But the skulls don't give me, what I want. Why not an optional choice for some balanced firepower? But I'm not getting in to it right now, I had my own thread months ago putting forward suggestions like a mini wish list or balacning weapons. So it doesn't matter. I've learnt my lesson, people would rather have a super difficult gameplay than have something more balanced for the sake of nostalgia.
Because there's Heroic and Skulls. There's Skulls that directly make the game more difficult, either by increasing enemy aggressiveness (Anger), gives them a higher rank (Thunderstorm) or even make them go beyond their usual capabilities and actually have them react to sounds they'd usually ignore, like reloading, footsteps, switching weapons or even being able to notice active camouflage (Whuppopotamus).
What I don't get, is why didn't 343 balance it when they remastered it?Because that would ruin the point of a remaster. It's not a remake. Well... at least the campaign, because Halo 2 Anniversary Multiplayer is a full-blown remake of the classic Halo 2 Multiplayer, running in a modified Halo 4 engine (maybe Framework can be used here, but I'm not sure). As a result, it feels and works very differently. Halo 2 Anniversary Campaign only aims to update the visuals to today's standards. Otherwise, it's the same experience, with the same mechanics, workings and structure. In other words: a remaster.
I saw a guy on youtube playing a modded Halo 2 on legendary. He'd balanced the weapons to be more like Combat Evolved, i.e so the Magnum actually feels like a MAGNUM and not a cap-gun, and increased the amount of non-shield health Chief has. And it looked way more fun.
I wanted to play that Halo 2, but I'm on console.
The difference here is that it's not an option on the fly, but if you want something more difficult than Heroic but more forgiving than Legendary, that's what the Skulls are for.
Yes, they do. You just have to give them a shot.
I've stated my case. Skulls are there to literally increase the difficulty, and if you don't like Legendary but aren't comfortable with Heroic either, they're there. They achieve the same result as the hypothetical "dumbed down" Legendary.
Just to get it out there, I only had some mere 5 minutes maximum of exposure to Halo 2 when I was a child (about 6 or 7 years old, even then, I'm extremely lucky I even got to experience it). I would only come to experience Halo 2 on the OG Xbox on a SCRT TV again years later in a gaming bar for less than 30 minutes, all in a period in which I had already completed all Halo titles on 360 on Legendary (CEA, 3, 4, ODST and Reach) as well as Halo 5 and MCC as a whole. Basically, this judgement I have is not made of nostalgia at all.
There really just ain't a point to do it. Turning on "Balanced Legendary" achieves the same thing as Heroic with Skulls. It's just not an option on the fly, you have to set them manually. And, furthermore, you can tune it to your way. If you want them to be more aggressive, activate Anger. Want them to be higher-ranked? Thunderstorm. Want them to be immune to staggering? Activate Ghost. It's all there and it's more flexible than "Balanced Legendary". Just choose.