I'm just going to admit it. I suck at this game. I beat it on normal a long time ago, but just barely. I would love it anyone here could give me pointers on where I should invest my resources, and where I'm completely wasting my time. How I should advance and utilize my units, and which ones are best for defence. I have some experience in RTS games, but that's just Pikmin and EndWar, and I suck at EndWar. I want to be able to beat this game on legendary at some point in time.
Try messaging seaguard500. He's usually interested in helping people out with the campaign. I believe he has some videos on how to tackle campaign missions on Legendary as well.
Takes time and practice, just make sure you know what units counter what and focus on that.
I'm just going to admit it. I suck at this game. I beat it on normal a long time ago, but just barely. I would love it anyone here could give me pointers on where I should invest my resources, and where I'm completely wasting my time. How I should advance and utilize my units, and which ones are best for defence. I have some experience in RTS games, but that's just Pikmin and EndWar, and I suck at EndWar. I want to be able to beat this game on legendary at some point in time.
Try messaging seaguard500. He's usually interested in helping people out with the campaign. I believe he has some videos on how to tackle campaign missions on Legendary as well.
Thanks Rudy! ^_^ always here to help!
Thanks guys. Maybe I'll finally make some progress in this game.
Thanks guys. Maybe I'll finally make some progress in this game.
That's the spirit! We were all noobs once
I think I'm gong to take a practice run on legendary to collect all the skulls and black boxes. I've completed mission one no problem, and then mission two happened. I was stuck on that for a solid hour, throwing warthogs and marines at the base hoping something would fall. I then noticed how amazing flamethrowers are against Hunter units, and how poorly any type of vehicle matches up with Hunters. Using this knowledge, I sent a group of 10 Flamethrower units in to the front door to distract and eliminate the hunters, then sent 4 Cobras and an escort of 4 flamethrowers and 4 marines on the flank and targeted the turrets first, and then the base. In the 50 or so minutes it took me to get this far, the base fell in less than 3 minutes. This is going to be a long road, but this experience right here is giving me hope that it can be done.
This is what I've learned so far. Should I say relearned:

Warthogs>Small arms units... Also good with scouting and completing side objectives quickly and efficiently

Marines<Just about everything if they are caught in the open... They suddenly become a lot more effective if garrisoned, otherwise a grenade rush and suprisingly effective against armored targets. Really just cannon fodder and additional "grenade" power for your your more powerful units.

Flamethrowers> Extremely effective against infantry and the only real answer to Hunters I've found so far... They are slow and pretty much useless at range, making them easy targets for snipers and vehicles. Pretty much useless in damaging an enemy base.

Cobras>Enemy vehicles and buildings when locked down... Aside from poor matchups, I really can't think of a downside to this. They are nimble, effective against vehicles, and can drop buildings in a matter of second.

Scorpion> Tank beats everything... Except for Hunters. These are awesome, but they seem like a broad answer to everything for noobs who don't yet understand matchups. Are they really worth the resources? It seems like a an army of tanks would be less effective than an army of counters.
I just completed the campaign. Do you usually end up with an army of infantry, air, and vehicles? Or would one just focus on two because games usually end faster and its not worth spreading like that? Are team modes as popular as 1v1s?
I just completed the campaign. Do you usually end up with an army of infantry, air, and vehicles? Or would one just focus on two because games usually end faster and its not worth spreading like that? Are team modes as popular as 1v1s?
I think one would focus on whatever can counter the most problematic enemy units, and build off of that. I have no idea what online is like. I've only ever got into one game, and that took almost half a day to find. Than he quit at the very beginning.
I'm caught on mission 4. I know big surprise, but I actually get through the first 10 minutes pretty easily. Then these 4-legged, laser-blasting, purple nightmares show up and I have no idea how to counter them. Especially when there's 2 in a pair. Forge is burned in seconds, and my Hornets are turned to skeet shooting targets. Any advice on how to deal with them?
Easy way to do well in halo wars is to focus on resource gathering and building an army to counter the types of enemies you encounter. I've played tonnes of HW on X360 so I have a fair bit of experience, if you can try to take other bases early (like ones occupied by rebels, sentinels, or flood) and focus them into resource bases.

You want to have as many resources as possible, so the first thing you should do is build two supply pads. All enemies have a certain type of weakness, good ways to counter a scarab include using 2 vultures with mega barrage, locking down 5+ cobras because they have massive damage bonuses to vehicles, or keeping infantry units at close range, because at a certain close range a scarab cannot attack. Also in MP if someone tries to scarab rush you (IE they send one scarab flanked with the rest of there pop cap of engineers) remember that professor Anders cryo bomb instantly kills all flying units except the vulture, so it's entire backup is killed in one shot and leaves the scarab temporarily unable to fight.

