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UNSC Bestiary (NPCs on the UNSC side)

OP Marinealver

So with the Covenant, the Flood, and the Forerunner/Prometheans with each of their NPCs being an entirely different species but what about the UNSC NPCs if we finally get a chance to fight them (playing as an Elite/Combat Form/Brute/Knight) in like a side campaign or something. But yeah for the most part we don't have too many different types of NPCs that would make fighting the UNSC seem interesting, it would probably even more mundane than fighting the Prometheans. So this is to discuss the UNSC side of the Halo NPCs. Keep in mind this is only the core Halo games so the Halo Wars series was not included.

So first thing Halo CE non-character
  • UNSC crewman (yellow shirts). Basically unarmed, just there to get shot or get in the way. They could be altered to fix vehicles or activate manual switches (such as the firefight auto-gun turrets). Still as a non-combatant tend to have understandably bad morale and will flee from combat, but occasionally will brave the fire to activate a generator shield or a auto gun turret.
  • UNSC Master At Arms (red shirt) A UNSC Crewman with a pistol. They do fight a bit but tend to also take cover most of the time.
  • Marine (soft cover) The basic ally, has a variety of weapons such as sniper rifle, shotgun as well as the common assault rifle.
  • Armored Marine (helmet and eyepiece) So in the Anniversary edition this was given a separate entity if you had the kinnect for scans. From what I understand is that it is a Marine with more Health (think of the difference between a red grunt and an orange grunt). They tend to always have the assault rifle.
There was also the two characters, Sgt Johnson which acted like a Marine Boss and Captian Keys which would have been a boss fight before he got turned into the proto-gravemind.

So now on to non-character NPCs from H2 to H3. Most of the Marines from before are in here but now they get more access to different weapons as the assault rifle is gone but the SMG and more accurate BR is there to replace them, until its glorious return in H3.
  • Marine Machine Gunner An armored Marine with the light machine gun turret (usable only in campaign) and will deploy it in a scripted spot. This could be switched to the light machine gun, the marine still has deploy and undeploy animation and not in a scripted spot either but procedural AI determination.
  • ODST (Helljumper) So a Marine with better weaponry, theoretically, health, armor and equipment and deploys from drop pods, if they were scripted in. In the game they were just a dead body to mark an ammo pickup.
  • ODST (H3) they don't need a drop pod apparently as they just ride with you on the pelican. So these would be the non-drop pod versions. Better Health and slightly more aggressive than your average Marine.
  • ODST Sergeant (Red stripped helmet) So apparently the color Red makes you stronger, Take the ODST, up the aggressiveness a little bit more. Health maybe.
  • Civilian/Construction worker So earth has been invaded, these guys just found the pistols lying around. They act much like the Master-At-Arms from Halo CE. As construction workers I would give them the repair function of the UNSC crewman as well as a pistol.
  • UNSC Pilot Basically Master-At-Arms but with better vehicle control AI. Has a pistol, but I could see giving them an SMG occasionally.
Now again Sgt Johnson and Miranda Keys were named characters, and I know the elites fought on the UNSC side in H3 but I still consider them Covenant alligned so I didn't include them. There is also in H2 where Cortona is outside your helmet but since there was no AI construct that wasn't a named character I didn't include them. If I did they would be much like a boss level character that accessed auto-gun turrets and hacked things causing vehicles to malfunction (EMP), also directed NPC target priority. Other than that nothing else to show.

So apparently Halo Reach was part of the local army/planetary militia of the UNSC and not the Navy. The NPCs were not the Marines but the Soldiers from the planet. I left out the animals as they are not a UNSC aligned NPC and more of a neutral function.
  • UNSC Soldier Take an Armored Marine, not as fast, accurate or aggressive but makes up for it with more numbers than a Marine unit, not as much as the grunts as they win the numbers game 2nd only to flood infection forms.
  • UNSC Medic These had red patches on their uniform but instead of being a Sgt they had a medpack with them that if they died they happen to drop it (since Reach reintroduced Medpacks). I would have them increase the regeneration rate of nearby soldiers and also give them res animations to revive fallen comrades. Put a limit to the number of times a UNSC NPC could be revived (like once or twice).
  • ODST (Bullfrog) Take the ODST, give them a jetpack. A different breed of ODST from the usual Helljumper, makes me wonder what other ODST formations we could make, (how about one armed with a covenant weapon they acquired?)
  • Civilian Take a crewman but make them more useless. I wouldn't even let them turn on auto turrets.
  • Insurgent Militia Take a master-at-arms but give them more variety of weapons, This would actually be a good enemy NPC in a UNSC campaign as well.
Now a note I didn't include any Spartan IIs or IIIs as all the ones you interacted with where named characters just like Dr. Halsey and Captain Keyes. I guess I could include Spartan IIIs as a NPC for players (Spartan IIs) that drop from matches.

Now I haven't played H5 so I don't know all the different NPCs there and even GeneralKidd who does a lot of comparison videos of the different weapons, vehicles and NPCs across the game can't get much info from H5 So all of this is going to be H4 and really it is just going to be two things that were sort of different in H4 since Marines were already mentioned in the other games.
  • Scientist Basicly the UNSC crewman, has a pistol so I would treat them much like a Master-at-arms or Construction worker.
  • Spartan 4 An NPC Spartan, maybe not as aggressive or large as the IIIs or IIs. Might give them slightly better shielding just to offset the fact that an NPC will never quite reach the proficiency of a player without being given an advantage that the player is not afforded (aka cheating).
So those are all the NPCs for the NSC Beastary. I would talk about formations next (both vehicle and dismounted). but while we are still on the topic I want to talk about some NPC concepts I would like to see in later games.

