Halo 3: In short, it was balanced and fair.
Ill first start with the small thing, the UI. It was plain simple and functional (not the best in the series that goes to reach) compared to halo 4's its awesome. Halo 4's is slow and clunky in my experience with unnecessary clutter.
Power weapons were not treated like candy in halo 3. They were actually rare too see. And controlling the power weapons meant you controlled the map. And contrary to popular belief if you actually knew what you were doing there was no power weapon spawn camping.
I would go even so far as too say the matches were %100 dictated by the two teams going at it and who was just plain better at playing. There was no random elements thrown in, there was no way the enemy team could get a random rocket or sniper and turn it back in there favor. Too get the rocket they actually had to either beat your team to it once it spawned or fight you for it at its spawn. The matches came down to what team knew the map better and could position themselves in the right places at the right times.
The game actually made you think and plan out you waneted too do. If you screwed up and were out of position it punished you for that screw up. There was no crutch for you to fall back on like sprint to get you out of there.
This little quote is spot on
Quote:In short Halo 4 tries to give you awesome, in classic halo gameplay you EARN your awesome. It's simply more rewarding.
Nothing was ever handed to you, you earned what you got. And in that respect it was all down to skill.
And the game wasnt easy, I will put it in perspective. I actually tried in halo 3 I managed a 1.0kd easily. In halo reach I didnt care I screwed around managed a 1.16 kd, and when I actually played halo 4 and tried, when I just didnt run around doing nothing, I managed a 2.0. The newer games are easy, the skill gap has been reduced thanks to all the random elements that have been thrown in that you cannot predict and plan for.
Halo 3 is from an era of gaming when games didnt hold your hand and try to constantly reassure you what you are doing is right. That is what made it good, it wasnt an easy game. It was a fair and balanced game for both teams as soon as the match started. The way the match progressed was dependent on yours and your teams decision and actions. And as it progressed if the teams were equally skilled, it could go either way. There was very little random luck thrown in that could turn the tide of the match.