Quote:Master Chief's armor in Halo 4 was heavily modified by Cortana via nanotechnology. MJOLNIR Mark VI armor, otherwise, looks the same. The only issue with this is the opening cinematic of Halo 4 that depicts all Spartan-II's wearing Chief's modified armor... That, however, was likely just out of convenience for the animation team, and is a mistake.
Quote:Catalog has confirmed the fact that Sangheili can display phenotypic variance. This means that, while Sangheili don't suffer from subspecies fragmentation like the Kig-Yar (I'beish, T'vao), their physical anatomy can vary. In a sense, this can suggest that the Sangheili from Halo 4 and the Sangheili from Halo 2: Anniversary are all canon.
Catalog? What's that? Is that something like the data drops that were on this site a well back? I acttually never got around to reading those, if there's a collection of all of that info/a place to read all of them, a link would be apperciated.
Anyways, I suppose that's acceptable, but I feel that's simply a poor excuse for inconsistent visual design, particularly in the case of elites. If moving foward we start to see indivuals and clans having more distinct visual appearances, then perhaps. We do see that Rtas has a more halo 4 like skin, wheras thel has skin more like reach elites, but far less smooth.
Quote:343i has confirmed that Covenant weapons, armor, vehicles and technology showcase visual variance from fleet to fleet. There is no uniform style of Covenant tech, it is usually based on the personal preference of the commanding officer of the fleet. The Fleet of Particular Justice (the Covenant fleet that had presence on Reach and Installation 04) does not necessarily have to use the same equipment that High Charity's fleets use.
I hope this helps clear things up. 343i is actually pretty consistent.
I really disagree here, for a few reasons, but for unrelated reasons I would like the source of that statement. Anyways:
Firstly, I don't think there's an disagreement that having different armor models for enemy ranks in the earlier games was technologically infeasible. The fact that CEA had the covenant with differing armor for ranks can be construed as updating for that, or it could be seen as that The Fleet of Particular Justice had armor distributed in that manner. This would work since both it and reach had the same armor, and if I recall correctly, all the ships at Instillation 04 were ships that were a part of that fleet that pursued the PoA.
However, you cannot say that the armor we saw in halo 2 was just whatever Regret's fleet had, which is what we see on 05 in the screenshot I posted, since you see covenant from various different fleets and locations in halo 2: Regret's Fleet, in High Charity, in the high charity defense fleet, etc. If one is going to explain the armor inconsistency with the fact that there is no regular standard of equipment across the entire covenant military, then logically we'd be seeing different armor and weapon appearances in all of these levels in halo 2 anniversary, which is not something I expect, but I would be very pleased with.
Finally, we see in that screenshot that the needler being used is the halo reach/CEA/4 model, not an updated halo 2 model. If the reason that the armor for the elites in that screenshot is identical is because of them being in regret's fleet, then I would expect that their needler's would follow what we saw in halo 2 as well.
What this basically boils down to is that 343 is not putting too much thought into the canonical implications of the visual designs they use in H2A.
Quote:343 said several times that they didn't use the Mark VI variants from Halo 2 and 3 in the Halo 4 cutscenes because they didn't have the time and resources to make an entirely new model.
Can I have a source for this?
And I find that hard to believe seeing as how they had MK VI model's as armor variants in multiplayer.