The question I'd ask is how many players would come back to the game with input based matchmaking added, a huge amount of people left due to controller aimbot/aim assist/ lazy aim whatever people call it now (I believe Summit had a big impact on that). I guess we'll see once it's there. I just want the best for the game and if 343 already decided on adding input based matchmaking, I only hope that the MASSES of pc players who complained about controllers aimbot will actually come back to the game and make up for the split matchmaking.Controllers only have aim assist because it is much harder to kill people without it using a controller. Try killing your team mate in Halo 5 to see how hard it is. I think a PC player with a KDR of at least 1.1 or more is gonna be significantly better than a controller player who has a KDR of 1.3 or more. Even with the aim assist, mouse/keyboard is still more precise.
I respectfully disagree. Over the past few weeks, I've compared various friends and online friends' of mine's statistics using https://tracker.gg/halo-mcc/
It almost always shows that my friends playing with controllers have a higher headshot accuracy rate (usually between 40-60%), while the M&KB players usually have between 10-30% headshot accuracy rate.
One particular friend and I have been playing Halo Reach using M&KB since mid-December 2019, and we barely have a 20% headshot accuracy rate, while our controller friends who started playing this summer easily have 40-45% headshot accuracy.
Out of my own curiosity, I dug up my 10+ year old Xbox 360 USB controller and tried playing a few games with it. Even though I'm a terrible controller player, I still could easily notice how often the game would have the crosshair follow a moving enemy's head, and all I would have to do is spam the trigger button to land some headshots. I noticed how the game would essentially alert me if the crosshair detected an enemy further away that I hadn't even visually noticed yet, because the crosshair would suddenly be dragged in their direction. I noticed how the game would keep the crosshair stuck to an enemy's head even in the middle of explosions and smoke, where I couldn't even see where the enemy was.
Overall, even though I have never played Halo with a controller until a couple weeks ago, I could easily tell how the experience was different, and why it's much easier for controller players to land 5 shots in a row (DMR in Reach) by spamming the trigger button (and most of the time, they will land even if the enemy is strafing), whereas M&KB players have to actively track their targets over the course of 5 shots, which is much more difficult to do especially when the enemy is strafing. As a M&KB player, I could tell how when I was under stress and pressure, I would naturally not aim as well, and miss more crucial shots. However, when using the controller, I can confidently fire upon enemies knowing that the game is keeping the crosshair on their heads for me, no matter how much stress I may be feeling. Naturally, gametypes that rely on "quick twitch" or "wrist flick" reactions are generally in my favor (SWAT, Snipers, and Fiesta, since rockets and fuel rod are the main winning weapons), but I frequently suffer in games that involve tracking targets over multiple shots (essentially any game involving DMR starts). This is generally why input based matchmaking is needed. Mouse and keyboard players have generally stopped asking that 343 adjust or turn down the aim assist for controller players- we do not want your experience to be changed from the legacy feel. We just respectfully ask that we have the opportunity to opt for playing against opponents who have the same playing experience and face the same challenges that we do (not being able to see through explosions/smoke, actively having to track opponents, etc.).
I would kindly ask any controller players who feel things are fine as they are now, to try playing with a mouse and keyboard for a week or two against controller players, and report back on how well they fared. To your last point, if mouse/keyboard is still more precise compared to aim assisted controller players, then why do so many competitive players prefer controllers over mouse/keyboard?