Here is an idea.....
Make the cRs tick down like a timer. The longer it takes to score the bomb the less cRs you get....AND only the winner gets the cRs
This would stop the current form of boosting cR in grifball.
I am sure all theses bks would find another way to boost but that would fix the current problem
Oh, you mean basically making boosters play the game as intended by the developer if they would want cR payout? Noice :D . I like this idea as this would dramatically reduce boosting, as it would make it tedious and almost impractical. Grifball would be fun again with this as the focus would be the objective, not the cR payout. This also would prevent spawncampkilling for cR. It would be like. Oh, you got 60+ kills from Spawncampkilling, but your team didn't win? Tough luck, 0 cR for you cheater :D . That is the award for cheating, 0, none, zilch, nada. And due to spending time on spawncampkilling instead of the objective, if you do win, your cR payout is drastically reduced. This is such a fantastic idea to be honest. Yes, tryhards would come out of the woodwork then, but at least the gametype would be played as it was intended to be played by the developer.
Submit this idea to GrimBrother One
here via PM and on Twitter if you can as well as to Unyshek
. This might be a full circle resolution to the boosting issue.