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H2: Why is legendary campaign that difficulty?

OP GalaxyNova34

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I've never played the MCC version but in Halo 2 Vista, I got the Legend achievement through sheer will power to try the same checkpoint over and over until I got lucky. I ran, jumped, and hid to avoid enemies in probably the most cowardly Master Chief performance of all time.
Time constraints, Bungie simply gave a release date and then they realised it was too early, so rather than balancing the legendary AI, they just lowered chiefs health and increased the enemies, oh and they increased fire rate of enemy weapons too
OakleyW23 wrote:
Time constraints, Bungie simply gave a release date and then they realised it was too early, so rather than balancing the legendary AI, they just lowered chiefs health and increased the enemies, oh and they increased fire rate of enemy weapons too
Actually the opposite. They thought that the number of enemies would overwhelm the player, so they removed some from each section and buffed the remaining.
Not to mention, it wasn't completely due to time constraints. Bungie had higher ambitions than what was possible at the time. Halo 2 was going to be a much different game and the number of examples of this is ridiculous.
Well my other point is enemies keep spawning from one to another even from behind you, to the sides and it's fustrating, appears out of nowhere and jackal sniper appears when another one dies and dies, they keep multiplying, they have way faster reaction and have way way too acurate shots from long range to short range. I tried following method and tips that people gives but I keep missing my shot so I die then I sit there looking at my TV silently, trying to have a discussion in my mind that I should throw you out my window or throw you in my fireplace. I 100% give up of trying my best to use method and tips but trying to get through. too much missions to complete on Legendary. The part where you in this room where you scare the freak out of that grunt in the cutscene but by the time it's over, you'll see few enemies firing needlers, plasma pistol and brute rifle rapidly at you with no cover.
But the thing is I already have the Warhound Helioskrill so it would'nt matter, at least I have my brand new piece of badass helioskrill armor. MCC legendary campaign isn't really much of an problem.
This campaign on legendary put hair on my 13 old chest when it came out.
But the thing is I already have the Warhound Helioskrill so it would'nt matter, at least I have my brand new piece of badass helioskrill armor. MCC legendary campaign isn't really much of an problem.
Please don't post multiple time in a row. If you need to add more information or quote other users, you can edit your last post. Thanks
Sniper Jackals :(
Sniper Jackals were a pain.
From what I had heard from a friend, Halo 2's Legendary Difficulty was a Bungie's answer to too many people complaining that Halo: CE's Legendary Difficulty was not hard enough. In Halo 2, they made it to where enemies do a ridiculous amount of damage, can take a lot of damage, and are hyper aware to your location when you are within eyesight of them.

Apparently, too many people then complained that Halo 2's Legendary Difficulty was way too hard, so Bungie scaled it back some when working with Halo 3's Legendary. As someone who just started a solo Legendary run in Halo 2 after just completing a solo Legendary run in Halo 3 (yea, for some reason, I started with 5 and worked backwards through the titles), you are basically made of glass covered in wet tissue paper in Halo 2. So much as 4-5 individual rounds from a Plasma Rifle are enough to kill you. And, unless you are lucky, melee is instant death if you happen to get too close or are bum rushed by the enemy.
From what I had heard from a friend, Halo 2's Legendary Difficulty was a Bungie's answer to too many people complaining that Halo: CE's Legendary Difficulty was not hard enough. In Halo 2, they made it to where enemies do a ridiculous amount of damage, can take a lot of damage, and are hyper aware to your location when you are within eyesight of them.

Apparently, too many people then complained that Halo 2's Legendary Difficulty was way too hard, so Bungie scaled it back some when working with Halo 3's Legendary. As someone who just started a solo Legendary run in Halo 2 after just completing a solo Legendary run in Halo 3 (yea, for some reason, I started with 5 and worked backwards through the titles), you are basically made of glass covered in wet tissue paper in Halo 2. So much as 4-5 individual rounds from a Plasma Rifle are enough to kill you. And, unless you are lucky, melee is instant death if you happen to get too close or are bum rushed by the enemy.
It's not, really, but because of the rushed development. Originally, each encounter was supposed to have more enemies, however Bungie feared that having so many enemies in a single area would be more detrimental than good, and there's good reasons for that:
  • Too many enemies shooting at a single target, the player;
  • Each fight becoming shooting galeries like Halo 5;
  • The framerate would tank with so many AI present in the map.
To counter this, they reduced the numbers to what we see in the final product, but they had to buff the entities and, well, they overbuffed them a bit and had barely any time to playtest, resulting in the unfairly balanced difficulty we currently know.
Because bungie suffered when they had to start over development of halo 2 and didnt have much time to truly test out difficulty levels.Is my personal guess, game development can be tricky especially back then with that old tech they were working with
What I don't get, is why didn't 343 balance it when they remastered it?

