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H2: Why is legendary campaign that difficulty?

OP GalaxyNova34

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I've never played the MCC version but in Halo 2 Vista, I got the Legend achievement through sheer will power to try the same checkpoint over and over until I got lucky. I ran, jumped, and hid to avoid enemies in probably the most cowardly Master Chief performance of all time.
Time constraints, Bungie simply gave a release date and then they realised it was too early, so rather than balancing the legendary AI, they just lowered chiefs health and increased the enemies, oh and they increased fire rate of enemy weapons too
OakleyW23 wrote:
Time constraints, Bungie simply gave a release date and then they realised it was too early, so rather than balancing the legendary AI, they just lowered chiefs health and increased the enemies, oh and they increased fire rate of enemy weapons too
Actually the opposite. They thought that the number of enemies would overwhelm the player, so they removed some from each section and buffed the remaining.
Not to mention, it wasn't completely due to time constraints. Bungie had higher ambitions than what was possible at the time. Halo 2 was going to be a much different game and the number of examples of this is ridiculous.
Well my other point is enemies keep spawning from one to another even from behind you, to the sides and it's fustrating, appears out of nowhere and jackal sniper appears when another one dies and dies, they keep multiplying, they have way faster reaction and have way way too acurate shots from long range to short range. I tried following method and tips that people gives but I keep missing my shot so I die then I sit there looking at my TV silently, trying to have a discussion in my mind that I should throw you out my window or throw you in my fireplace. I 100% give up of trying my best to use method and tips but trying to get through. too much missions to complete on Legendary. The part where you in this room where you scare the freak out of that grunt in the cutscene but by the time it's over, you'll see few enemies firing needlers, plasma pistol and brute rifle rapidly at you with no cover.
But the thing is I already have the Warhound Helioskrill so it would'nt matter, at least I have my brand new piece of badass helioskrill armor. MCC legendary campaign isn't really much of an problem.
This campaign on legendary put hair on my 13 old chest when it came out.
But the thing is I already have the Warhound Helioskrill so it would'nt matter, at least I have my brand new piece of badass helioskrill armor. MCC legendary campaign isn't really much of an problem.
Please don't post multiple time in a row. If you need to add more information or quote other users, you can edit your last post. Thanks
Sniper Jackals :(
Sniper Jackals were a pain.
From what I had heard from a friend, Halo 2's Legendary Difficulty was a Bungie's answer to too many people complaining that Halo: CE's Legendary Difficulty was not hard enough. In Halo 2, they made it to where enemies do a ridiculous amount of damage, can take a lot of damage, and are hyper aware to your location when you are within eyesight of them.

Apparently, too many people then complained that Halo 2's Legendary Difficulty was way too hard, so Bungie scaled it back some when working with Halo 3's Legendary. As someone who just started a solo Legendary run in Halo 2 after just completing a solo Legendary run in Halo 3 (yea, for some reason, I started with 5 and worked backwards through the titles), you are basically made of glass covered in wet tissue paper in Halo 2. So much as 4-5 individual rounds from a Plasma Rifle are enough to kill you. And, unless you are lucky, melee is instant death if you happen to get too close or are bum rushed by the enemy.
From what I had heard from a friend, Halo 2's Legendary Difficulty was a Bungie's answer to too many people complaining that Halo: CE's Legendary Difficulty was not hard enough. In Halo 2, they made it to where enemies do a ridiculous amount of damage, can take a lot of damage, and are hyper aware to your location when you are within eyesight of them.

Apparently, too many people then complained that Halo 2's Legendary Difficulty was way too hard, so Bungie scaled it back some when working with Halo 3's Legendary. As someone who just started a solo Legendary run in Halo 2 after just completing a solo Legendary run in Halo 3 (yea, for some reason, I started with 5 and worked backwards through the titles), you are basically made of glass covered in wet tissue paper in Halo 2. So much as 4-5 individual rounds from a Plasma Rifle are enough to kill you. And, unless you are lucky, melee is instant death if you happen to get too close or are bum rushed by the enemy.
It's not, really, but because of the rushed development. Originally, each encounter was supposed to have more enemies, however Bungie feared that having so many enemies in a single area would be more detrimental than good, and there's good reasons for that:
  • Too many enemies shooting at a single target, the player;
  • Each fight becoming shooting galeries like Halo 5;
  • The framerate would tank with so many AI present in the map.
To counter this, they reduced the numbers to what we see in the final product, but they had to buff the entities and, well, they overbuffed them a bit and had barely any time to playtest, resulting in the unfairly balanced difficulty we currently know.
Because bungie suffered when they had to start over development of halo 2 and didnt have much time to truly test out difficulty levels.Is my personal guess, game development can be tricky especially back then with that old tech they were working with
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