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[Locked] Halo 6 open world

OP AirmailDevotee7

What do you think ?? would you like to explore a new halo with a mode outside the story mode ??
Less linear maps with more options for strategy is nice, but full on open world wouldn't blend too well with Halo IMO. Assasin's Creed is introducing the tourism mode where you get to explore the world without any enemies/monsters or that sort of thing - not sure how I'd feel about it in Halo. On one hand it's an option for people who are into that, on the other hand I'm not buying Halo primarily to walk around and look at the scenery.
I'd personally keep the numbered games FPS, and give an open-world Halo RPG its own title instead of a number.
But I am absolutely all-in for a Halo Open World RPG if it is done as well as Elder Scrolls (though preferably less buggy).
The mainline games are FPS's. From a financial standpoint, this needs to be consistent for the sake of developmental recycling (Engine, AI, Sandbox, etc.) and marketing to target demographics (Audience / Appeal of Open World =/= Audience / Appeal of FPS).
Of course, a return of the non-linear or branching path approach to level design would be much appreciated, as providing a scenario with multiple methods of execution (à la 'Two Scarabs') always adds to replay-ability of a mission.
Fewer cutscenes and more set-pieces please; Player agency is key.

That being said, I do like the idea of another spin-off using a semi-open world format, with a nuanced narrative, gradual character development and subtle world building that teases the player with enticing revelations the deeper you choose to explore the environment.
A proof of concept would be the excellent Metro series, bringing the scale right down to a human protagonist, using older, prototype or even makeshift versions of well-known weapons, fighting as part of the insurrection during the early days of the Human-Covenant war and providing a window to an aspect of the lore that game-only fans are missing out on.
That would go over well.

"Spartan, Prometheans have completely overrun our colony. Thousands dead. Mass panic. No way off-planet. Mind fetching me 10 sunflowers and a box of pornography?"

More open maps? Sure, that'd be great. Open world? That'd be a bit of a train wreck in the making.
I think that maybe not entirely an open world game but perhaps a little more open with few different angles on how to approach the situations while still having a relatively clear destination, unless the thing is that you are lost or searching for something. Then it could be a bit more open. The mission type of gameplay should still though be a thing.
Maybe a new mombasa map
I could see a semi-linear style like how ODST did potentially working, but that would mean the game would be restricted to one area. So I imagine even that would be hard to pull off considering the context of the universe right now. But I really wouldn't mind bigger less corridor shaped maps. I would like the Nav marker to be something considerably useful in this game.
Open world wouldn't fit the main story, I'd love to see it in a future Halo game though. If it wasn't a part of the main story
What do you think ?? would you like to explore a new halo with a mode outside the story mode ??
I hope not. Having an open automatically precludes the game from being a planet hopping adventure. That being said, I believe the maps can be made less linear.
Less linear maps with more options for strategy is nice, but full on open world wouldn't blend too well with Halo IMO. Assasin's Creed is introducing the tourism mode where you get to explore the world without any enemies/monsters or that sort of thing - not sure how I'd feel about it in Halo. On one hand it's an option for people who are into that, on the other hand I'm not buying Halo primarily to walk around and look at the scenery.
I think that maybe not entirely an open world game but perhaps a little more open with few different angles on how to approach the situations while still having a relatively clear destination, unless the thing is that you are lost or searching for something. Then it could be a bit more open. The mission type of gameplay should still though be a thing.
Open world wouldn't fit the main story, I'd love to see it in a future Halo game though. If it wasn't a part of the main story
What do you think ?? would you like to explore a new halo with a mode outside the story mode ??
I hope not. Having an open automatically precludes the game from being a planet hopping adventure. That being said, I believe the maps can be made less linear.
H8TRFFC wrote:
The mainline games are FPS's. From a financial standpoint, this needs to be consistent for the sake of developmental recycling (Engine, AI, Sandbox, etc.) and marketing to target demographics (Audience / Appeal of Open World =/= Audience / Appeal of FPS).
Of course, a return of the non-linear or branching path approach to level design would be much appreciated, as providing a scenario with multiple methods of execution (à la 'Two Scarabs') always adds to replay-ability of a mission.
Fewer cutscenes and more set-pieces please; Player agency is key.

That being said, I do like the idea of another spin-off using a semi-open world format, with a nuanced narrative, gradual character development and subtle world building that teases the player with enticing revelations the deeper you choose to explore the environment.
A proof of concept would be the excellent Metro series, bringing the scale right down to a human protagonist, using older, prototype or even makeshift versions of well-known weapons, fighting as part of the insurrection during the early days of the Human-Covenant war and providing a window to an aspect of the lore that game-only fans are missing out on.
Jackal MD wrote:
That would go over well.

"Spartan, Prometheans have completely overrun our colony. Thousands dead. Mass panic. No way off-planet. Mind fetching me 10 sunflowers and a box of pornography?"

More open maps? Sure, that'd be great. Open world? That'd be a bit of a train wreck in the making.
Does no one remember ODST? ODST was open-world. No if's about it, it's specifically designated as open-world in the "hub". The only time it isn't is the very beginning where you're guided to the first clue. Beyond that? Halo FPS have proven they can be open-world, open-world doesn't at all mean fetch-quests or anything of the nature, it wouldn't be a tourism mode where nothing happens, it would work perfectly fine and service the story if the story is coordinated with that idea in mind, and it could still involve planet-hopping.
Does no one remember ODST? ODST was open-world. No if's about it, it's specifically designated as open-world in the "hub". The only time it isn't is the very beginning where you're guided to the first clue. Beyond that? Halo FPS have proven they can be open-world, open-world doesn't at all mean fetch-quests or anything of the nature, it wouldn't be a tourism mode where nothing happens, it would work perfectly fine and service the story if the story is coordinated with that idea in mind, and it could still involve planet-hopping.
Good point. ODST is pretty open, only without the standard rpg elements. But I think there's growing portion of the fan-base who are hoping for a Halo RPG. But as was stated above, it would be a spin-off game like ODST or the Halo Wars games, and not a numbered title.
I think an open world would be ok, as much as I love this franchise, evolution is the name of the game in 2018.
I think open world could be brilliant. Completing missions or parts of missions via waypoint would easily work. You can imagine Halo CE doing exactly that.
However there’s not really a way to canonically build in a reward structure for grinding out time in the game. The Chief is the Chief. He has his armour, his power and his weapons. Apart from UNSC weapons drops and finding Covenant/Forerunner tech around the place, it’s always been that way. Open world would really need something that rewarded you with player enhancements for more time spent in game and that doesn’t fit unless they’re going to change things entirely.
I wouldn't mind an open world if it was kind of like Halo ODST. Where you explored most of New mombasa with enemy patrols all around the map as you find the missions. That would be fun.
I'm open to the idea but it's very hit or miss. For instance, ODST's open world wasn't good (even though I love that game)- it was more of a compromise between the mission system and annopen environment. Infinity will need to do much better if it actually goes in that direction.

And while we're on the subject, I think people are jumping to conclusions based on no evidence at all. What we saw was an engine demonstration, and has no implications for the gameplay. It seems more likely to me that we'll get Halo CE style open missions rather than a real open world. Halo 5 was a step in that direction, and was commended for it- so it makes sense.
Going to close this off in favor of the topics in the Infinite forums, there are quite a few active ones there talking about these possibilities