I saw a guy on youtube playing a modded Halo 2 on legendary. He'd balanced the weapons to be more like Combat Evolved, i.e so the Magnum actually feels like a MAGNUM and not a cap-gun, and increased the amount of non-shield health Chief has. And it looked way more fun.

I wanted to play that Halo 2, but I'm on console.
What I don't get, is why didn't 343 balance it when they remastered it?

I saw a guy on youtube playing a modded Halo 2 on legendary. He'd balanced the weapons to be more like Combat Evolved, i.e so the Magnum actually feels like a MAGNUM and not a cap-gun, and increased the amount of non-shield health Chief has. And it looked way more fun.

I wanted to play that Halo 2, but I'm on console.
Because that would ruin the point of a remaster. It's not a remake. Well... at least the campaign, because Halo 2 Anniversary Multiplayer is a full-blown remake of the classic Halo 2 Multiplayer, running in a modified Halo 4 engine (maybe Framework can be used here, but I'm not sure). As a result, it feels and works very differently. Halo 2 Anniversary Campaign only aims to update the visuals to today's standards. Otherwise, it's the same experience, with the same mechanics, workings and structure. In other words: a remaster.
What I don't get, is why didn't 343 balance it when they remastered it?

I saw a guy on youtube playing a modded Halo 2 on legendary. He'd balanced the weapons to be more like Combat Evolved, i.e so the Magnum actually feels like a MAGNUM and not a cap-gun, and increased the amount of non-shield health Chief has. And it looked way more fun.

I wanted to play that Halo 2, but I'm on console.
Because that would ruin the point of a remaster. It's not a remake. Well... at least the campaign, because Halo 2 Anniversary Multiplayer is a full-blown remake of the classic Halo 2 Multiplayer, running in a modified Halo 4 engine (maybe Framework can be used here, but I'm not sure). As a result, it feels and works very differently. Halo 2 Anniversary Campaign only aims to update the visuals to today's standards. Otherwise, it's the same experience, with the same mechanics, workings and structure. In other words: a remaster.
Then why not an option for otherwise?
What I don't get, is why didn't 343 balance it when they remastered it?

I saw a guy on youtube playing a modded Halo 2 on legendary. He'd balanced the weapons to be more like Combat Evolved, i.e so the Magnum actually feels like a MAGNUM and not a cap-gun, and increased the amount of non-shield health Chief has. And it looked way more fun.

I wanted to play that Halo 2, but I'm on console.
Because that would ruin the point of a remaster. It's not a remake. Well... at least the campaign, because Halo 2 Anniversary Multiplayer is a full-blown remake of the classic Halo 2 Multiplayer, running in a modified Halo 4 engine (maybe Framework can be used here, but I'm not sure). As a result, it feels and works very differently. Halo 2 Anniversary Campaign only aims to update the visuals to today's standards. Otherwise, it's the same experience, with the same mechanics, workings and structure. In other words: a remaster.
Then why not an option for otherwise?
Because there's Heroic and Skulls. There's Skulls that directly make the game more difficult, either by increasing enemy aggressiveness (Anger), gives them a higher rank (Thunderstorm) or even make them go beyond their usual capabilities and actually have them react to sounds they'd usually ignore, like reloading, footsteps, switching weapons or even being able to notice active camouflage (Whuppopotamus).
The difference here is that it's not an option on the fly, but if you want something more difficult than Heroic but more forgiving than Legendary, that's what the Skulls are for.
What I don't get, is why didn't 343 balance it when they remastered it?

I saw a guy on youtube playing a modded Halo 2 on legendary. He'd balanced the weapons to be more like Combat Evolved, i.e so the Magnum actually feels like a MAGNUM and not a cap-gun, and increased the amount of non-shield health Chief has. And it looked way more fun.

