What kind of features will there be to prevent people from using aim bot + wall hacking. I play multiple games on pc battlefield V ect, and I always run into some kind of person that uses cheats and pays for the accounts so if he gets banned he just logs in another account and does the same thing? Will there be IP bans? Will you guys not allow VPN? Just wondering because I am sick of going into multiplayer games and getting wrecked by someone that just uses cheats ruins whole game experience. Any one have any thoughts?
Permanent ban for IP, Hardware IP and account.
Permanent ban for IP, Hardware IP and account.
Would be very nice if this was a stance more companies took.
Permanent ban for IP, Hardware IP and account.
and then they'll send jets to carpet bomb them
osbriver97 wrote:
Permanent ban for IP, Hardware IP and account.
and then they'll send jets to carpet bomb them
I am ok with this more companys should do that
Banning VPNs only hurts legitimate players. these are so easy to get around anyone with malicious intent is un-affected same with IP/hardware bans.

you would think with the number of times companies trying to do this have had it back fire miserably people would stop asking for it.
Banning VPNs only hurts legitimate players. these are so easy to get around anyone with malicious intent is un-affected same with IP/hardware bans.

you would think with the number of times companies trying to do this have had it back fire miserably people would stop asking for it.
Hardware ID bans (Device ID associated with specific hardware/windows installation) IMO are a good idea, but banning by IP or banning the use of VPN services is not ok. Buying multiple accounts to continue cheating after a simple account ban is far too easy, especially with the MCC for PC being released in sections, where one game costs a max of $10. However, banning by IP is more like taking a shotgun to a rifle range. Sure, you may hit your target, but you also splashed everything around it. Besides, with the number of ways around an IP ban its not effective enough to be a deterrent for even the most computer illiterate cheaters.

Banning by hardware/system ID is effective against the most common cheaters, as it will effect all accounts they have using that system. Most people dont know how to spoof or change a hardware ID, so the only cheaters left are either unidentified or have a bypass method that is not going to be common knowledge. Just as long as they dont ban by installation ID, because that has been done in past games and was far too easy to bypass, usually being as easy as a quick registry edit.
Permanent ban for IP, Hardware IP and account.
acefrozen1 wrote:
Banning VPNs only hurts legitimate players. these are so easy to get around anyone with malicious intent is un-affected same with IP/hardware bans.

you would think with the number of times companies trying to do this have had it back fire miserably people would stop asking for it.
Hardware ID bans (Device ID associated with specific hardware/windows installation) IMO are a good idea, but banning by IP or banning the use of VPN services is not ok. Buying multiple accounts to continue cheating after a simple account ban is far too easy, especially with the MCC for PC being released in sections, where one game costs a max of $10. However, banning by IP is more like taking a shotgun to a rifle range. Sure, you may hit your target, but you also splashed everything around it. Besides, with the number of ways around an IP ban its not effective enough to be a deterrent for even the most computer illiterate cheaters.

Banning by hardware/system ID is effective against the most common cheaters, as it will effect all accounts they have using that system. Most people dont know how to spoof or change a hardware ID, so the only cheaters left are either unidentified or have a bypass method that is not going to be common knowledge. Just as long as they dont ban by installation ID, because that has been done in past games and was far too easy to bypass, usually being as easy as a quick registry edit.
Hopefully 343 does do hardware/system ID ban, it is truly annoying for the people who troll and cheat at same time and brag about it in the chat (happens in battlefield V way to often) Really wish they can enforce the cheating policy.
They said they know this is a specific problem for PC games and they'll be prepared when the games launch. I don't know what they're planning to do nor which anti-cheat system they're gonna use, but in general when the devs actively take care of cheaters the problem is kept under control.

I just hope they implement a system similar to R6 or Overwatch, where if a cheater is detected in ranked the game shuts down the match and no one wins/loses competitive points.
Aye, multiplayer anti-cheat needs to be the best considering how competitive halo used to be.

As for singleplayer, there's nothing they can do as people want to mod and some will even use trainers. The only thing bothering me is when Reach comes out and people using trainers to get XP and customization items quicker. Like its harmless realistically but just annoying for those who EARNED it.
acefrozen1 wrote:
Banning VPNs only hurts legitimate players. these are so easy to get around anyone with malicious intent is un-affected same with IP/hardware bans.

you would think with the number of times companies trying to do this have had it back fire miserably people would stop asking for it.
Hardware ID bans (Device ID associated with specific hardware/windows installation) IMO are a good idea, but banning by IP or banning the use of VPN services is not ok. Buying multiple accounts to continue cheating after a simple account ban is far too easy, especially with the MCC for PC being released in sections, where one game costs a max of $10. However, banning by IP is more like taking a shotgun to a rifle range. Sure, you may hit your target, but you also splashed everything around it. Besides, with the number of ways around an IP ban its not effective enough to be a deterrent for even the most computer illiterate cheaters.

