I've been playing my first couple of games of Halo: Reach Matchmaking recently, and I've mostly been enjoying it so far. However, in my most recent game, there was a player on the enemy team who'd spam Armor Lock the second rounds started being fired in his direction every time. Despite the fact that it never once saved him and only served to delay the inevitable, why would a player constantly resort to such an ineffective strategy? Has this always been an issue?
On a side note, I had a teammate constantly try to betray me while another almost did just to get the sniper rifle. Is this reflective of the playerbase in general?
Players love armor lock and yes, betraying for the sniper rifle is a normal thing in
Halo Reach. The betraying for the sniper was more common in
Reach for some reason, I can't explain why.
I've been playing my first couple of games of Halo: Reach Matchmaking recently, and I've mostly been enjoying it so far. However, in my most recent game, there was a player on the enemy team who'd spam Armor Lock the second rounds started being fired in his direction every time. Despite the fact that it never once saved him and only served to delay the inevitable, why would a player constantly resort to such an ineffective strategy? Has this always been an issue?
On a side note, I had a teammate constantly try to betray me while another almost did just to get the sniper rifle. Is this reflective of the playerbase in general?
It's like the Wild West of halo.
Also, I like this. "Wild West of Halo". Both
Halo 3 and
Halo Reach have a number of hackers and modders that pull off all sorts on nonsense. The Xbox 360 servers are hardly monitored anymore hence all the achievement, multiplayer, and armor unlock issues over the last couple of years. They're fun to play but it's better to play on the
Master Chief Collection and not to mention a larger player population.