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Halo 4 is great, change my mind people

OP SPARTANIV5647

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Halo 4 had the best multiplayer in the series hands down. I have fond memories of sneaking into the enemy base on big team with active camo on and just raising hell in their base.

God I miss spawning with camo, my whole play style revolved around stealth. I used to setup ambushes for both vehicles and players, it was great.

Now the whole stealth play style is completely non-existent in the newest iteration of the series, and it was replaced by what is effectively CoD. The funny thing is even though Halo 5 is closer to CoD than any other Halo game, you don't hear nearly as much clamoring about it like we did back when Halo 4 was new. I think 343 might've just changed too much too fast, but the honestly nailed the multiplayer perfectly.
So, if you don't like Halo feeling like Call of Duty, why does Halo 4 feature your favorite multiplayer in the series? Custom classes, perks, killstreaks, killcams, etc. are much closer to Call of Duty than Halo 5: Guardians' Titanfall movement mechanics.
Halo 4 had the best multiplayer in the series hands down. I have fond memories of sneaking into the enemy base on big team with active camo on and just raising hell in their base.

God I miss spawning with camo, my whole play style revolved around stealth. I used to setup ambushes for both vehicles and players, it was great.

Now the whole stealth play style is completely non-existent in the newest iteration of the series, and it was replaced by what is effectively CoD. The funny thing is even though Halo 5 is closer to CoD than any other Halo game, you don't hear nearly as much clamoring about it like we did back when Halo 4 was new. I think 343 might've just changed too much too fast, but the honestly nailed the multiplayer perfectly.
So, if you don't like Halo feeling like Call of Duty, why does Halo 4 feature your favorite multiplayer in the series? Custom classes, perks, killstreaks, killcams, etc. are much closer to Call of Duty than Halo 5: Guardians' Titanfall movement mechanics.
Armor abilities that weren't half baked garbage, loadouts allowed for a variety of play styles without going into the realm of CoD. You could revolve your gameplay around stealth, turret specialist, or whatever you wanted. I don't think there's another FPS out there where you could change your playstyle so far from the standard like Halo 4 allowed. I saw a lot of the same unimaginative setups out there, and maybe that's why it was hated. If time was taken to experiment you'd have a fairly unique setup that the other team wouldn't predict.

If it went full on Cod we would be able to spawn with rocket launchers and saws right away, and the TTK would be instantaneous. We still had some modes where we had arena starts, so depending on how you wanted to play you could always pick another mode. Advanced movement on the other hand is a dying trend that was also adopted by CoD.

As for the killcam that was probably one of the only things I didn't like as it gave away my ambush spots. Halo 4 has its problems, but it was still great regardless. I don't really remember the ordenance system getting used all that often, so I never really cared. If anything Halo 5 feels more like CoD to me than Halo 4 ever did.
I think it is pretty good. It looks perfect for a game coming out in 2012. Also it had a great story. Adding and finally seeing the Forerunners/Prometheans was just great even though it was great to see the covenant after that again lol. The new weapons were pretty great. Customization was not as good as reach's but a lot more variety. Getting recon at SR 26 i think if i remember? But getting it that early was a good idea. That was a pointless thing but it is my favorite armor. Anyway adding skins and other things were just great. It had the best sniper in my opinion. But it still runs good and i like it so your guys thoughts and yea...
I think it's a pretty good game overall. But the weakest Halo game. It feels the least like a Halo game out of all of them.

-I enjoyed the story, but it was very confusing for me. Once I finish more books maybe I'll understand it better. I enjoyed all other Halo stories more except Halo 5 probably.
-Multiplayer was the worst Halo multiplayer to me. It played smoothly, but the progression system excessive and too grindy. Lack of ranks like Halo 2/3 had was a bad move. The abilities (like Promethean vision) weren't a good addition I think. The weapon drops instead of power weapons on map was a bad change. Customisation may have been cool, but the time to unlock everything is just too much. Still haven't finished that. Killcam was a bad addition. Weapon balance felt pretty good.

