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A TRUE Marine-focused game

OP TodayFob226083

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I've recently played Reach Firefight, and tweaked the settings to where I have no shields, can only take a couple hits, my health doesn't regenerate, and my run speed and jump height are lowered. While the enemies' damage resistance has also been lowered to a realistic amount. My goal was to make a combat experience most accurate to what it would actually be like to fight the Covenant as a Marine.

The result was an extremely fun, and immersive experience where I had no choice but to be very careful, and shoot from behind cover, and conserve health like never before. Even if the enemies now died more quickly, so did I. I had to figure out very cautious ways to approach the enemy that would allow me to survive for as long as possible. It really felt like as realistic depiction of fighting the Covenant.

A new Marine-focused game could be a spiritual successor to ODST, except make the combat capabilities actually realistic. In my opinion, ODST didn't do a good job making me feel like I wasn't a super soldier. We still had shields only with the screen turning red, and we could still easily kill Brutes in a few melee attacks. I feel like we need a game which lets us truly experience the struggles and hardships of combat against the Covenant as a regular Marine.

This means both the player and the Covenant take less hits to be killed. NO player shields. And the Covenant would actually rush your position, and be far greater in numbers, focusing on a theme of making the player feel overhwhelmed. It makes combat more frantic and strategic. You don't have the firepower or the numbers to match the Covenant, so you have to rely on your wits and strategy to get the upper hand. When you finally do push back the waves of enemies, it'll be extremely rewarding.

The levels would also be much longer, perhaps focusing on multiple objectives, focus on discovering various things, exploring the environment. Not necessarily an open-world game like Skyrim. Imagine the second level of Halo CE, only the objects are different from each other, more unique things to find, you have to conserve and search for ammo and health, and the Covenant are much more proactive in exterminating you. And the you should feel a constant sense of threat looming over you head, like the Covenant are actively hunting you, and you need to avoid engagements you can't handle.

I feel like this kind of gameplay would be calling back to the old days of FPS games which focused on scavenging the environment for health, ammo, and weapons. The game should focus on resource managements, and long-term survival and adventure. The feeling of discovering something that helps your chances of survival in an exploration game is one of the most rewarding feelings in games. This would also be calling back to ODST which had a feeling of adventure and resource management.

I don't feel the game should shoehorn in cover mechanics, because it would interrupt Halo's movement-based gameplay. But I do feel the environment should be designed for the player to manually put themselves behind a comfortable firing position where their front is mostly covered. There are quite a few places in Halo games where you can effectively shoot from behind cover, so it should be expanded upon.

The enemy AI also needs to adapt to your playstyle, and positioning. If you hang behind cover for a while, the enemy will attempt to flank you, or have multiple grenades lodged at you to spring you from your cover. Or if you're using a Shotgun, the enemy will attempt to put distance between you and them to preserve themselves. If you're using a ranged weapon, the enemy will use cover more often, or take advantage of your reduced awareness, and flank.

If you pop an Elite's shields, it will do one of two things: Be smart and dive for cover (something they rarely do in the games), or immediately charge your position while strafing, firing wildly, and lobbing grenades, or for higher-ranked enemies, ditch firing wildly for pulling out an Energy Sword. They should also be aware of when your magazine runs out and should pop out and seize you when you're vulnerable.

Jackals should create tight formations of shield walls while pressing on your position. They should also jump in front of wounded comrades and protect them. And that wounded comrade would adapt to the situation, and crouch behind them. The Jackal would then escort their comrade to cover while keeping them protected.

Grunts should be larger in numbers than ever before, and haphazardly charge you and shoot Plasma Bolts everywhere in your direction. They should be the ones to go in first and soften you up for the rest of the squad to take you down. Grunts should climb all over objects, and try to surround you. They should be vigilant in placing themselves in positions of advantage, like on top of a high object where they can shoot around your cover. A Grunt can also be grabbed by an Elite and used as a meat-shield and firing from behind it.

Hunters shouldn't just hang back and fire. They should actively push your further and further back WHILE firing. They shouldn't let up, they need to be constantly advancing towards you. Only when one Hunter is defeated will the other Hunter start RUNNING, and meleeing. The main point of fighting these enemies is staying as far away from them as possible, while trying to find a position where you're protected from their fire.

As a general point, the game NEEDS to have a sense of DIFFICULTY to emphasize that these aliens will stop at nothing and want you dead more than anything. You need to have the player actively FEAR facing Elites in combat, let alone Hunters. On the other hand though, once you DO overcome these terrifying foes, it is all the more rewarding to the player. Of course, there should be a difficulty setting, but I think it should only affect ONLY the enemy's intelligence and aggression, not their health or shields, contrary to past Halo game.

Melee combat against Grunts and Jackals should certainly be feasible, but RARELY against Elites, and NEVER against Hunters. The Melee system in this game should be more than just butting them with your weapon. The melee combat in this game would need to be like a complicated dance to come out on top. QTE is certainly a big no-no in this case. The melee combat needs to be integrated naturally into the normal movement. It should probably involve a combat knife. Perhaps depending on the angle you approach the enemy and where your reticle is aiming, you do different attacks, and you need to pay attention to where they're blocking. A strategy could be to hit a leg to stagger the foe, then close in for the kill. Melee combat against Elites should be much more complicated and more difficult. The Elite should be able to grab you, and restrain your movement, in which you have to quickly hit a weak spot to weaken their grapple, then nail them while they're vulnerable to escape their grasp. You need to be able to evade their grapple either by movement, or by intercepting their grab with a swift strike.

