Forums / Community / Community Creations

Team Arena - Map Submission Thread

OP Forum Team

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  • Map Name: Initiate
  • Author(s): Uncommon future
  • Game Mode: Slayer, CTF, and Strongholds
  • Map Description: A "multi-environment" Arena designed to keep you on your toes as you move from one area to the next.
  • ForgeHub link:
  • Map Name: Edge
  • Author(s): RobertoLangeCA
  • Game Mode: Slayer, CTF, Strongholds
  • Map Description: Semi-symmetrical, Forerunner, 4v4 map. SPNKR + Sword + Hydra (Slayer); Beam Rifle + Hydra (Stronghold)
  • Screenshot:
Map Name: Tanzerin
Author: AWildWaterYork
Game Mode: Slayer
Map Description: Intelligence, agility, elegance... Versatility. All are displayed here, on the stage of the Tanzerin, a symmetrical three leveled area. Comprised of the high spawn point loft, the main stage in the center, and the icy pit that awaits at the end of a long fall to the bottom. With many walkways and jumps, you can easily maneuver around these three levels with the use of the Spartan Abilities. Just be careful of the weapon pad, it might be a trap.
  • Map Name: Jarvik
  • Author: LoTuS
  • Gametypes: Slayer, Strongholds, Oddball
  • Map Description: A neglected climate control center found on Installation-09 has gone awry. This map has great flow, interesting engagements, a unique art style. and a high skill cap. Asymmetrical Arena 4v4 competitive focused.
  • Forgehub Link:
  • Waypoint Link: LoTuS
  • XBOXDVR Video links:
  • XBOX DVR screenshots:
  • Map Name: Ignite
  • Author(s): xNemesis 217
  • Game Mode: Slayer, CTF, Strongholds and Assault
  • Map Description: The setting of this map is a UNSC underground base that is used for mining and holding classified weapons and amor. This map contains a shotgun and rocket launcher for power weapons. And an overshield for power ups. Asymetrical.
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  • Video:
  • map name: From Earth and Stone
  • Author: Thrillerkillers
  • gametype: Neutral bomb assault, Neutral CTF, Slayer, Strongholds.
    You find yourself in the serene yet rustic quarters of what was once the residence of a great lord upon the earth. This map utilizes a slightly less traditional approach to neutral CTF and assault where each team races to the top of the map to grab the objective, and then bring it back to the opposing teams base which is nearly next to your base.
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  • Video:
  • waypoint link:
  • forgehub link:
  • Map Name: Descend
  • Author(s): DAJSK
  • Game Mode: Slayer, CTF, Strongholds, Assault
  • Map Description: A snowy version of my spaceship map, Derelict. Decaying after 300+ years of an attitude of neglect. The map is symmetrical, and power weapons are Scattershot and Beam Rifle (Slayer, CTF, Assault.) And Sniper Rifle and Scattershot (Strongholds.)
  • Screenshots:
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We are always looking to add more Arena maps to Halo 5 matchmaking, and we want to see your creations! Before submitting your map, please check to make sure that it meets the Basic Map Requirements. This thread is a rolling submission thread, which means we will constantly be checking this thread for additional submissions. Take your time and submit when you're ready!

How do I submit my map?
Please submit your completed maps in this thread using the below formatting.
  • Map Name:
  • Author(s):
  • Game Mode: Slayer, CTF, Strongholds, Assault
  • Map Description: 1-3 sentences describing your map
  • Screenshot: Waypoint, XboxDVR, or Imgur link
  • (Optional) Video: Waypoint, XboxDVR, or YouTube link
Be available for feedback
After your map is submitted, it will be reviewed by 343 Industries and community volunteers. While it is being reviewed, we will be looking for any map issues that will impact gameplay: player containment, incorrect spawn points, misplaced kill barriers, unruly geometry, etc. If any revisions are required to get your map ready for matchmaking, you will be contacted with feedback. To ensure your map is ready for matchmaking, please use this Basic Map Requirements checklist.
I have updated my map. It had a bug, that did not allow you to take damage by grenades. Map Name dojang. I have a earlier post with all the map info.
Map name: Ghosts of Meridian
Author: Maze Reclaimer
Description: This map is directly inspired from the Campaign and Skirmish at Darkstar. 4v4 Map. Hydra, Shotguns, Sniper, Oversheild Camo.
Youtube Link:
Screenshot Waypoint:

Forgehub link:
Map name: Portal
Author: alpha chief 14
game modes: slayer, strongholds
map description: assymetrical map that is close quarters and contains a plasma caster as power weapon, active camo as power up, shotgun as a dominant weapon with dmrs, battle rifes, smgs.

