Well you probably were "bad" in the competitive sense of the game, which obviously doesn't matter (And yes there was a lot of -Yoinks!- in Halo 3 ranked, all the more reasons I liked playing ranked so I could shut them up). But is it not true that having ranked and social playlist gave the opportunity to play competitive or just have fun and do crazy stuff in social (like doing mongoose brute shot jumps of the hill in sandtrap). I'm sure as you obviously are a casual player you probably don't like trying to play big team or any playlist getting matched up with uber competitive teams while you are just trying to have fun.
Because it severely hampered Halo 3's community.
If you were a 49 or below you were 'bad'. If you used the AR you were 'bad', as my friend up there just so beautifully demonstrated.
In my opinion, we need to do away with the stat tracking and skill rankings and go back to the days of CE, where it was about action and fun.
And about seeing how far you could launch an invincible Warthog.
I personally like playing both competitive and casual and I would like to have a choice between the two like I did in Halo 3. And whether the rank is visible (although I would much prefer a visible) or not it is key to seperate the playlist out.
You'd be right and wrong on several counts. I consider myself equal parts casual and competitive. I highly enjoy SWAT and Dominion.
Competitive games can be very very fun, but to me, player etiquette is everything. Well-behaved players can make a bad game great, and poorly-behaved players can make a stellar game absolutely terrible.
My point is, the players I am vehemently against are the 50's who thought themselves to be God, and 49's and below were scum. Those are the players I want to destroy, and the players who should not have a single word of influence on how Halo is developed.
They shouldn't be the bottom of the totem pole, no.
They should be the worm-infested dirt upon which the totem pole sits on.
Competitive gaming is amazing until poor etiquette corrupts it.