Warthogs are good for taking NPC bases (Flood/Rebel/Sentinel) and attacking slow moving and slow attacking enemies, because you can keep them moving around and attacking, extremely useful in the campaign mission against the stationary scarab, because once it has been slowed enough it cannot target the warthogs if you keep them moving, you can also use the warthogs to keep it's aggro away from your base so you have more time to fight it.

In the mission where you have to rescue the three groups from the flood, using scorpions is a very effective tactic, because the damage the flood put out and the numbers of them tend to destroy lightly armoured vehicles and infantry, also vehicles cannot be turned by the flood spores, so you don't have to fight your own units.
Building only one type of units can be counter productive because the game works in a rock paper scissors type of balance. Only really the flood can be effectively countered just by using vehicles.

Make sure you actually use your units abilities, I have often been victorious (against AI) when fighting superior units just by using my abilities, IE a group of marines will get slaughtered by a couple of scorpions, unless you use the marines rocket ability (once you've upgraded to it).

You will get better with experience, if something isn't working for you try another tactic, you have nothing to lose if what you already tried isn't working.
Easy way to do well in halo wars is to focus on resource gathering and building an army to counter the types of enemies you encounter. I've played tonnes of HW on X360 so I have a fair bit of experience, if you can try to take other bases early (like ones occupied by rebels, sentinels, or flood) and focus them into resource bases.

You want to have as many resources as possible, so the first thing you should do is build two supply pads. All enemies have a certain type of weakness, good ways to counter a scarab include using 2 vultures with mega barrage, locking down 5+ cobras because they have massive damage bonuses to vehicles, or keeping infantry units at close range, because at a certain close range a scarab cannot attack. Also in MP if someone tries to scarab rush you (IE they send one scarab flanked with the rest of there pop cap of engineers) remember that professor Anders cryo bomb instantly kills all flying units except the vulture, so it's entire backup is killed in one shot and leaves the scarab temporarily unable to fight.

Warthogs are good for taking NPC bases (Flood/Rebel/Sentinel) and attacking slow moving and slow attacking enemies, because you can keep them moving around and attacking, extremely useful in the campaign mission against the stationary scarab, because once it has been slowed enough it cannot target the warthogs if you keep them moving, you can also use the warthogs to keep it's aggro away from your base so you have more time to fight it.

In the mission where you have to rescue the three groups from the flood, using scorpions is a very effective tactic, because the damage the flood put out and the numbers of them tend to destroy lightly armoured vehicles and infantry, also vehicles cannot be turned by the flood spores, so you don't have to fight your own units.
Building only one type of units can be counter productive because the game works in a rock paper scissors type of balance. Only really the flood can be effectively countered just by using vehicles.

Make sure you actually use your units abilities, I have often been victorious (against AI) when fighting superior units just by using my abilities, IE a group of marines will get slaughtered by a couple of scorpions, unless you use the marines rocket ability (once you've upgraded to it).

You will get better with experience, if something isn't working for you try another tactic, you have nothing to lose if what you already tried isn't working.
Cobras have been a god send for me thus far. Are you trying to say that the only time I should build a scorpion is when fighting the flood?
Cobras have been a god send for me thus far. Are you trying to say that the only time I should build a scorpion is when fighting the flood?
No, I never said that. I just find that the Scorpion is the best unit to use against the flood. In game I rarely build Scorpions because I find they have a lot of weaknesses and generally the opponent will have the units that scorpions are weak to (Hunters/Cobras/etc.). They are still useful for taking out large groups of infantry, and holding ground when you can't spare a lot of units to an area.
Cobras have been a god send for me thus far. Are you trying to say that the only time I should build a scorpion is when fighting the flood?
No, I never said that. I just find that the Scorpion is the best unit to use against the flood. In game I rarely build Scorpions because I find they have a lot of weaknesses and generally the opponent will have the units that scorpions are weak to (Hunters/Cobras/etc.). They are still useful for taking out large groups of infantry, and holding ground when you can't spare a lot of units to an area.
Just trying to make sense of things. Thanks for the advice.
anyone wanna co-op the whole campaign with me before halo wars 2 release, if so message kickinghalojosh on xbox one friends
Spam scorpions on every level that allows it. On the last level, use only hawks(final upgrade for the hornet in that campaign mission only) and those covies will be crushed. The spirit of fire missions are easy, you don't need help with those.