None of that stuff was in Halo CE and the only "upgrades" Bungie had for CE was the overshield and the camo which was taken from Marathon.
That's not forced Armor Abilities, and that's on-map, thus using map control.
I don't think you have played campaign because you definitely do pick up Promethean Vision in the first or second level. Regardless none of that stuff was in Halo CE in multiplayer, they are fundamentally different games.
Halo 4 doesn't either, Master Chief never used any of those, except sprinting.
Quote:Halo CE didn't have:
- Forced Armor abilities for custom games
- killstreaks (ordinance drops)
Halo started off playing like a graphically updated version of MARATHON, which arguably is what Halo is based off of in terms of gameplay. It plays hardly anything like it's classic roots.
It's one of the new innovations added, the AAs are evolved power-ups not everything is exactly the same, Halo CE-3, was a big change, plus Halo 3 added equipment, and they are all considered classic gameplay.
Halo 4 is classic, even starts Halo, with AAs on map, and map control with AAs, deal with it.