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Reach humanized the Haloverse.

OP DoctorDanger99

Before this game , it was all master chief , all the time. The perfect and unstoppable badass.

It showed us Noble team. A group of misfits who don't seem to be very well liked. They all have their issues. Also goes to show how fragile a Spartan really is.
That's not entirely accurate. Halo: Reach showed us how Spartan III's can do everything a Spartan II can but it also showed us how expendable they are.

But in terms of "humanizing the haloverse" that award goes to Halo 3: ODST which came out a year before and for the first time put us in the shoes of somebody who's not a Spartan.
Agreed.
x N7 117 x wrote:
That's not entirely accurate. Halo: Reach showed us how Spartan III's can do everything a Spartan II can but it also showed us how expendable they are.

But in terms of "humanizing the haloverse" that award goes to Halo 3: ODST which came out a year before and for the first time put us in the shoes of somebody who's not a Spartan.
I think Reach focused / showed us more of the harshness of the war. People dying everywhere from space to the city to the countrysides of Reach. Also we lose like 4 times in the campaign:
  1. sword base, while yes we shoo off that corvette, the base is later lost to the covies
  2. Space, we blow up the super carrier at the cost of Jorge's life but then 100's of other covie ships show up
  3. We evacuate civillains and try to beat back the covenant above New Alexandria but then the citiy is glassed and Kat dies
  4. Noble 6 saves the Autumn and by extension humanity, but he / we die alone, on a doomed world, surrounded by enemies (kind of like Caesar did now that I think about it)
So ODST added the humanity with the audio story and the ODST gameplay but Reach showed the harshness of the 30 year long war.
Before this game , it was all master chief , all the time. The perfect and unstoppable badass.

It showed us Noble team. A group of misfits who don't seem to be very well liked. They all have their issues. Also goes to show how fragile a Spartan really is.
The Story conmpren how is difficult the life of the Spartan in the Reach Planet
Reach was a good game
Like wise, ODST did that. Reach was about the story of an important planet to the UNSC and a team of Spartan's trying to save it only for it to be glassed and destroyed.
x N7 117 x wrote:
That's not entirely accurate. Halo: Reach showed us how Spartan III's can do everything a Spartan II can but it also showed us how expendable they are.

But in terms of "humanizing the haloverse" that award goes to Halo 3: ODST which came out a year before and for the first time put us in the shoes of somebody who's not a Spartan.
agreed