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Your Own Spartan In Reach's Campaign

OP Nightcaster460

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For the first time in the series, you can play as your custom Spartan in the campaign, which is awesome! It also means that you can be a female Spartan in the mode for the first time in Halo history. How did you feel about this when you first played Reach? Did you love the ability to play as your own Spartan in a Halo campaign?

It was brought back in Halo 4 as Spartan Ops, but it requires gold to play. For the main campaign, you're once again Master Chief.
I felt amazing when I first played and yes I did love the ability to do that! Still do! Reach is the best!
It's an interesting novelty at first, but because the game wants you to feel as though you're your own character, that means Noble Six just kind of exists. They hint at his/her personality, but it never really shows itself outside of Firefight. Noble Six could've been handled way better while still making him/her feel like your own character, but that'd involve things like dialogue options (I.E. Titanfall 2) that I doubt they would've ever done.
It's an interesting novelty at first, but because the game wants you to feel as though you're your own character, that means Noble Six just kind of exists. They hint at his/her personality, but it never really shows itself outside of Firefight. Noble Six could've been handled way better while still making him/her feel like your own character, but that'd involve things like dialogue options (I.E. Titanfall 2) that I doubt they would've ever done.
Would have been interesting to make our own choices in Reach's campaign.
[Spoilers. Most reading will have played Reach by now but just in case.]

I've always been wary when it comes to (near-)voiceless protagonists in story-driven games for a number of reasons.

The ability to design your own character is all well and good but if they never or rarely speak then it's hard to put yourself in their shoes.
If I was a member of Noble Team I would talk to the other Spartans about what's going on, try to comfort frightened civilians, engage in the (albeit limited) banter, etc.
Given how 6 has just enough dialogue across the entire campaign to fill a single page header, I invariably end up feeling like a mute or a robot that's trying to figure out human emotions; 6 doesn't show joy in victory, fear when Reach is glassed, or sadness when his/her teammates die.
Many people encourage you to fill in the blanks yourself but if the other characters don't respond to what you say (which they can't) it begins to sound like a poorly-written self-insert fanfic, for lack of a better term.

On top of that I rarely felt like an integral part of the team when playing; the lack of dialogue never elevates 6 above 'Some guy who's just here to pad the numbers' to me.
You start the game out as a stranger with a mysterious unexplained backstory, and end the game as the same stranger with a mysterious unexplained backstory.
Your teammates do warm up to you over the course of the game but it's hard to see why when you barely talk to them, and their deaths would've packed a much bigger punch if I'd considered them friends.

I do like the customizable armour though, I just think it would've been better if there was an actual voiced character under it all.
I absolutely love seeing my spartan in the game. That beautiful EOD helmet.
it was amazing, because whenever I bought a new helmet I would play the first mission cutscene just to check my armor out
I thought it was really cool, but it wasn't that terribly different for me than playing as the Rookie in ODST. Faceless protagonist you project yourself onto.

It was neat that your multiplayer spartan now "mattered" in the campaign, I think it would be really cool if in future games, upon beating the campaign as Chief, you could replay it as your online spartan just for fun.
MrDeath130 wrote:
I thought it was really cool, but it wasn't that terribly different for me than playing as the Rookie in ODST. Faceless protagonist you project yourself onto.

It was neat that your multiplayer spartan now "mattered" in the campaign, I think it would be really cool if in future games, upon beating the campaign as Chief, you could replay it as your online spartan just for fun.
That would be really cool. I hope 343i plans on doing something like that
You can re-create Master Chief in Reach if you want. Just get his armor pieces and Firefight voice. :)
It was pretty fun to see the haunted helmet in the campaign. Especially when it does the angle of you putting on the helmet before transitioning to a wide angle shot of the warthog driving.

YOU SEE THE ENTIRE SKULL and its like as if you basically had your head off that whole time and without the helmet youre basically HEADLESS!!!
iSethFPS wrote:
It was pretty fun to see the haunted helmet in the campaign. Especially when it does the angle of you putting on the helmet before transitioning to a wide angle shot of the warthog driving.

YOU SEE THE ENTIRE SKULL and its like as if you basically had your head off that whole time and without the helmet youre basically HEADLESS!!!
:O
[Spoilers. Most reading will have played Reach by now but just in case.]I've always been wary when it comes to (near-)voiceless protagonists in story-driven games for a number of reasons.

The ability to design your own character is all well and good but if they never or rarely speak then it's hard to put yourself in their shoes.
If I was a member of Noble Team I would talk to the other Spartans about what's going on, try to comfort frightened civilians, engage in the (albeit limited) banter, etc.
Given how 6 has just enough dialogue across the entire campaign to fill a single page header, I invariably end up feeling like a mute or a robot that's trying to figure out human emotions; 6 doesn't show joy in victory, fear when Reach is glassed, or sadness when his/her teammates die.
Many people encourage you to fill in the blanks yourself but if the other characters don't respond to what you say (which they can't) it begins to sound like a poorly-written self-insert fanfic, for lack of a better term.

