Being able to parry sword hits with good timing reduces the skill gap? Surely that's a perfect example of something that increases the skill gap, since it's difficult to do, whereas sword kills are relatively easy?Quote:All those things lessen the already small skill gap in the game, Bloom was one of the worst things to be implemented, luck should not play a factor in wether you die or not and that's what bloom did. Even if you did pace your shots, what if the other guy just spammed and killed you? (which happened all the time) That isn't fair or right, bloom needed to go.
Firstly, luck is always an element in these games, and always will be so long as it's impossible to have perfect situational awareness, and perfect control of everything that's going on. You can spawn into a dangerous situation, mispredict an enemy's actions through sheer chance (rather than their skill), an enemy's buddies can spawn close to him and turn the tide in a close battle, etc.
The version of Halo in which luck never plays a part in whether or not you will win is entirely fictional, and has never existed.
Secondly, it's not really about luck, it's about pacing your shots, and knowing when to pace your shots and when not to. If your issue is that someone that doesn't pace their shots will still win most of the time, then your issue isn't with bloom, it's with the tuning values that bloom is set up with.
Assassinations or melee attacks from behind can kill in one hit, grenades can kill in one hit. You've always been able to spawn with the ability to do these things (minus assassinations, but they're just a longer more risky version of a melee attack)Quote:
It's not just competitive players complaining about the boltshot, and the reason for the complaints is because it's blatantly OP. Being able to spawn with a weapon that can kill in one shot is not right, coupled with the radar it isn't exactly hard to time the charge...
But like the bolt-shot, these are all very situational things, and have drawbacks.
The boltshot, for example, requires a charge time, and leaves you very vulnerable if you miss. The RADAR can help you line up a shot, but it's still a risk even with the RADAR.
As I say, I don't find myself getting killed with it often, unless I deserved it (blindly ran around a corner, jumped onto a man-cannon knowing there was an enemy waiting at the other end, etc.)
If you're going up against someone who has a close-range weapon, with another close-range weapon, then you're doing it wrong in my opinion. Or you're playing the odds. Given the choice of a boltshot vs shotgun, I'd pick the shotgun personally.Quote:
The range is also way too long, I've died using a shotgun or Scatter shot against a boltshot when at the same range and all I've done is take out their shields and then I'm dead because of this OP weapon.
That's why I said vocal minority, I accept that these people are a minority, and not representative of competitive people. I also realise that people enjoy games in different ways, and I don't really have a problem with that either. I don't have a problem with competitive people getting their own playlists either, as long as they don't expect their rules to apply to the whole of the game.Quote:
Firstly, most competitive players don't rage at casuals for "having fun", and secondly games that are serious is what's fun for us, it may not be too you and so many people fail to understand that different people have different ways of having fun.