I wanted to play that Halo 2, but I'm on console.
Because that would ruin the point of a remaster. It's not a remake. Well... at least the campaign, because Halo 2 Anniversary Multiplayer is a full-blown remake of the classic Halo 2 Multiplayer, running in a modified Halo 4 engine (maybe Framework can be used here, but I'm not sure). As a result, it feels and works very differently. Halo 2 Anniversary Campaign only aims to update the visuals to today's standards. Otherwise, it's the same experience, with the same mechanics, workings and structure. In other words: a remaster.
Then why not an option for otherwise?
Because there's Heroic and Skulls. There's Skulls that directly make the game more difficult, either by increasing enemy aggressiveness (Anger), gives them a higher rank (Thunderstorm) or even make them go beyond their usual capabilities and actually have them react to sounds they'd usually ignore, like reloading, footsteps, switching weapons or even being able to notice active camouflage (Whuppopotamus).
The difference here is that it's not an option on the fly, but if you want something more difficult than Heroic but more forgiving than Legendary, that's what the Skulls are for.
But the skulls don't give me, what I want. Why not an optional choice for some balanced firepower? But I'm not getting in to it right now, I had my own thread months ago putting forward suggestions like a mini wish list or balacning weapons. So it doesn't matter. I've learnt my lesson, people would rather have a super difficult gameplay than have something more balanced for the sake of nostalgia.
What I don't get, is why didn't 343 balance it when they remastered it?

I saw a guy on youtube playing a modded Halo 2 on legendary. He'd balanced the weapons to be more like Combat Evolved, i.e so the Magnum actually feels like a MAGNUM and not a cap-gun, and increased the amount of non-shield health Chief has. And it looked way more fun.

I wanted to play that Halo 2, but I'm on console.
Because that would ruin the point of a remaster. It's not a remake. Well... at least the campaign, because Halo 2 Anniversary Multiplayer is a full-blown remake of the classic Halo 2 Multiplayer, running in a modified Halo 4 engine (maybe Framework can be used here, but I'm not sure). As a result, it feels and works very differently. Halo 2 Anniversary Campaign only aims to update the visuals to today's standards. Otherwise, it's the same experience, with the same mechanics, workings and structure. In other words: a remaster.
Because there's Heroic and Skulls. There's Skulls that directly make the game more difficult, either by increasing enemy aggressiveness (Anger), gives them a higher rank (Thunderstorm) or even make them go beyond their usual capabilities and actually have them react to sounds they'd usually ignore, like reloading, footsteps, switching weapons or even being able to notice active camouflage (Whuppopotamus).
The difference here is that it's not an option on the fly, but if you want something more difficult than Heroic but more forgiving than Legendary, that's what the Skulls are for.
But the skulls don't give me, what I want. Why not an optional choice for some balanced firepower? But I'm not getting in to it right now, I had my own thread months ago putting forward suggestions like a mini wish list or balacning weapons. So it doesn't matter. I've learnt my lesson, people would rather have a super difficult gameplay than have something more balanced for the sake of nostalgia.
Yes, they do. You just have to give them a shot.

I've stated my case. Skulls are there to literally increase the difficulty, and if you don't like Legendary but aren't comfortable with Heroic either, they're there. They achieve the same result as the hypothetical "dumbed down" Legendary.

Just to get it out there, I only had some mere 5 minutes maximum of exposure to Halo 2 when I was a child (about 6 or 7 years old, even then, I'm extremely lucky I even got to experience it). I would only come to experience Halo 2 on the OG Xbox on a SCRT TV again years later in a gaming bar for less than 30 minutes, all in a period in which I had already completed all Halo titles on 360 on Legendary (CEA, 3, 4, ODST and Reach) as well as Halo 5 and MCC as a whole. Basically, this judgement I have is not made of nostalgia at all.
There really just ain't a point to do it. Turning on "Balanced Legendary" achieves the same thing as Heroic with Skulls. It's just not an option on the fly, you have to set them manually. And, furthermore, you can tune it to your way. If you want them to be more aggressive, activate Anger. Want them to be higher-ranked? Thunderstorm. Want them to be immune to staggering? Activate Ghost. It's all there and it's more flexible than "Balanced Legendary". Just choose.
Keep on trying - once you reach the other side and complete the game, you can reflect on your hardship and how rewarding it was.
In MCC, I'm trying to beat the game on legendary difficulty to get the legend achievement so that I will be given the helioskrill armor for H5. In my mind, I was thinking that it will not be that difficulty but it is difficulty. They shot me about four or five shots for me to be dead. Beating the H2 legendary campaign is like the most difficulty game out of all of the other halo games and I can't get pass the first mission: Cairo Station. I kinda pass the first part but I'm at the part where the elites have jet packs and they just flying around too much. I kept on dying like about gazillions of times and It was frustrating and embarrassing. I really want to know why is H2 campaign legendary is the most difficulty game out there, I also want to know why did Bungie make it that difficulty and tricky.
Hey I’m with you lol, I played co op legendary campaign on h2 and the only word to describe it is absolutely HELL.
but I still had a little fun because it is really challenging
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