Banning by hardware/system ID is effective against the most common cheaters, as it will effect all accounts they have using that system. Most people dont know how to spoof or change a hardware ID, so the only cheaters left are either unidentified or have a bypass method that is not going to be common knowledge. Just as long as they dont ban by installation ID, because that has been done in past games and was far too easy to bypass, usually being as easy as a quick registry edit.
again it is mind numbingly easy to get around a hardware ban if you know what you are doing. If you are hacking you probably do. The only people this effects are parole who get hit with a false flag
Easily must be a top priority just under match stability/server connection itself, crud like that easily kills Multiplayer communities if it's not delt with both swiftly and harshly by the devs....
Permanent ban for IP, Hardware IP and account.
Would be very nice if this was a stance more companies took.
Ah I wish Overwatch would do this but you just get a 24 hour timeout lol
acefrozen1 wrote:
Banning VPNs only hurts legitimate players. these are so easy to get around anyone with malicious intent is un-affected same with IP/hardware bans.

you would think with the number of times companies trying to do this have had it back fire miserably people would stop asking for it.
Hardware ID bans (Device ID associated with specific hardware/windows installation) IMO are a good idea, but banning by IP or banning the use of VPN services is not ok. Buying multiple accounts to continue cheating after a simple account ban is far too easy, especially with the MCC for PC being released in sections, where one game costs a max of $10. However, banning by IP is more like taking a shotgun to a rifle range. Sure, you may hit your target, but you also splashed everything around it. Besides, with the number of ways around an IP ban its not effective enough to be a deterrent for even the most computer illiterate cheaters.

Banning by hardware/system ID is effective against the most common cheaters, as it will effect all accounts they have using that system. Most people dont know how to spoof or change a hardware ID, so the only cheaters left are either unidentified or have a bypass method that is not going to be common knowledge. Just as long as they dont ban by installation ID, because that has been done in past games and was far too easy to bypass, usually being as easy as a quick registry edit.
again it is mind numbingly easy to get around a hardware ban if you know what you are doing. If you are hacking you probably do. The only people this effects are parole who get hit with a false flag
Mind numbingly easy? How do you change your hardware ID? I could see spoofing it, but as soon as there is a known method that can be checked for. Thats how anti-cheat stuff works. Its a CONSTANT battle with anticheat companies like ez-anticheat and punkbuster constantly updating their anti-cheat software and cheat makers coming up with new methods.

A large number of 'hackers' are angry children, angst filled teens, or trash people with an inferiority complex that download pre-made bs from a google search and follow a quick tutorial posted by the cheat creator or are told about cheat software by a cheating friend that pulled it off some Reddit post or vbulitin forum. Or, in 2019, there are morons that PAY for a cheat solution. Those are the most common cheaters you will see. Those are the ones that most people will interact with, not some super spy Bill Gates trained coding genius. Sure, there will be some people/communities that develop their own cheating tools or that come up with a bypass method for a ban. Thats to be expected.

As far as false positives go, that is down to the cheat detection method. There will always be a few, like people that run CheatEngine for Dark Souls and get banned because they accidentally left CE running in the background then loaded up a multiplayer FPS game (actual example). But for every one false positive there will be many more actual just bans made. And, when a commonality between false positives is seen those bans can be reversed (like when Overwatch players playing on Linux with Lutris/Proton/PlayOnLinux were banned, another real example.)
not really going to go into it here for obvious reasons but it involves being prepared to get the hardware banned before you get the ban many of these methods even have the small chance of again getting an innocent bystanders hardware banned in the cross fire. Its the reason hardware banning got really big then became an obscurity that only a few companies use now.

3rd party anti cheat tools and account bans are tried true and the most effective so long as Microsoft doesn't go in house or with the lowest bidder.

Most of the good ones will catch accounts before matches start and while they don't out right ban IPs/ hardware they do place temporary or permanent flags on them and monitor much more closely. It's a much more elegant system with fewer errors and headaches for the end user
Easily must be a top priority just under match stability/server connection itself, crud like that easily kills Multiplayer communities if it's not delt with both swiftly and harshly by the devs....
I just hope they don't give up on the innocent players who don't cheat and have to get unfairly killed :( Rip
I really hope 343 gets this right.
what for who use macro technology for let the player play alone and gain xp.