I'm fine with campaign remasters but with more and more mcc mp options the dilution is getting to silly levels of unsustainability.Except you have to preoccupy the fan base until infinite comes out in over a year.No new dlc for halo 5 or halo wars 2 and you want them to take away from Something that will give people there halo fix
Add in the bulk of the player base will move to infinite and its obvious that mcc should try and consolidate or even reduce its mp gameplay options not keep expanding them.
So 4v4 slayer the most popular game mode there are 11 options available today .
across the 360 legacy titles , mcc and h5
availability obviously depending on hardware disks ect .
reach, x3 slayer /super slayer tu/h1 A settings
h2 x2 anniversary /classic
(reach x 2? Tbc)
( with reach adding mcc soon and infinite to come )
At infinite launch it could be min of 13 up to 14/15 max options for 4v4 slayer mode
even if you remove the all legacy titles from the equation can the the mcc really sustain more MP options like H3 A without removing something to accomodate ?
To be clear I really don't want to see anything removed and let's hope the new mcc progression system helps with increased player numbers and retention.but a as it stands ATM there too many options and not enough players to sustain it .