On top of that I rarely felt like an integral part of the team when playing; the lack of dialogue never elevates 6 above 'Some guy who's just here to pad the numbers' to me.
You start the game out as a stranger with a mysterious unexplained backstory, and end the game as the same stranger with a mysterious unexplained backstory.
Your teammates do warm up to you over the course of the game but it's hard to see why when you barely talk to them, and their deaths would've packed a much bigger punch if I'd considered them friends.

I do like the customizable armour though, I just think it would've been better if there was an actual voiced character under it all.
Theres a bit of blandness to it not knowing much backstory to noble 6.
We can make our own backstory for our Spartan.
It was an amazing experience, but it didn't feel like my own Spartan due to the fact the code name and Spartan tag of Noble 6 was already established. Such feeling of being my very own Spartan came with Halo 4 Spartan Ops. I love Halo Reach's campaign, but Spartan Ops was by far my most favorite
I absolutely loved being able to have my own character in the game!JD05
Spoiler:
Show
[Spoilers. Most reading will have played Reach by now but just in case.]I've always been wary when it comes to (near-)voiceless protagonists in story-driven games for a number of reasons.

The ability to design your own character is all well and good but if they never or rarely speak then it's hard to put yourself in their shoes.
If I was a member of Noble Team I would talk to the other Spartans about what's going on, try to comfort frightened civilians, engage in the (albeit limited) banter, etc.
Given how 6 has just enough dialogue across the entire campaign to fill a single page header, I invariably end up feeling like a mute or a robot that's trying to figure out human emotions; 6 doesn't show joy in victory, fear when Reach is glassed, or sadness when his/her teammates die.
Many people encourage you to fill in the blanks yourself but if the other characters don't respond to what you say (which they can't) it begins to sound like a poorly-written self-insert fanfic, for lack of a better term.

On top of that I rarely felt like an integral part of the team when playing; the lack of dialogue never elevates 6 above 'Some guy who's just here to pad the numbers' to me.
You start the game out as a stranger with a mysterious unexplained backstory, and end the game as the same stranger with a mysterious unexplained backstory.
Your teammates do warm up to you over the course of the game but it's hard to see why when you barely talk to them, and their deaths would've packed a much bigger punch if I'd considered them friends.

I do like the customizable armour though, I just think it would've been better if there was an actual voiced character under it all.
How Ironic... Bungie Chief rarely has lines too, yet he has a personality? :/
Jdniscool wrote:
[Spoilers. Most reading will have played Reach by now but just in case.]I've always been wary when it comes to (near-)voiceless protagonists in story-driven games for a number of reasons.

The ability to design your own character is all well and good but if they never or rarely speak then it's hard to put yourself in their shoes.
If I was a member of Noble Team I would talk to the other Spartans about what's going on, try to comfort frightened civilians, engage in the (albeit limited) banter, etc.
Given how 6 has just enough dialogue across the entire campaign to fill a single page header, I invariably end up feeling like a mute or a robot that's trying to figure out human emotions; 6 doesn't show joy in victory, fear when Reach is glassed, or sadness when his/her teammates die.
Many people encourage you to fill in the blanks yourself but if the other characters don't respond to what you say (which they can't) it begins to sound like a poorly-written self-insert fanfic, for lack of a better term.

On top of that I rarely felt like an integral part of the team when playing; the lack of dialogue never elevates 6 above 'Some guy who's just here to pad the numbers' to me.
You start the game out as a stranger with a mysterious unexplained backstory, and end the game as the same stranger with a mysterious unexplained backstory.
Your teammates do warm up to you over the course of the game but it's hard to see why when you barely talk to them, and their deaths would've packed a much bigger punch if I'd considered them friends.

I do like the customizable armour though, I just think it would've been better if there was an actual voiced character under it all.
How Ironic... Bungie Chief rarely has lines too, yet he has a personality? :/
In what way is that ironic? I never said that Chief has much of a personality either; in fact, he shares many of the aforementioned flaws and as a result I've never been invested in his character, even with 18 years of Halo experience.
That's part of the reason it's my favorite Halo title. I'm praying for the day they make "Halo: Spartans": a game all about your Spartan. Then I can get all giddy and be like "Look look, that's me!"
iSethFPS wrote:
It was pretty fun to see the haunted helmet in the campaign. Especially when it does the angle of you putting on the helmet before transitioning to a wide angle shot of the warthog driving.

YOU SEE THE ENTIRE SKULL and its like as if you basically had your head off that whole time and without the helmet youre basically HEADLESS!!!
:O
iSethFPS wrote:
It was pretty fun to see the haunted helmet in the campaign. Especially when it does the angle of you putting on the helmet before transitioning to a wide angle shot of the warthog driving.

YOU SEE THE ENTIRE SKULL and its like as if you basically had your head off that whole time and without the helmet youre basically HEADLESS!!!
“One sec, just gotta put my head back on.”
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