  • Corpsman Basically the Marine equivalent of a Medic. They won't have the armor/health of a Medic instead they would match the Marine's profile but make up for it with slight faster running speed. Will increase health regeneration if near by, revive fallen comrades, and if they happen to fall will drop a medpack.
  • Cyclops So taking a unit from Halo Wars these would be the UNSC counterpart to the Hunter. They would be powered by a generator nearby, destroying that would render them inoperable. Of course a rocket/fuel rod gun works just as well.
Well those are my ideas, do you have any others, perhaps an ONI security guard which is known for dual wielding and acts as protection for high level (boss) UNSC personnel. Keep in mind I want to discuss individuals and not formations yet. So if you think Marine Sniper then what is going to separate it from a Marine with a sniper rifle?
This is an interesting concept, but fighting against the UNSC is something I’m not too keen on. Personally I like playing on the side of the good guys, which every Halo game has allowed me to do, so something like this has never really crossed my mind.

However, let’s not say there is nothing interesting in discussion here. Although I wouldn’t like to fight the UNSC, I didn’t say I would have a problem fighting Rebels. I mean after the Human-Covenant War, the Insurrectionists are on the rise again, so why not let us take the fight to the Insurrectionists instead? We have great reason to do so and thus make writing it easier, so then there is greater potential for a game to made on it, maybe?
This is an interesting concept, but fighting against the UNSC is something I’m not too keen on. Personally I like playing on the side of the good guys, which every Halo game has allowed me to do, so something like this has never really crossed my mind.

However, let’s not say there is nothing interesting in discussion here. Although I wouldn’t like to fight the UNSC, I didn’t say I would have a problem fighting Rebels. I mean after the Human-Covenant War, the Insurrectionists are on the rise again, so why not let us take the fight to the Insurrectionists instead? We have great reason to do so and thus make writing it easier, so then there is greater potential for a game to made on it, maybe?
Well yeah most players do prefer playing as Spartans over Elites as that is the character we can better relate too. But I was also looking at NPCs being added to game modes like Invasion where one side is the UNSC and the players are Spartans, and the other side is the Covenant and the players are Elites. The Marines/ODSTs work perfectly as allies as semi-competent co workers that can shoot grunts and occasionally throw a grenade that gets a jackal or elite but anything jackal w/shield or higher kills them so they mostly let you take care of the big stuff and stay out of your way. But as an antagonistic NPC they would be rather boring and uninteresting to fight against unless they had a big AI boost (one that would make F.E.A.R. look simple). So maybe it should be expanded a little that way we could make for some variations and interesting formations.

As for insurrections/heretics they would likely use the same "stats" as other NPC in the beastary but just have different renders, formations and armaments.
This is an interesting concept, but fighting against the UNSC is something I’m not too keen on. Personally I like playing on the side of the good guys, which every Halo game has allowed me to do, so something like this has never really crossed my mind.

However, let’s not say there is nothing interesting in discussion here. Although I wouldn’t like to fight the UNSC, I didn’t say I would have a problem fighting Rebels. I mean after the Human-Covenant War, the Insurrectionists are on the rise again, so why not let us take the fight to the Insurrectionists instead? We have great reason to do so and thus make writing it easier, so then there is greater potential for a game to made on it, maybe?
Well yeah most players do prefer playing as Spartans over Elites as that is the character we can better relate too. But I was also looking at NPCs being added to game modes like Invasion where one side is the UNSC and the players are Spartans, and the other side is the Covenant and the players are Elites. The Marines/ODSTs work perfectly as allies as semi-competent co workers that can shoot grunts and occasionally throw a grenade that gets a jackal or elite but anything jackal w/shield or higher kills them so they mostly let you take care of the big stuff and stay out of your way. But as an antagonistic NPC they would be rather boring and uninteresting to fight against unless they had a big AI boost (one that would make F.E.A.R. look simple). So maybe it should be expanded a little that way we could make for some variations and interesting formations.

As for insurrections/heretics they would likely use the same "stats" as other NPC in the beastary but just have different renders, formations and armaments.
Okay I gotcha now so it’s kinda like your allies from campaign but in multiplayer/co-op game modes then. Well a step 343 has made that’s in the right direction would be that alike to the Marines in Warzone holding each spawn point, except this idea would be a lot more complex and not as basic as that.

So with my understanding of what you were going for, I’d like to run with it a little. I think this would add greater depth to the game, and it would make it interesting and add a more interesting combat loop, but maintaining the fun factor. With this, people may finally get forgeable AI, Firefight allies (kinda similar to Reach Firefight if you were playing on the side of the Elites) and if Invasion returns it may not just be Spartans vs. Elites (or maybe Prometheans considering we are allied with the Elites who run the Wargame simulators with Spartans and are no longer enemies), along with many other potential things that could come out of this. I guess you could say the possibilities are... Infinite.
Someone brought up vetrancy for units (they wanted to have Halo become a RPG), but there was another point that came up that is not with the UNSC, and that was difficulty variety such as the difference between a grunt minor and a grunt major. Right now only the flood and the UNSC don't have any veteran ranks (it sort of makes sense with the flood). but the difference between an ODST and the ODST Sgt was a red stripe. Perhapse we could do something to the Marines and armor coloring that denotes an easy enemy vs a more challenging enemy. Here is a quick color scheme that works for UNSC units from least difficult to most difficult (an a covenant level equivalent).
  1. tan/brown (minor)
  2. grey (major)
  3. green (specialist)
  4. black (ultra)
Okay so I came up with a few more regiments for the ODST.
  • ODST (Chameleons) ODST with Active Cammo
  • ODST (Raccoon Apes) a unique ODST formation that specializes in long range reconnaissance and guerrilla warfare, often seen with weaponry taken from Covenant, Forerunner, or even Promethean forces. Some might have a jackal's plasma shield that they use with their UNSC pistol.