In short, melee combat should be a complicated dance of evading or blocking enemy strikes or grapples. Striking an exposed spot, weakening them, and striking while they're vulnerable. You should also be able to shift around an enemy during one of their power strikes to go for an assassination kill, but you should only have a split second to do so before the enemy responds to your tactic.
For the sake of keeping melee combat dynamic, there needs to be a random element. It would make it so the same melee moves over and over won't win the fight. Sometimes your tactics will work, sometimes they won't, and the enemy will block. And if you keep repeating the same moves, the enemy will adapt and intercept you.

I've mentioned that health should regenerate, and there should be Health Packs. In fact, at the start of each mission, you should be deployed with a couple med kits, and you should be able to stock up on a few med kits you find to use when you're injured. But what about your body armor? While your health will still take damage when you're hit, you body armor will soak up most of the damage. That is, until your body armor is too damage to use anymore.

After taking too many hits your body armor needs to melt and fall off. Meaning the more you get hit, the more damage you'll end up taking. There needs to be a method of repairing or finding new body armor throughout the levels. You should be able to find BDU repair stations (that have limited usage), and you should be able to take the damaged body armor off of dead comrades and wear it yourself.

Speaking of damage and health, like Left 4 Dead, your movement speed and melee capability should decreased the more wounded you are. It would make finding medical attention all the more urgent.

And while we're talking about movement speed, you should move slower depending on what type of weapon you're using. SMG, Pistol, or Knife, full speed. Rifle or Shotgun, lower speed. Heavy weapons or Sniper, lowest speed. Also, there's really no reason not to be able to sprint in Campaign.

Vehicle combat should return to Halo CE's style, where the vehicle has a health bar (only this time for both UNSC and Covenant). And jacking vehicles from Grunts should be allowed. From Elites however, no. Other than that, vehicle combat should remain unchanged.

Grenade tossing should be largely unchanged, except it should take slightly longer to toss the grenade.

And as a side note concerning general story concepts, perhaps as an act of fan service, the game should focus on letting you play as Pvt. Chips Dubbo and Sgt. Pete Stacker, two recurring NPC Marines in the Halo games. They're my two favorite Marines.
I'd love to see a game focused on the Marines rather than Spartans or ODSTs. I've always wanted the games to accurately represent just how terrifying the Covenant actually are.

Off-topic: Would you mind sharing the settings for that gametype?
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I'd love to see a game focused on the Marines rather than Spartans or ODSTs. I've always wanted the games to accurately represent just how terrifying the Covenant actually are.

Off-topic: Would you mind sharing the settings for that gametype?
Heroic Difficulty

Red Skull settings:

Wave Traits:
Damage Modifier 125%

Spartan Settings:

Base Traits:
Damage resistance 50%
No Shields
Health Recharge Rate 0%
Damage Modifier 150%
Melee Modifier 25%
Movement 90%
Jump Height 90%
Player Gravity 150%
Motion Tracker Mode Off
Double Post >.<
well in ODST's defense it was throw together using halo 3 scrap's, your "Shields" did not hold up to damage like the shields in halo 3 died much faster and you still had a weaker melee, fall damage,health packs,slow movement speed & short jump height. i mean for what ODST was it did feel like a different game and it did feel like i wasn't a super-human spartan or elite. One issue that ODST has is a player could still break off gun turret's which was probably kept in for the "fun factor" was not a fan of it.
don't really understand why the covenant would die faster just because you do
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don't really understand why the covenant would die faster just because you do
I sorta get it for the sake of Grunts and Jackals. Like, in-game, they can take a decent amount of AR rounds until they go down, but I think we all know that canonically, three well placed rounds would probably be more than enough.
I love the idea of a marine based game instead of ODST's and Spartans. One of my favorite elements of Halo have always been the Marines. Ever since Halo CE on Silent Cartographer i've always loved the marines. A game where you get to play as one would be amazing. Hopefully a game that takes place during the human-covenant war instead of post war.
This is a Halo spin-off I've always dreamt of. I hope they make it happen.
I like your lines of thinking, but I want a game based on the Insurrection, and more importantly, to fight as an Innie rather than some character from a branch of the UNSC.

That aspect of the lore needs a little more love anyway. Would love to see the UNSC and their relationship with Rebels be fleshed out a bit more.
I've always wanted a Halo game where we were put into the boots of a standard UNSC Marine. However, instead of running around on his own, I've always pictured this type of game to tell the story of a Marine and his squad. Unlike Spartans who have the ability to complete mission objectives while solo, Marines need each other to insure that the mission is accomplished. This game would have to focus on team work and communication with your squad.
I'm quite impressed with this. There's a lot of thought put into it! I'm on board.