I'll play it more in the future, but those are my thoughts thus far.
For me is a great game like the first halo games. I don't know if a large amount of the hate that H4 received was originated by the fact that it was the first non-bungie halo game. For me it was a great experience. I had the right amount of challenges fighting the prometheans. I think that the story is very good when look that it was a fair argument to stay fighting afterthe covenant collapse. I liked the multiplayer, I had a lot of hours playing against other players and never thought sprint as a bad thing as a lot of people say here. I agree with you, H4 is a great game and I think that is time for the halo comunity stop complaining about what isn't good in this game and look it by other prism. Ok, I know isn't so good ad H3, but H2 and H3 were the apex at that moment and still are, we need to hope that we could have another game at that level but is very unrealistic think that all halo games can be so important to all games industry as Halo 3. I Hope that infinity came with with less flaws than H4 and H5, but I don't hope a new H3.
Glad you agree!
While Halo 4 was fun, close to nothing you did had a sense of urgency like it did in the original trilogy, especially Halo: CE. I am unsure how to describe it, but here's my best attempt:

In Halo 4, there were too many conflicts, which made each of them feel weak compared to the one or two conflicts in the originals. In CE, it is really just the Covenant, flood, and destroying Halo before it kills everything. In H4, there is Cortana's rampancy, Covenant, Prometheans, the Didact, and many more sub-conflicts. The finale was also extremely boring. In CE and 3, there is a Warthog Run, in 2 there is a mediocre boss fight, ODST and Reach both had a firefight mission, and halo 4 had a climb-back-on-the-platform-and-hit-the-button-fast-enough. The new art style was a miss in my opinion, but that is of course debatable because I know some people, like Stampy, enjoyed the new art more (yes, Stampy used to be a Halo youtuber). The campaign was also pretty short, only having 8 missions, or 10 if you count the 2 that are just cutscenes). They also tried to add more character to Chief, which wasn't a bad idea, but it made him feel like an ordinary soldier rather then a badass shooting machine. 343 also seemed to pull a Super Paper Mario by forcing love into part of the campaign. I came to shoot aliens, not play a dating sim! Finally (for the campaign), you could say this is a flaw for Halo 5 or Halo 4, so I will just put it in here, I don't think it was a good idea to bring Cortana back from the dead in the next installment. The terrible thing about this is they made her such a big element and antagonist in Halo 5, they can't just properly ditch her in Halo Infinite and act like she didn't exist without the storyline in the Reclaimer saga not making sense.

The multiplayer was also a big slap in the face to long-time Halo players. I cannot relate to playing the original games when they came out as H5 was my first Halo game, but it was a huge turn from the rest of the Halo games. It may have seemed like the obvious step to go considering Reach had armor abilities and loadouts, but H4 became COD with a layer of Halo painted on it. You had loadouts featuring perks, armor abilities, weapons, and tactical upgrades that were almost in every playlist, which is pretty terrible imo. Both multiplayers felt less like Halo, and I think that HR and H4 should have had playlists for a traditional Halo multiplayer without loadouts and playlists with them. I think 343 was trying to attract more gamers to Halo and in turn left the hardcore Halo fans that played since the early 2000's in the dust.

To sum it all up, Halo 4 had a mediocre campaign with too many conflicts shoved down your throat and a cheap COD multiplayer mode. It is unreasonable to expect a new company like 343 to perform just as well as a seasoned company like Bungie with such a good game series, but Halo 4 was just a big disappointment compared to the rest of the series.

Thank you for listening to my Ted Talk.
Halo 4 Campaign is great.
Halo 4 Spartan Ops complete -Yoink-.
Halo 4 Campaign is great.
Halo 4 Spartan Ops complete dogsh*t.
Spartan Ops was a great idea but should've been presented differently
I like the game. The only issue I have is the pulse grenade. It’s just close to useless.
I think it is pretty good. It looks perfect for a game coming out in 2012. Also it had a great story. Adding and finally seeing the Forerunners/Prometheans was just great even though it was great to see the covenant after that again lol. The new weapons were pretty great. Customization was not as good as reach's but a lot more variety. Getting recon at SR 26 i think if i remember? But getting it that early was a good idea. That was a pointless thing but it is my favorite armor. Anyway adding skins and other things were just great. It had the best sniper in my opinion. But it still runs good and i like it so your guys thoughts and yea...
i agree with you
but i personally think that reach, and h2a are just as good
tho i mostly like h4 and h2a for the satisfying combat (i dont know what about it but it just feels great)
while i dont really like the loadout system cus i think should be like in reach where it was predetermined by reach or the person who made but still even then its still really fun especiallyy the powerups and personally i love the one where you reload and pull out your guns faster
and the argument that sprint is bad i think a balance could be made
as in h2a where it feels like you move faster but theres no sprint so its like a mix of both
and the weapons feel powerful and satisfying which also carries in h2a
There's a lot of good things in H4 but it also feels a bit...pointless. If you read through most of the post Covie war books you know there is so much to explore in terms of the Elite civil war going on, with ONI messing around with...everyone really, with the UNSC trying to re-establish itself as an intergalactic force, with colony worlds trying to be independent. Instead we get a more science fantasy approach with bringing back the Forerunners/Prometheans. Many of the storylines of Cortana's rampancy, Jul 'Mdama, Spartan IV's and Chief struggling with his existence could've stayed, because they're good or fine. It's just that the overall theme isn't that interesting.

