Well this is far over due in my book. What they don't realize though is I feel its effecting far more players then they think. What I don't get is if TF2 is using the same azure servers why is it that game performs flawless for me and my ping for that game is 23ms. Halo5 is a garble mess of lag and every other strange thing you can think of happens to me on that game. Of course TF2 has server selection and ping numbers and H5 doesn't .Which it should!!! Would probably help them find the problem we are having now.. I sure hope this helps them figure this out.. its such a shame.. :-/SPRTN94 wrote:Yeah I think you nailed it. Must be one helluva server issue if they're doing thatTopperHarley396 wrote:From the latest community update:So, basically, they're going to do a backend update to attach some diagnostics system searching for the causes of all these servers issues?Quote:Many people asked some variation of “will the Halo 5 servers be fixed?”
I think there are a few different underlying issues that parts of the player base have experienced that have been lumped into “fix the servers!” Overall the online experience for Halo 5 is pretty great but the team is aware of a few specific issues that seem to be increasing in prominence. As a commitment to sustaining a fun and enjoyable online experience along with a consistent and fair competitive landscape, the team is actively investigating these reports. In fact, I’m told there will be a very small update pushed out tentatively as early as next week that’s strictly under-the-hood work to further assist in identifying the root causes of reported instances of higher-than-usual latency, disconnects as well as melee registration to help facilitate a fix. I expect to be able to share more on this front in the coming days.
Did i understand correctly?