Links:Picture 1
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Map Name: War Sphinx

Author: K27R

Game Modes: CTF, Griffball, Assault, Slayer

Map Description: Legendary Forerunner map. Red vs Blue, both evenly balanced teams, collide with each other in order to win. Extremely challenging and heavily dependant on teamwork, extremely fun! 4v4 to 8v8

Screenshot: CLICK HERE (Bonus Screenshot)


Forgehub Link:CLICK HERE

EDIT: This map is also excellent for Griffball. (I just need to remove the middle bridge to make it function 100% properly for that gametype.
Map Name: Prince of Persia

Author: K27R

Game Modes: FFA, Slayer, Infection, Assault

Map Description: An ancient water temple surrounded by teleporting doors. Best map for ground-pounding and also features a gravity hammer. Extremely fun!

Screenshot: CLICK HERE


Forgehub Link: CLICK HERE
Map Name: Armiger's Keep (v2.0)
Author: Van Thornz
Game Modes: Slayer, CTF
Map Description: "Forerunner temples such as this one were once home to the warrior elite known as Armigers..." Symmetrical, Forerunner style 4v4 map. Emphasis on close quarters combat and fast-paced gameplay. This map requires teams to constantly communicate watch each other's backs. Lots of cover and skill jumps allow for quick flag routes and breaking set-ups. Energy Sword spawns top-mid, Scattershot in Terminal, and Damage Boost and Lightrifle in the Armory (a deadly combo!). This map is controlled chaos if there ever was such a thing!
Video Walkthrough (v1.0):
  • Map Name: Dojang
  • Author(s): Just SaLoT
  • Game Mode: Slayer, CTF, Strongholds, Assault
  • Map Description: This is asymmetrical room based map that has the feel and play style of symmetrical arena map. With multiple power weapons scatter across the map will make all players move around the map. No part of the the map will not get played
  • Screenshot::.
I posted this on the wrong thread originally 😆
I have an idea for next months promotion, i suggest humbly, have a community map-making contest for arena. No remixes of old maps or other halo maps but something fresh and have the top 3 prizes be gold req packs or a special forge themed req set etc. Maybe 30 gold req packs -> 20 -> 10 for 1st 2nd and 3rd place. Halo is my favorite fps and the fact that the community is given just as much power as the developer is something that sets halo apart from the field. I love what you (343 industries) is doing with some of the maps (colesium, pegasus, fathom, tyrant, eden) because of how much space you are giving spartans to move around with all the new spartan abilities but not feeling some other maps and here are a few reasons why. High - low battles - one of the most fundamental things in halo is high ground to low ground fighting. Some maps simply have no reason to be on low ground and i think that makes bad use of the space. Another thing is how small some maps are. Pegasus for instance is a big spread out map with good use of power weapon locations and everybody rushes top red so theres always space to thrust and charge and run but also it forces someone high up and someone low fighting them. There are no terrible maps in halo 5 but I think that letting the community have a shot at making their own maps and making it easy for people to vote on them or even 343 vote but making on the annoucement of the day so whenever people get on halo 5 multiplayer they cant ignore it , they wont want to.
Map Name: Pueblo
File Name: "Pueblo" MM

File Link:

Author: MartianMallCop
Gamemodes: Strongholds, Slayer, Oddball ("Pueblo" DE file also plays 1 Flag CTF and Warpath)
Description: Asymmetrical 4v4. Pueblo is a very colorful coastal Mexican town which was heavily inspired by the colorful painted towns in Vernazza, Naples, Burano, Guanajuato, and many other towns across the world.
  • Map Name: Gridlock
  • Author(s): MrTeaNCrumpets
  • Game Mode: Slayer, CTF, Strongholds, Assault
  • Map Description: A remake of the Gears of War map "Gridlock", set in an under seige city during a storm. The weapons on the map match the Gears of War versions as best as they could. Very true and almost a 1:1 remake, this map brings the classic Gears of War version to Halo 5 through the power of Forge.
  • Screenshot:
Map: The Gouge

Author: OverlordRaven91

Game Mode: Strongholds, Ctf, Slayer, FFA slayer, Assault

Description: Small symmetrical core map with Meridian/Forerunner theme. Features include The SAW, Damage Boost, 2 chaingun turrets, explosives positioned through out, 4 scripted elevators, and 2 teleporters


Video: No video but here is the forgehub link for more screenshots and details~~~~~~
Map: Stigma
Author: Squally DaBeanz
Gametypes: Slayer, Strongholds

"This facility is known to lack proper safety protocols... Watch your step."
Stigma is a small asymmetrical 'bridgework' map embedded on a cliff face. It plays best for Slayer and Strongholds and includes a Sniper, Fuel Rod Cannon, Scattershot, and Active Camo.

  • Map Name: Fullmetal
  • Author(s): Xdemption
  • Game Mode: Slayer, Strongholds
  • Map Description: Bullets, blood and metal with a side of jungle salad. 2-8 players
  • Screenshot:
  • (Optional) Video:
  • Map thread:
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