Then there are obvious things like level design, redesigns of...everything, Prometheans not being fun to fight, QTE etc. It certainly isn't a bad game but it just is a bit forgettable.

EDIT:
It certainly is forgettable because I can't even remember most of the multiplayer maps (except for that canyon thing with the rock in the middle and the 'science lab' complex thing I guess). I just reread the thread and saw people talking about hardlight shield, and I'm like..."what?" Completely forgot about stuff like that. Wow.
Haha im not going to chage it, it was a good game, just the diehards players didn't like it and they will gonna trow you a hundred of reasons why it was bad.
I like Spartan Ops the most from Halo 4.
I started with the originals but Halo 4 would probably my favorite so I agree with you.
I think it is pretty good. It looks perfect for a game coming out in 2012. Also it had a great story. Adding and finally seeing the Forerunners/Prometheans was just great even though it was great to see the covenant after that again lol. The new weapons were pretty great. Customization was not as good as reach's but a lot more variety. Getting recon at SR 26 i think if i remember? But getting it that early was a good idea. That was a pointless thing but it is my favorite armor. Anyway adding skins and other things were just great. It had the best sniper in my opinion. But it still runs good and i like it so your guys thoughts and yea...
It baffles me how people were just tralking trash about H4 and now they're all like "oh... well, it wasn't like... that bad, you know". I think it was made for people who can actually pay attention. They evolved what bungie left. They carried the story in a way that made me feel there was actually not just a plan, but a colossal future for the franchise story-wise. Whatever you think about it you can't deny the story was it's strongest part and was a perfectly solid bridge to carry on, and not only that, it didn't go against bungie's games.
The multiplayer was great. The sheer variety of stuff is incredible to this day, just imagine if in most matchmaking playlists you couldn't use your loadouts, swap sprint for dual weilding and the rest falls into place. It was close to being one of if not the best.
Something else I give it huge credit for was that it actually worked perfectly this time. Nothing like "oh, the hit detection is bad", "slow projectiles", "bad netcode", "it's the broken pc port", "it has bloom", etc. No excuses, it worked and period.
Same goes for the art style, people can't look past the bunch of stinkers (like if the games were perfect before or something) and forget the majority that was actually excellent.
It wasn't perfect, I don't think it's the best one, but for a brand new company with the task of carrying on another company with god status and a legend of a series that changed the industry, it was a game infinitely better than what we deserved and what anyone with 2 brain cells could expect. It's likely thanks to a group of loud clowns that it didn't got recognition and we are now stuck with what followed.
Halo 4 isn't my favorite halo game, halo 2 is. However it's tied for 2nd place. Personally I think you need to watch halo 4 forward unto dawn before playing it, even though the movie isn't that good, but it explains chief and lasky's connection. I think it had great graphics, and a good storyline, I just wish that forerunners wouldn't be a enemy, 343 could've replaced all prometheans with flood, and only have to change a few things with the story. Chief would've had to fight through the covenant at first, then once he reached the point where he would've woken up the didact, instead the flood could've been released, the librarian could've said that some fragment of the installation 04 traveled through slipspace in an attempt to stop the explosion, and arrived at requiem, and got drawn into the gravity well. Maybe some forerunner sentinels managed to contain them in an area, and so once you contact infinity, you release them, and they see the infinity crashing down, and so they need to gain biomass so they go towards it. The jungle mission could've been a bit scarier if they had the flood in it. Once chief arrives at infinity, captain del Jacka** thought they could've just left the planet and avoid conflict and casualties. So for the mammoth mission they would be sent to destroy some shield or something that surrounds the flood hive, so chief can plant a nuke. Once they destroy it, more flood are released, Del Rio decides to leave, so chief can't take a nuke or something to blow up the hive. Maybe instead of a Pelican, Lasky will leave behind a Tank, which chief can take back to the forward unto dawn, which cortana thinks may still have a havok nuke on it. They get it, fight through the hive, and plant it. You could maybe do a warthog run to get onto a pelican or banshee to get to some fleeing covenant carrier. The carrier goes into orbit to meet up with a covenant fleet who are trying to go to earth because they retrieved some bomb or something from requiem and that's why they were there. They do a slipspace jump, and during this jump you fight through waves of covenant, flood, and covenant infected flood. You reach the weapon to destroy earth, just as you exit slipspace. You start a timer on it, and halo reach style/halo 2 style, jump out of the ship, and blow up the covenant fleet, and get rescued by infinity. And since 343 has annoying cliffhangers they could change it to where maybe cortana does get rescued, but just so it's not all happily ever after, to save Cortana, they have to wipe her memory. I really think that this could've been an option, using the flood, instead of forerunners. But that's just my idea, 343 take notes.