I was thinking about a game where you're an Elite Zealot during the early days of the Covenant but it seems we're getting a book about that now. Which is still a great addition to the franchise.
I think if there is a game revolving around a marine there's two ways of going about it. One is that you're part of a squad (But if you are then the AI will most likely be invincible like in ODST) or you're a sole survivor (For example your pelican crashed and you're the only survivor). I like the Idea of a game where you fight Insurrectionists and play as a marine. If it was squad related gameplay I would like to see it similar to Stars Wars Republic commando squad mechanics.
In a game like that there would be the obligatory appearance of ODSTs and of course, Spartans, or even just one Spartan, in a sort of reverse-escort mission, where they are saving YOUR hide, and kicking the crap out of Covies while you need to keep your head down. There would have to be more vehicle based combat to keep the feeling of badassery intact since a whole Halo game of dying in two shots would really suck.
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I like your lines of thinking, but I want a game based on the Insurrection, and more importantly, to fight as an Innie rather than some character from a branch of the UNSC.

That aspect of the lore needs a little more love anyway. Would love to see the UNSC and their relationship with Rebels be fleshed out a bit more.
I would love a Tactical Shooter based around Insurrectionist involved in an engagement with the UNSC. At the end they could add some Covenant as an overpowered plot wildcard as well.
What I would want to see from a Halo: Marine:

* Large scale battles: I think this game should take cue from the older Medal of Honor and Call of Duty games. The feeling of rushing Omaha Beach back in the days was fantastic. To get the true war feeling, the battles would have to be pretty huge. Most of the levels in the game should have a big battle, either in the beginning, middle or end. Jackals and Grunts should be the primary enemies, since it would look ridiculous if a Marine could take out hundreds of Elites in a single battle. Elites should be mini-bosses encountered now and again, and Hunters should be used as medium-bosses.

* Squad based: Marines don't have the armor or shields of a Spartan and would probably die pretty quickly if venturing alone. I don't think solo-missions would suit this game. Instead the Marine should be part of a squad through the entire game. I think Star Wars Republic Commando would be a good basis to (greatly) build upon.

* Animation/immersion: I love scripted animation. Pressing buttons, opening a doors, melee kills. They should all have animations. Mirror's Edge and Wolfenstein had tons.

* Cover: Cover would be essential for a Marine, and I would like to see this better implemented than just crouching behind objects. Killzone and Mass Effect had nice animation of this.

* HUD: HUD should be a part of the game world: Instead of ammo count in the corner of the screen, the weapon itself has the ammo counter on it. Dead Space and Republic Commando comes to mind.

* Realism: Like it or not, COD and BF4 single player is pretty close to realism when it comes to FPS games in general.

* Equality: Be able to choose gender. Because why not? One of the great things with Halo is the diversity in ethnicity and gender. In Halo Reach the protagonist could be either male or female.
Maybe a spin-off game could be made? It would have to change a lot of game meachnics for it to be believable, if this is going to be a full game like Halo: Reach.

I'd like to see slower movement, smaller jumping height, big fall damage, no motion trackers along with some weapons being unavailable (i.e. Gravity hammers and detached turrets).

There's also a lot of setting I have in mind. I think it would be great to start the game on Harvest, right at the start of the Human-Covenant war. Personally I think it would be awesome to have a game showing how it started.
Plus it would be a good excuse to see characters like Johnson, Edward Buck and Tartarus return. Plus there's a tonne of cool characters from Contact Harvest.

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well in ODST's defense it was throw together using halo 3 scrap's, your "Shields" did not hold up to damage like the shields in halo 3 died much faster and you still had a weaker melee, fall damage,health packs,slow movement speed & short jump height. i mean for what ODST was it did feel like a different game and it did feel like i wasn't a super-human spartan or elite. One issue that ODST has is a player could still break off gun turret's which was probably kept in for the "fun factor" was not a fan of it.
Not to mention holding a Gravity hammer. Those things seem to match the weight and height of a person. It was really silly to portray a nomal human slinging one of those around like in ODST, or even being able to use it at all.

But as you said, it's pribably due to the "fun factor." ODST was only supposed to be an expansion pack. So it makes sense that there's nothing that radically changes typical Spartan or Elite gameplay.
What about marine designs? They should make the marine character/characters look like they could take quite a bit of plasma damage. I think the best approach for the game would be in an urban environment and being able to go inside buildings for cover or sniping. Elites should be tough but not to tough. For example if you've played republic commando then the elites should be like the super battle droids. If there are Brutes then they would be like those heavy mercs with the chain gun. Both of them are tough but they aren't invincible and they are encountered quite frequently.
Quote:
What about marine designs? They should make the marine character/characters look like they could take quite a bit of plasma damage. I think the best approach for the game would be in an urban environment and being able to go inside buildings for cover or sniping. Elites should be tough but not to tough. For example if you've played republic commando then the elites should be like the super battle droids. If there are Brutes then they would be like those heavy mercs with the chain gun. Both of them are tough but they aren't invincible and they are encountered quite frequently.
But they can't..

Isn't the white section of a plasma bolt supposed to be around 45000 degrees Fahrenheit? Marine armour can't take that kind of damage, which is why they get one-shotted in the Novels.
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