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Which is your favourite main menu screen?

OP PainedBubbles72

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Which game features your favourite main menu overall (visuals, audio, ease-of-use, etc.)?

Plus, follow-up question: Would you like to see any of these emulated to any extent in Halo: Infinite?

Main Menus to Compare
  • Halo https://www.youtube.com/watch?v=r_3JlwFAcGw
  • Halo 2 https://www.youtube.com/watch?v=S4FqqaQm-Vw
  • Halo 3 https://www.youtube.com/watch?v=uXcWxw7UHME
  • Halo: Wars https://www.youtube.com/watch?v=G_cfcR7sYkw
  • Halo 3: ODST https://www.youtube.com/watch?v=1UkHeW0lMkQ
  • Halo: Reach https://www.youtube.com/watch?v=XSHHV7zMvNY
  • Halo: Combat Evolved Anniversary https://www.youtube.com/watch?v=ImxAzQv5p0A
  • Halo 4 https://www.youtube.com/watch?v=kiqREVSyZQI
  • Halo: The Master Chief Collection https://www.youtube.com/watch?v=LOO02RaDbRY
  • Halo 5: Guardians https://www.youtube.com/watch?v=Jeg3eG6DJJc
  • Halo: Wars 2 https://www.youtube.com/watch?v=pX8c0gcHoGI
Most videos only show the initial start-up screen, but it should be enough to trigger your memories of the full interface.
If your favourite does not fit in the poll above, just comment below.

In my opinion, every menu outside of the Halo Trilogy and Halo Wars games feels stagnant. My favourite is the original Halo menu with the sweeping camera over the massive ringworld. I would love to see that again in Infinite. I also love the simplicity of the Halo CE and 2 menus. Everything is easy to find and presented in an aesthetically pleasing manner.
Halo reach was actually an awsome backround
Idk if y'all watched the latest Installation 00 video on sound design (pretty long and gets super technical towards the middle, but still great). Regardless, I picked CE before watching that video, and he only confirmed my choice. What an iconic introduction to what eventually became this sprawling universe. When I look back on CE, I get this strange feeling that someone at Bungie knew just exactly what they were doing. They played it like it was a one-off arena shooter, but somehow knew that they were laying the groundwork for something epic.
Idk if y'all watched the latest Installation 00 video on sound design (pretty long and gets super technical towards the middle, but still great). Regardless, I picked CE before watching that video, and he only confirmed my choice. What an iconic introduction to what eventually became this sprawling universe. When I look back on CE, I get this strange feeling that someone at Bungie knew just exactly what they were doing. They played it like it was a one-off arena shooter, but somehow knew that they were laying the groundwork for something epic.
That's exactly what inspired me to make this thread. :D
I will go for Halo Reach as it's relatively easy to navigate and a lot of information is provided. You do also see in the "Menu" which is accessed by clicking start each subsection to the side of the marked main section which is very useful when it getting an overview. The menu is also well designed and in order to avoid wait time unnecessary wait time or button presses.
Halo 2's alternate version of the classic chant does it for me.
Halo 2's alternate version of the classic chant does it for me.
The Delta Halo chant? I've always liked how there's a separate chant for the second Halo ring and how the melody influences the other tracks in the game, like how Leonidas is essentially just Pale Horse but using the Delta Halo melody instead of the melody from the general Halo chant. It gave Halo 2 that perfect balance of keeping things fresh while familiar at the same time.
CE for me
Halo 2, artistically at least. I loved the matrix-like glyphs and signs flowing in the background, the mechanic-like loading screen that lasted forever and let you with Heavy Price Paid and Unforgotten, the digital new mombasa being glassed, the opening bungie logo with Steve Vai's guitar... it's art.
HOWEVER I prefer Halo CE on a practical level. I don't know why modern games make their menus so uncomfortable. Halo 5's has letters so small and dull I can barely see them and have to stand and walk closely time to time. CE has this HUGE caps everywhere, sticking clearly against the dark blue bottom and using all the space available. When choosing something the screen splits in 3, each section displaying an option and it's info, with this giant arrows at the sides. It feels sooo smooth and user friendly.
Good ole Halo Reach
I liked the classic Halo CE main menu, but I also enjoyed the Halo Reach one quite a bit.
I like the Halo Master Chief Collection main menu. The main menu play the soundtracks from Halo Reach, Halo Combat Evolved and Halo 2 especially the main theme song.
Halo Master Chief Collection has simple yet beautiful design with beautiful music. Reach is my second favorite as it is also beautiful with more complex scenery, but the MCC just introduces you to the world of Halo in a similar way the CE did, just space and a Halo ring.
I actually quite like the design of the main menu in Halo MCC.
Halo 2
Halo 3
Halo
Reach looked nice
I enjoyed both Halo 3 and Halo 4 in terms of their Main Menu's primarily because of just how quiet and mysterious they are.
Halo 3 features a barren landscape with debris sticking out of the ground and a cloudy, darkened skybox enshrouded by the presence of a Covenant carrier. While it doesn't provide a whole lot of detail outside of that brief explanation, it still manages to provide it's user with a sense of calmness while also allowing some mystery to creep in for the new player just logging onto the game for the first time. Not to mention the sounds of lightning striking off in the distance paired with the menu's music makes it so you're not just sitting there in complete boring silence, and it makes it seem as if a player is being allowed a tiny peak into the campaign, which is basically what it is trying to do.
Halo 4 has the same kind of calming mood set to the scene while also allowing a player a small peak into the game they are about to enter. The scene (at least before it was updated) featured an orbital side panning shot of Requiem, paired with the fact that the camera is floating among ship debris. The main menu soundtrack featured mysterious yet calming female vocals that really set the scene of Requiem, giving it an ancient yet foreboding feeling. The rest of the music encapsulates the user in the world of Halo 4 with a mix of heroic, dramatic, and eerie soundtracks, all eventually connecting back to the main theme of Cortana and John.
Overall I just found these menu's enjoyable, both from a design perspective and a player perspective.
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