Right but its been previously stated in one of these threads that the only ship the ME universe would have that could kill the UNSC would be dreadnoughts bringing us to the point that the ME universe wouldnt have the numbers to win.ChasCT2 wrote:Wrong, the Treaty of Farixen only applies to Dreadnoughts allowing the Council races to build as many Cruisers, Frigates, Destroyers, or Corvettes they want.OlDirtySpecter wrote:One thing here. You're fleet size estimates are not correct it states that each race was limited to how many ships they could have based on a treaty in the ME universe.Beta 5 Operator wrote:Superior firepower? Because biggatons has always been the decisive factor behind any successful war, am I right?iz it a spider wrote:Tractor16v2 wrote:ui876will wrote:Alright,I saw that people closed the "Halo vs Mass Effect" thread,so I'm opening this new one.
Can the UNSC with it's full might defeat all races from the Mass Effect Universe (except the Reapers)?
Superior logistics/industrial capabilities? Lets do some basic economics - you've got a Pre-War humanity that has 800 colonies of varying strengths, populations and exporting industries, bringing in an estimated 39 billion people (Dr Halsey's journal). Then you have a Post-War humanity numbering dozens of colonies (some isolated, some populated - Earth is still the biggest cheese) and an estimated thirteen billion total as of circa 2553 (Palace Hotel/Halo: Encyclopedia).
In comparison, you have a CC with a population demographic that is repeatedly mentioned as "being in the trillions" and covering "roughly 1% of the galaxy".
To recap... you are comparing 13 - 39 billion people and 60 - 800 colonies to trillions of people (it does include dozens of species) who encompass 500 million (0.5%) - 2 billion systems (1%).Pre-War transportation and communication was sluggish, due to limits in light-travel and FTL velocities - Harvest was the breadbasket for the entire UEG (and entirely supplied the Inner Colonies with the sustenance necessary to continue expanding at the rate they were) and its been acknowledged that there were riots during the Insurrection that were caused by a lack of food and needed supplies in certain regions of space (It wasn't just limited to conflicts of differing ideology)... as Halo: Evolutions made it clear - it was incredibly difficult to maintain control over colonies due to many unfortunate restrictions that understandably come with long-range distances. The UNSC also had obvious limits to what they could supply or not, with organizations like the CMA undergoing budget cuts and supply issues as time progressed (like in the real world... there is only just enough money and resources to go around) - I'm referring to the period of time before Operation: VERITAS.
Lets take a quick look at the UNSC's War economy (the period of time that encompasses First Contact to the Battle of Earth): I would also like to point out the greatest changes came in the form of reactor efficiency (2525 fusion reactors only have a tenth of the power output of their end-war counterparts, good stuff!), augmentation technology, and communications; all of which would see common use towards the end. I remember that Halo: Fleet Battles mentioned that entire fleets were also being produced in the beginning, just as fast as they were being destroyed - in Halo: Evolutions, there were bank reserves full of gold that could help the war effort (meaning the economy was still rolling!). Thats impressive for sure, definitely a testament to their industrial capabilities at the beginning of any large conflict...
But the Post-War scenario is entirely different. You have to realize that the loss of two-thirds of your population and seven hundred worlds is really gonna mess up your economy, even the most optimistic projections (read: propaganda) wouldn't be able to hide that kind of problem. You're no longer funding those big endeavors like you did thirty years ago, monetary matters will monitored at all times by A.Is and economic savants – with the hopes that no random factor will jump into the equation and suddenly disrupt the very delicate foundation that you stand on.
And with the SPARTAN branch and UNSC Infinity consuming resources like nothing else... you're gonna see an appropriate change to the way you conduct Force Projection operations (You can see this reflected on by the expansion of the SPARTAN program, ONI's greater influence, and the Strident-class Frigate's status as the backbone of the entire Navy) that will reflect on the nature of your economic state. So while the UNSC has the capability to effectively function in the Post-War galaxy, they can only operate in a limited capacity in their immediate sphere of influence - technological progression not withstanding. Waging another conflict against any powerful galactic polity for any period of time would reasonably destroy human society (see: Halo 5 - Rise of the Evil A.I).
So essentially - compromise between power by quantity (Pre-War)... or power by quality (Post-War). Both have drawbacks.Meanwhile, on the other end, individual polities (asari, turian, salarian, geth, quarians, ME humans, etc) in the same universe could maintain thousands of warships each when a cataclysmic force like the Reapers showed up. Not logistical craft... but dedicated warships like we see throughout the games and books. This goes without saying, the entire CC were managing an incredibly monumental movement (and investigations/ minor conflicts - see: Task Force Aurora) spanning all sections of space... despite numerous races (Turians, Humans, Batarians) losing their home systems in the initial attack.
Within the six months that Shepard was locked up - the entire galaxy was retrofitting their ships with cutting-edge technology (Thanix Cannons, CBTs, silaris armor, ultraviolet-GARDIAN columns, stealth tech [some ships even had the means of travelling to Andromeda!]). Hell, some guy in this thread mentioned earlier that Citadel Council have no form of planetary/orbital defenses - except that only one year prior to the invasion by Reapers, it was confirmed that cities to entire colonies had already incorporated kinetic barriers to protect themselves from Kinetic Kill Vehicles. Then you have all kinds of planetary defenses that were being handed out in ME2 to distant colonies in the Terminus Systems. The scale of their economy, is stupidly great - even before the events of ME1, you had asari and human venture capitalists funding Femitrons half the size of Halos!
To summarize - The UNSC at their greatest, would represent only a fraction of a single Citadel Race's GDP.Superior A.I technology? So you must have made an comparative analysis between each respective universe's virtual polymorphic agents - their ability to process knowledge, analyze, reason, learn - overall capabilities (including the evaluation of info-warfare techniques) since you agree with his usage of "superior".
Humor me, how did you come to this conclusion - when one of the ME races (two actually) is a literal race of A.Is?Superior shielding? You also agree with this? Feel free to quantify that - how effective are the shields of a strident-class frigate against other kinetic projectiles or DEWs in the post-war universe? How about the Pre-War UNSC - who have no shielding whatsoever?
You, like many others, haven't even offered a cursory analysis since your entrance into this debate
UNSC vs Mass Effect Universe