getting a bunch of stuff you didn't want most of the time). Video games should NEVER submit to the ill ways of gambling...