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Your Own Spartan In Reach's Campaign

OP Nightcaster460

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For the first time in the series, you can play as your custom Spartan in the campaign, which is awesome! It also means that you can be a female Spartan in the mode for the first time in Halo history. How did you feel about this when you first played Reach? Did you love the ability to play as your own Spartan in a Halo campaign?

It was brought back in Halo 4 as Spartan Ops, but it requires gold to play. For the main campaign, you're once again Master Chief.
I thought it was cool. I remember thinking it was cool your Spartan had relevance in Halo 4. Which is why I'm sad Spartan Ops never took off. I would like more secondary campaigns.
I loved playing as my own Spartan. Here is to hoping we get either another game where we play as our Spartan IV from Multiplayer. Would be nice to at least see our Spartan IV pop up in the Infinite story somewhere like in a cutscene.
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For the first time in the series, you can play as your custom Spartan in the campaign, which is awesome! It also means that you can be a female Spartan in the mode for the first time in Halo history. How did you feel about this when you first played Reach? Did you love the ability to play as your own Spartan in a Halo campaign?

It was brought back in Halo 4 as Spartan Ops, but it requires gold to play. For the main campaign, you're once again Master Chief.
I loved it and I hope you can customize Chief's looks too. I mean its something different but still it would be cool
I did thoroughly enjoy the player character element of Halo: Reach. But, I am glad that it's the exception rather than the rule for the whole series. Having Master Chief as the main series protagonist means we're all thinking of the same character (admittedly not a terribly well defined one, especially in CE-H3, but at least the same) when we're talking about Master Chief.

Noble Six, on the other hand, means something different and personal to eveyone who played Reach. That's awesome, but you can't have a whole franchise with a continuous narrative built around an entirely player template character. It works in RPG's and some scattered instances, sure, but the original Halo trilogy needed John to work. What little personality is on display defines him as a consistent and universal entity across all the games he stars in.

To summarize, yes, I loved Halo: Reach letting my Noble Six be the Noble Six. But, I don't think it should come back in that same prominent fashion in the future.

A nice compromise in my opinion would be for 343i to enable Campaign co-op players to use their own Spartans from MP instead of making players 2-4 use Chief clones like CE, 2, and Halo 4, or who-cares arbitrary player characters like in Halo 3.
I did thoroughly enjoy the player character element of Halo: Reach. But, I am glad that it's the exception rather than the rule for the whole series. Having Master Chief as the main series protagonist means we're all thinking of the same character (admittedly not a terribly well defined one, especially in CE-H3, but at least the same) when we're talking about Master Chief.

Noble Six, on the other hand, means something different and personal to eveyone who played Reach. That's awesome, but you can't have a whole franchise with a continuous narrative built around an entirely player template character. It works in RPG's and some scattered instances, sure, but the original Halo trilogy needed John to work. What little personality is on display defines him as a consistent and universal entity across all the games he stars in.

To summarize, yes, I loved Halo: Reach letting my Noble Six be the Noble Six. But, I don't think it should come back in that same prominent fashion in the future.

A nice compromise in my opinion would be for 343i to enable Campaign co-op players to use their own Spartans from MP instead of making players 2-4 use Chief clones like CE, 2, and Halo 4, or who-cares arbitrary player characters like in Halo 3.
This is actually a great idea.
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