People like you are the reason why i think especially PC Players simply doesn't deserve TMCC or any Halo on PC, due how immature, childish and ungratefull (attitudewise) they're. You complain about stuff which you (seemingly) don't understand or simply doesn't care, and trash a company which really trys hard to port over old legacy games which aren't simply made for modern machines, but you have nothing better to do than base your opinion solely an to Company who is behind it.
You people are entirely missing the point of the video. The fact that the crosshair is not on the player model is inconsequential. The demonstration is being done to show that the absolutely most fundamental mechanic of the game does not behave on MCC as it does on Halo 3. What's the point of re-releasing these titles if 343 is going to butcher the core gameplay loop?
This is my concern as well; as shown in the video, even though there's a red dot that indicates a headshot, the crosshair is clearly not centered in the player and would miss in an actual fight. I'm afraid such a level of bullet magnetism would make strafing and evading tactics pointless.
Weird. Blatant missing by leading your opponent in the opposite side of them should never register as headshots.
If the red dot in the middle appears then its a headshot
I have also seen this video. There is definitely inconsistency, but if your crosshair isn't on the enemy's head it shouldn't count as a headshot.
Just watch this : 360 vs One
Is it really that hard to fix though?Again I'm bringing this up because people seem to have the memory of a fish or something, just by increasing the bullet speed of the BR, the weapon feels a lot more reliable to use, so what is 343's excuse to not just flight the new bullet speed if they aren't feeling too confident to implement it on the live build?H3 has horrible hit registration problems, but I'm not sure I understand why the players in this clip think that a higher bullet velocity is "better"
It appears that changing the velocity helps bullet magnetism, but doesn't actually fix the underlying reg issues. It's treating the symptom and not the disease.
All I see in this clip is higher velocity allowing allow blatant misses to be headshots. How is that a good thing? If the center of your crosshair isn't on your opponents head, it should not hit them unless you are leading them. I come from the PC world so a lot may simply disagree with me here.
I guess people want more bullet magnetism. I do not.
This isn't about whether or not the bullet "should" hit, it's about the fact that in Halo 3 on Xbox 360 it DOES hit, and on MCC it does NOT. This is as black and white as it gets.
It's a fact that Bungie "hardcoded" stuff to fit within a very limited plattform, and now 343i have to try to fix that mess. But i neither blame Bungie nor 343i for it, because it is what it is. And no it's not a excuse and also not their fault, it simply is a fact. And build from the Grounds? Are you f**** insane? That would've never payed off and would raise the question if we would've TMCC AT ALL. As much as (Bungie) Halo fanboys don't want to hear it, such old classics aren't in modern times simply not relevant enough anymore to justify such a undertaking, and it's already a wonder that we've gotten TMCC as the way it is. If they would've gone that road, it would've made even more sense to scrap TMCC alltogether and make a complete Remake (and modernize some stuff) to appeal also to newer players... but what you kinda expect is a pretty utopian idea.
So rather be more gratefull the work they put and don't mindlessly discredit it, and be happy that they atleast try to fix the mess. Other Companys would've already thrown the project to the bin and move on a long time ago. And 343i get trashed for keep working on it.
This is very very unhealthy thinking. You realize that the MCC is a product right? A product that was advertised and sold to consumers who were told they could expect certain things in return. At what point are we allowed to criticize 343i? Or blame them for the shortcomings of MCC? I personally bought every halo game at release (yes, even the HW and twin stick games. I even bought MCC twice), and I bought my xbox's primarily to play them. I even keep an active XBL subscription to ensure I can still play them with friends on console, as well as Halo 5.
Are we not allowed to feel upset when MCC falls short of expectations? Do we need to be major Microsoft investors before we're entitled to give criticism or place blame? This game has been a work in progress since 2014.. That's a long long time.
You're right about one thing though. Many publishers would have wrapped it up and called it a day on a game like MCC, and just labeled it a lost cause. The problem with doing that is that you're effectively labeling that franchise dead. Like anthem for example. Plus, you also risk consumers losing faith in the studio/publisher itself.
Microsoft didn't want to Halo to die, they HAVE to give consumers a reason to still care about Halo. Leaving MCC to die because it was "too hard" to fix, would of done a great deal of damage.
We will NOT
become apologists for poorly released products, no matter how "hard" it is to make. We dont ask 343i to make MCC better, we expect it.