Halo 4 isn't my favorite halo game, halo 2 is. However it's tied for 2nd place. Personally I think you need to watch halo 4 forward unto dawn before playing it, even though the movie isn't that good, but it explains chief and lasky's connection. I think it had great graphics, and a good storyline, I just wish that forerunners wouldn't be a enemy, 343 could've replaced all prometheans with flood, and only have to change a few things with the story. Chief would've had to fight through the covenant at first, then once he reached the point where he would've woken up the didact, instead the flood could've been released, the librarian could've said that some fragment of the installation 04 traveled through slipspace in an attempt to stop the explosion, and arrived at requiem, and got drawn into the gravity well. Maybe some forerunner sentinels managed to contain them in an area, and so once you contact infinity, you release them, and they see the infinity crashing down, and so they need to gain biomass so they go towards it. The jungle mission could've been a bit scarier if they had the flood in it. Once chief arrives at infinity, captain del Jacka** thought they could've just left the planet and avoid conflict and casualties. So for the mammoth mission they would be sent to destroy some shield or something that surrounds the flood hive, so chief can plant a nuke. Once they destroy it, more flood are released, Del Rio decides to leave, so chief can't take a nuke or something to blow up the hive. Maybe instead of a Pelican, Lasky will leave behind a Tank, which chief can take back to the forward unto dawn, which cortana thinks may still have a havok nuke on it. They get it, fight through the hive, and plant it. You could maybe do a warthog run to get onto a pelican or banshee to get to some fleeing covenant carrier. The carrier goes into orbit to meet up with a covenant fleet who are trying to go to earth because they retrieved some bomb or something from requiem and that's why they were there. They do a slipspace jump, and during this jump you fight through waves of covenant, flood, and covenant infected flood. You reach the weapon to destroy earth, just as you exit slipspace. You start a timer on it, and halo reach style/halo 2 style, jump out of the ship, and blow up the covenant fleet, and get rescued by infinity. And since 343 has annoying cliffhangers they could change it to where maybe cortana does get rescued, but just so it's not all happily ever after, to save Cortana, they have to wipe her memory. I really think that this could've been an option, using the flood, instead of forerunners. But that's just my idea, 343 take notes.
Hey halo 2 is my favorite game too. Mostly bc of the competitive side tho.
Halo 4 is honestly better than ce and 2 in my personally opinion, and I think the only reason a lot of people hated on it sm was the typical "it's just not a halo game argument" which I stopped listening to forever ago. It has its flaws in my opinion yeah but it's a great game tbh, suck's how it took us this long for a lot of yall to finally agree and stop calling it halo: cod edition. I feel bad for the young generation that grew up with this halo and were scared away by all the halo 3 chads saying that this game sucks and they suck for playing it lmao. I hated the community back than and even more now since we still ended up doing it with halo 5, were a yikes community and honestly if we don't clean up our act with infinite I'm fine with watching this fan base burn out and die.
Framerates can be rough. I think it was almost too ambitious for the 360 & should've been a XB1 lauch title instead. It would have benefited from the increased hardware specs.

The story is solid. It's a bit convoluted on the first playthrough. Now that I know more about the Forerunners, Precursors, Mantle of Truth, & Didact.. it makes much more sense and is less "video game boss"-ish.

BTB is awesome. I also like the Spartan Ops cutscenes/sidestory.
I think the only actual negative I had for 4 was that I don't like the new art style. But hey some people do and I ain't one to judge. Good story and characterization for Chief and Cortana. Spartan Ops was a whole extra campaign and multiplayer was solid enough. Didn't like the create a class stuff but at the same time it wasn't a deal breaker for me. Overall, a solid start for 343. Didact was a little over hyped in my opinion but I didn't read the books.
SYG Nomad wrote:
I think the only actual negative I had for 4 was that I don't like the new art style. But hey some people do and I ain't one to judge. Good story and characterization for Chief and Cortana. Spartan Ops was a whole extra campaign and multiplayer was solid enough. Didn't like the create a class stuff but at the same time it wasn't a deal breaker for me. Overall, a solid start for 343. Didact was a little over hyped in my opinion but I didn't read the books.
Didact was overhyped.
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